Dandelion - Wishes brought to you - similar games & best alternatives
Dandelion - Wishes brought to you -
2014
Related articles
Quick resume
Dandelion -Wishes brought to you- is a female-oriented game developed by Cheritz. The game was released in South Korea in August, 2012. The English translation for Dandelion was released on Nov, 2012. Dandelion is known as a unique dating simulation with a sensational storyline and charming characters.
Global score
86/100
Genres
Simulator
Similar games
Pros
- Engaging and emotional storylines
- Beautiful artwork and voice acting
- Multiple romance routes and endings
- Relatable protagonist with character growth
- High replay value
Cons
- Tedious stat-raising gameplay
- Some translation and typo errors
- Some romance routes contain problematic themes
- Lack of tutorial for game mechanics
- Price may be high for some players
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Strategy. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make daily choices on activities and stat-raising, influencing story progression and romance routes, indicating moderate personal control."
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Competence3
"Stat management and relationship building require skill and strategy, with feedback through story outcomes and multiple endings."
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Competition-4
"Focus is on personal story progression and relationship development without player-vs-player comparison or leaderboards."
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Continuation4
"Players invest many hours completing multiple routes and endings, showing strong desire to keep playing."
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Cooperation-5
"Single-player experience focused on individual interaction with characters, no multiplayer or teamwork elements."
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Creativity2
"Players customize stat-raising strategies and choices affecting story, but within predefined narrative and mechanics."
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Domination-5
"Game emphasizes mutual relationships and character development, no evidence of exerting control or superiority over others."
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Escapism5
"Strong fantasy and emotional immersion provide escape from real-life stress and pressures."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting3
"Players explore different romance routes and stat-raising approaches, experimenting with outcomes and story paths."
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Exploration2
"Players discover character backstories and hidden content, though within a limited setting and narrative framework."
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Expression1
"Limited self-expression through choices and stat management; no avatar customization or cosmetic modifications."
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Fantasy5
"Game features anthropomorphic characters, magical elements, and romantic fantasy narratives."
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Fellowship-4
"Primarily a solo experience with minimal social interaction beyond character relationships."
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Growth4
"Players develop skills in stat management and experience character growth and story development."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention for stat management and story progression, not suited for casual or background play."
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Intimacy4
"Strong emotional connections and relationship building with characters, including romantic and personal bonds."
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Leadership-5
"No leadership or group management roles; player supports own story progression."
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Progression4
"Stat raising, relationship building, and unlocking multiple endings provide clear progression."
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Relaxation3
"Relaxing art and music with some emotional tension from story, balancing flow and engagement."
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Sensation3
"Enjoyable visual and auditory elements with emotional storytelling provide sensory stimulation."
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Status-4
"Achievements and recognition are internal to the game; no social status or popularity mechanics."
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Story5
"Strong narrative focus with character development, multiple routes, and emotional engagement."
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Strategy3
"Stat management and planning are required to achieve desired endings, involving strategic thinking."
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Thrill2
"Some suspense and emotional tension in story, but gameplay is predictable and low risk."
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Value3
"Players report high replay value and emotional payoff justifying the price despite some grind."
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Violence-5
"No combat or destructive gameplay; focus on relationship building and story."
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Survival-4
"No survival or threat mechanics; stable environment focused on personal growth."
Last update: 29/04/2026