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Dangerous Waters

PC (Microsoft Windows) • 2006

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Quick resume

S.C.S. - Dangerous Waters allows you total control over multiple air, surface, and submarine platforms in a modern-day naval environment. Take direct control of individual crew stations and also plan and execute combined arms naval strategies from a top-down 'Commanders Eye' perspective.

Global score

78/100

Genres

Strategy, Simulator

Pros

  • Highly realistic and detailed naval simulation
  • Multiple controllable platforms including subs, ships, aircraft
  • Steep but rewarding learning curve
  • Active modding community and mission editor
  • Multiplayer with cooperative multi-station gameplay

Cons

  • Outdated graphics and interface
  • Steep learning curve may deter casual players
  • Compatibility issues with modern windows versions
  • Limited narrative and campaign depth
  • Multiplayer setup can be complex and unstable

Motivations

  • Autonomy
    5

    "Players have full control over multiple platforms and stations, making complex tactical decisions and managing all aspects of naval warfare."

  • Competence
    5

    "Steep learning curve requiring mastery of sonar, TMA, weapon systems, and naval tactics; players develop real skills and receive detailed feedback."

  • Competition
    1

    "Some multiplayer modes exist with cooperative and competitive play, but competition is not the primary focus."

  • Continuation
    4

    "Highly immersive and rewarding gameplay encourages long sessions and habitual play despite difficulty and complexity."

  • Cooperation
    4

    "Supports multiplayer with multi-station cooperative gameplay where players share control of a single vessel."

  • Creativity
    3

    "Includes mission editor and mod support allowing players to create and modify scenarios and add new content."

  • Domination
    -2

    "Focus is on tactical skill and teamwork rather than exerting superiority or dominance over others."

  • Escapism
    3

    "Provides deep immersion and distraction through realistic naval warfare simulation, appealing to enthusiasts."

  • Expectation
    -3

    "Players engage voluntarily driven by interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting
    4

    "Players explore complex systems, experiment with tactics, and test different platforms and mods."

  • Exploration
    2

    "Players discover tactical situations and new scenarios, though environments are mostly known naval theaters."

  • Expression
    1

    "Limited cosmetic customization but players express themselves through tactical choices and mission design."

  • Fantasy
    -1

    "Strong emphasis on realistic modern naval warfare rather than imaginative or fictional scenarios."

  • Fellowship
    3

    "Active community and multiplayer support foster social interaction and shared naval simulation experiences."

  • Growth
    5

    "Significant learning and skill development required; players improve through study, practice, and experience."

  • Health
    -4

    "Primarily sedentary gameplay with long sessions and no physical activity involved."

  • Idle
    -3

    "Requires sustained attention and focus due to complex tactical gameplay and real-time decision making."

  • Intimacy
    1

    "Some social interaction in multiplayer but limited emotional or close personal relationships."

  • Leadership
    4

    "Players often lead teams or coordinate multiple units, especially in multiplayer multi-station roles."

  • Progression
    3

    "Players accumulate experience, unlock missions, and can access mods and new scenarios enhancing progression."

  • Relaxation
    -1

    "Gameplay can be tense and mentally demanding, with moments of suspense and stress."

  • Sensation
    1

    "Audio and tactical feedback provide sensory engagement but graphics are dated and minimalistic."

  • Status
    0

    "No strong emphasis on social recognition or leaderboards; community respect exists but not dominant."

  • Story
    -2

    "Campaigns are linear and mission-based with minimal narrative immersion; focus is on tactical gameplay."

  • Strategy
    5

    "Heavy emphasis on mental challenge, planning, problem solving, and tactical decision making."

  • Thrill
    3

    "Tense cat-and-mouse gameplay creates suspense and excitement during engagements."

  • Value
    4

    "High replayability, mod support, and educational value provide strong return on investment."

  • Violence
    3

    "Naval combat involves destruction and weapon use, though focused on tactical warfare rather than gratuitous violence."

  • Survival
    4

    "Avoiding detection and destruction is core gameplay; resource and threat management critical to success."

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    Last update: 06/03/2026