Crawl similar games & best alternatives

Crawl

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One • 2017

Should you play it?

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s their turn to crawl. It's a race to gain enough XP and loot to take on the hulking final boss!

What works
  • Unique and fun asymmetrical multiplayer gameplay
  • Great local multiplayer party experience
  • Balanced progression and upgrades
  • Engaging pixel art and soundtrack
  • High replay value
Things to keep in mind
  • Lack of online multiplayer
  • Limited content and bosses
  • Ai bots less enjoyable than human players
  • Some balance issues with bosses
  • Repetitive environments

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Skillshot City

  • The Ship: Murder Party

  • Meridian 59

  • ANEURISM IV

  • White Noise 2

  • Gangs of Space

  • TowerFall Ascension

  • 8Bit Fiesta - The Drinking Game

  • Chivalry 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Meridian 59

  • Worbital

  • SHRAPNEL

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Bloody Good Time

  • Autonomy

    Ghost Trick: Phantom Detective

  • Competence

    Tower of Kalemonvo

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crawl: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Domination. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players control a ghost who can possess and manipulate objects freely to solve puzzles and influence events, allowing high personal freedom in decision-making."

    Capsule for Ghost Trick: Phantom Detective Ghost Trick: Phantom Detective

    "Players can choose to be human or ghost, select monsters and upgrade paths, and decide strategies dynamically in a fast-paced environment."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires skillful resource management, tactical positioning, and precise combat, rewarding effective play and mastery."

    Capsule for Tower of Kalemonvo Tower of Kalemonvo

    "The game requires skillful combat, strategic upgrades, and coordination, with a high skill ceiling and rewarding mastery."

  • Competition

    Game with the same Competition vibe

    5

    "Core gameplay revolves around competing against others to kill targets and earn stars, with leaderboards and ranked modes."

    Capsule for Bloody Good Time Bloody Good Time

    "Core gameplay revolves around competing against friends to be the human and defeat the boss, with last-hit mechanics and player rivalry."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long sessions, replayability, and habitual play especially with friends."

    Capsule for Windlands 2 Windlands 2

    "Players report frequent replay sessions and habitual play, especially with friends, though some note limited content."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Includes local co-op mode with a ghost player assisting, encouraging teamwork but not the main focus."

    Capsule for Ghosts 'n Goblins Resurrection Ghosts 'n Goblins Resurrection

    "Ghost players must loosely cooperate to defeat the human, but also compete among themselves for the kill."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize and upgrade weapons and skills, explore secrets, and use various combat styles."

    Capsule for Shadow Warrior Shadow Warrior

    "Players customize monsters, choose upgrade paths, and select weapons and spells, allowing creative tactical choices."

  • Domination

    Game with the same Domination vibe

    3

    "Players often backstab and hinder others, exerting control and superiority in a humorous, competitive manner."

    Capsule for Munchkin Digital Munchkin Digital

    "Players often engage in backstabbing and power struggles to control the human, showing dominance over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "The game offers a cozy, immersive world that provides emotional engagement and a break from reality."

    Capsule for LEGO® Voyagers LEGO® Voyagers

    "The game offers immersive dungeon crawling and chaotic multiplayer fun, providing a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or pressure."

    Capsule for Golf It! Golf It!

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, upgrade strategies, and paths through levels, exploring game mechanics and builds."

    Capsule for GetsuFumaDen: Undying Moon GetsuFumaDen: Undying Moon

    "Players try different monsters, weapons, and strategies, exploring various upgrade and combat options."

  • Exploration

    Game with the same Exploration vibe

    2

    "Randomized dungeon paths and room layouts provide some discovery, though environments are limited in variety."

    Capsule for Roundguard Roundguard

    "Randomly generated dungeon rooms encourage some discovery, though environments are somewhat limited."

  • Expression

    Game with the same Expression vibe

    2

    "Players unlock and equip different weapons and suits, allowing some degree of self-expression."

    Capsule for [REDACTED] [REDACTED]

    "Players unlock and choose different monsters and weapons, allowing some degree of self-expression through gameplay style."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a dark fantasy setting with gods, magic, and mythical themes, blending imaginative fiction elements."

    Capsule for Death Must Die Death Must Die

    "The game features a dark fantasy setting with monsters, magic, and eldritch themes, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong emphasis on local multiplayer and social play with friends or family."

    Capsule for Fruit Postal Service Fruit Postal Service

    "Strong emphasis on local multiplayer with friends, social interaction, and shared experiences."

  • Growth

    Game with the same Growth vibe

    4

    "Players level up characters, learn new skills, and improve their gameplay abilities over time."

    Capsule for Dodgeball Academia Dodgeball Academia

    "Players level up characters and monsters, unlock new content, and improve skills over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention due to fast-paced time and constant events; not suited for idle or background play."

    Capsule for Old School Old School

    "Requires constant attention and fast-paced action; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Local multiplayer fosters close social bonds and friendly rivalry among players."

    Capsule for Mashed Mashed

    "Players form social bonds and enjoy playful rivalry and banter during local multiplayer sessions."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in team modes, but mostly balanced competitive play without formal leadership roles."

    Capsule for Screencheat Screencheat

    "Some informal leadership in coordinating monster attacks, but mostly balanced player roles without formal authority."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, weapon upgrades, and unlocking new abilities."

    Capsule for Dead Rising® 2 Dead Rising® 2

    "Strong progression through leveling, unlocking weapons, monsters, and upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Fast-paced, tense gameplay with moments of stress and excitement."

    Capsule for SpeedRunners SpeedRunners

    "Fast-paced, tense gameplay with frequent pressure and chaotic moments."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, animations, and sound design provide satisfying sensory feedback."

    Capsule for River City Ransom: Underground River City Ransom: Underground

    "Enjoyable pixel art, animations, and sound design provide satisfying sensory feedback."

  • Status

    Game with the same Status vibe

    2

    "Players gain recognition through ranks and leaderboards, though not a dominant motivation."

    Capsule for Battlefield 3™ Battlefield 3™

    "Players gain recognition within their group through kills and progression, though no global leaderboards."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some lore elements and worldbuilding but gameplay is primary focus."

    Capsule for ODDCORE ODDCORE

    "Minimal narrative with some lore and thematic elements, but gameplay is the main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical thinking, situational awareness, and planning in combat and upgrades."

    Capsule for GALAK-Z GALAK-Z

    "Requires tactical decision-making, positioning, and timing in combat and upgrades."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and suspense from one-hit deaths and competitive chaos."

    Capsule for Skeleton Hell Skeleton Hell

    "High tension and suspense from competing players, last-hit mechanics, and boss fights."

  • Value

    Game with the same Value vibe

    4

    "Players report high enjoyment and replay value relative to price."

    Capsule for Kitty Powers' Matchmaker Kitty Powers' Matchmaker

    "Players report high replay value and enjoyment relative to price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and player killing are core gameplay elements involving destruction and domination."

    Capsule for Albion Online Albion Online

    "Combat and killing other players is central to gameplay, with emphasis on destruction and domination."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid death and manage resources to progress through difficult enemies and bosses."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Players must avoid death and manage resources to progress and defeat the boss."

Last update: 01/06/2026