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Dandelion - Wishes brought to you -

PC (Microsoft Windows), Mac • 2014

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Quick resume

Dandelion -Wishes brought to you- is a female-oriented game developed by Cheritz. The game was released in South Korea in August, 2012. The English translation for Dandelion was released on Nov, 2012. Dandelion is known as a unique dating simulation with a sensational storyline and charming characters.

Global score

86/100

Genres

Simulator

Pros

  • Engaging and emotional storylines
  • Beautiful artwork and voice acting
  • Multiple romance routes and endings
  • Relatable protagonist with character growth
  • High replay value

Cons

  • Tedious stat-raising gameplay
  • Some translation and typo errors
  • Some romance routes contain problematic themes
  • Lack of tutorial for game mechanics
  • Price may be high for some players

Motivations

  • Autonomy
    3

    "Players make daily choices on activities and stat-raising, influencing story progression and romance routes, indicating moderate personal control."

  • Competence
    3

    "Stat management and relationship building require skill and strategy, with feedback through story outcomes and multiple endings."

  • Competition
    -4

    "Focus is on personal story progression and relationship development without player-vs-player comparison or leaderboards."

  • Continuation
    4

    "Players invest many hours completing multiple routes and endings, showing strong desire to keep playing."

  • Cooperation
    -5

    "Single-player experience focused on individual interaction with characters, no multiplayer or teamwork elements."

  • Creativity
    2

    "Players customize stat-raising strategies and choices affecting story, but within predefined narrative and mechanics."

  • Domination
    -5

    "Game emphasizes mutual relationships and character development, no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Strong fantasy and emotional immersion provide escape from real-life stress and pressures."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    3

    "Players explore different romance routes and stat-raising approaches, experimenting with outcomes and story paths."

  • Exploration
    2

    "Players discover character backstories and hidden content, though within a limited setting and narrative framework."

  • Expression
    1

    "Limited self-expression through choices and stat management; no avatar customization or cosmetic modifications."

  • Fantasy
    5

    "Game features anthropomorphic characters, magical elements, and romantic fantasy narratives."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond character relationships."

  • Growth
    4

    "Players develop skills in stat management and experience character growth and story development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention for stat management and story progression, not suited for casual or background play."

  • Intimacy
    4

    "Strong emotional connections and relationship building with characters, including romantic and personal bonds."

  • Leadership
    -5

    "No leadership or group management roles; player supports own story progression."

  • Progression
    4

    "Stat raising, relationship building, and unlocking multiple endings provide clear progression."

  • Relaxation
    3

    "Relaxing art and music with some emotional tension from story, balancing flow and engagement."

  • Sensation
    3

    "Enjoyable visual and auditory elements with emotional storytelling provide sensory stimulation."

  • Status
    -4

    "Achievements and recognition are internal to the game; no social status or popularity mechanics."

  • Story
    5

    "Strong narrative focus with character development, multiple routes, and emotional engagement."

  • Strategy
    3

    "Stat management and planning are required to achieve desired endings, involving strategic thinking."

  • Thrill
    2

    "Some suspense and emotional tension in story, but gameplay is predictable and low risk."

  • Value
    3

    "Players report high replay value and emotional payoff justifying the price despite some grind."

  • Violence
    -5

    "No combat or destructive gameplay; focus on relationship building and story."

  • Survival
    -4

    "No survival or threat mechanics; stable environment focused on personal growth."

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    Last update: 06/03/2026