HELLCARD similar games & best alternatives

HELLCARD

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Mac • 2024

Should you play it?

Hellcard is a unique cooperative deck builder rogue-like game. Descend into the paper dungeons on your own, recruit computer-controlled companions or join other players' lobbies in fast-paced tactical card battles against the armies of darkness and the Archdemon himself!

What works
  • Engaging co-op multiplayer
  • Deep strategic deckbuilding
  • Unique enemy positioning mechanic
  • Strong progression and unlocks
  • Active developer support and updates
Things to keep in mind
  • Single player less balanced and engaging
  • Limited content and classes currently
  • Some balance issues and rng frustration
  • Long turn times can slow gameplay
  • Matchmaking and multiplayer population limited

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Across the Obelisk

  • I am not a Monster: First Contact

  • The Escapists 2

  • Wargroove

  • Dungeon Defenders

  • Pit People®

  • Temtem

  • Card Hunter

  • Orcs Must Die! 2

Hidden Gems

Less popular games with surprisingly high similarity

  • TDS - Tower Defense Strategy

  • FurryFury: Smash & Roll

  • Embers Adrift

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

HELLCARD: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Status, Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deck building, character selection, equipment upgrades, and tactical decisions in combat."

    Capsule for Knights in Tight Spaces Knights in Tight Spaces

    "Players have significant control over deck building, character selection, and strategic decisions during combat and map progression."

  • Competence

    Game with the same Competence vibe

    4

    "Game involves skillful tactical combat, strategic planning, and overcoming challenging enemies with feedback on performance."

    Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

    "Game involves strategic planning, skillful card play, and overcoming challenging enemies with feedback on performance and progression."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards and score attack modes encouraging comparison with others, though also supports casual play."

    Capsule for Waves 2: Notorious Waves 2: Notorious

    "Includes leaderboards and torment modes encouraging players to improve and compare performance, but also supports casual and cooperative play."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions, habitual play, and repeated runs with unlocks and ascension levels encouraging continued engagement."

    Capsule for Ratropolis Ratropolis

    "Players report habitual play, long sessions, and repeated runs driven by unlocks, progression, and multiplayer engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on multiplayer co-op gameplay with teamwork, shared loot, and coordinated strategies."

    Capsule for Karnage Chronicles Karnage Chronicles

    "Strong emphasis on multiplayer co-op with teamwork, communication, and complementary deck synergies as core gameplay elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players create and modify decks with a wide variety of cards and synergies, experimenting with different builds and strategies."

    Capsule for Dungeons & Degenerate Gamblers Dungeons & Degenerate Gamblers

    "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

  • Domination

    Game with the same Domination vibe

    -3

    "Focus on cooperative play and shared goals with no evidence of power imposition or dominance over others."

    Capsule for Feed the Cups Feed the Cups

    "Focus on balanced team play and shared decision-making; no strong evidence of power imposition or dominance over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief, enjoying immersive gameplay and social connection."

    Capsule for Citywars Tower Defense Citywars Tower Defense

    "Players use the game as a fun distraction and stress relief, enjoying immersive tactical gameplay and cooperative social interaction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try new deck builds and strategies; game encourages exploration of synergies and tactics."

    Capsule for Crystal Clash Crystal Clash

    "Players explore various card synergies, builds, and strategic options; game encourages trying new tactics and combinations."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore randomized dungeon floors with secrets, events, and multiple paths."

    Capsule for Crown Trick Crown Trick

    "Players explore randomized dungeon layouts and choose paths with different enemies and rewards, supporting discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and cosmetic unlocks allow some personal expression within the game."

    Capsule for Pogostuck: Rage With Your Friends Pogostuck: Rage With Your Friends

    "Some cosmetic unlocks like outfits and voice lines exist, but main expression is through deck and strategy customization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features fantasy classes, abilities, and RPG elements in an imaginative setting."

    Capsule for Dragon Cliff Dragon Cliff

    "Game features imaginative papercraft fantasy setting, classes with magical abilities, and roguelike narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus; players enjoy shared experiences, collaboration, and group identity."

    Capsule for Kebab Chefs! - Restaurant Simulator Kebab Chefs! - Restaurant Simulator

    "Strong community and social play focus; players enjoy shared experiences, communication, and cooperative achievements."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn card synergies, develop strategies, and unlock new skills and cards, supporting personal development."

    Capsule for NEOVERSE NEOVERSE

    "Players develop skills, learn card synergies, and unlock new cards and artifacts, supporting personal and gameplay growth."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; typical for card-based roguelikes."

    Capsule for Monster Slayers Monster Slayers

    "Primarily sedentary gameplay with no physical activity elements; typical of card-based roguelikes."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; turns can be long and demanding, discouraging idle or casual play."

    Capsule for Strategic Command WWII: World at War Strategic Command WWII: World at War

    "Requires focused attention and strategic thinking; turns can be long and complex, discouraging idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form social bonds and friendships through cooperative play, though not focused on deep emotional sharing."

    Capsule for Fast Food Simulator Fast Food Simulator

    "Players form social bonds through cooperative play and communication, though not focused on deep emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may lead in co-op strategy, but overall balanced and shared decision-making is emphasized."

    Capsule for Shape of Dreams Shape of Dreams

    "Some players may guide team strategy in co-op, but gameplay emphasizes shared decision-making and balanced roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with unlocking characters, skill trees, and upgrades that persist between runs."

    Capsule for Rocket Rats Rocket Rats

    "Strong meta-progression with unlockable cards, artifacts, and character upgrades that persist between runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow, providing satisfying and engaging experiences without excessive tension."

    Capsule for ReCharge RC: High Voltage ReCharge RC: High Voltage

    "Gameplay balances challenge and flow; some tension in difficult runs but overall satisfying and engaging experience."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory style is distinctive and pleasant but not highly stimulating or intense."

    Capsule for Aviary Attorney Aviary Attorney

    "Visual and auditory style is distinctive and pleasant but not highly stimulating; focus is on strategic depth."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements offer recognition but social status is not a dominant motivator."

    Capsule for Mushihimesama Mushihimesama

    "Leaderboards and achievements provide recognition, but social status is not a dominant motivation."

  • Story

    Game with the same Story vibe

    2

    "Some narrative elements and lore exist but are minimal; gameplay focuses on action rather than story immersion."

    Capsule for R-Type Final 2 R-Type Final 2

    "Narrative elements exist but are minimal; gameplay is more focused on mechanics and strategy than story immersion."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from challenging encounters and uncertain outcomes."

    Capsule for Touhou: Lost Branch of Legend Touhou: Lost Branch of Legend

    "Players experience suspense and excitement from challenging encounters, risk-reward decisions, and multiplayer dynamics."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value in gameplay depth, replayability, and ongoing developer support."

    Capsule for Medieval Dynasty Medieval Dynasty

    "Players perceive good value in gameplay hours, replayability, and ongoing developer support."

  • Violence

    Game with the same Violence vibe

    2

    "Combat is present but stylized and tactical rather than gratuitous or chaotic."

    Capsule for Hades' Star Hades' Star

    "Combat and damage dealing are central, but stylized and tactical rather than gratuitous or chaotic."

  • Survival

    Game with the same Survival vibe

    4

    "Game emphasizes avoiding failure, managing resources, and overcoming threats in a challenging environment."

    Capsule for Kuro survival Kuro survival

    "Game emphasizes resource management, avoiding damage, and overcoming threats to survive runs."

Last update: 01/06/2026