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From the Depths

Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.

Global score

89/100

Genres

Action, Adventure, Indie, Simulator, Strategy, Role-playing (RPG)

Pros

  • Extensive creative freedom in vehicle and weapon design
  • Deep and rewarding learning curve
  • Active developer and community support
  • Complex physics and ai systems
  • Engaging campaign and multiplayer modes

Cons

  • Steep learning curve intimidating for new players
  • Complex and sometimes unintuitive ui and controls
  • Performance can lag with large battles
  • Campaign can become repetitive
  • Lack of polish in graphics and some gameplay systems

Motivations

  • Autonomy
    5

    "Players have full freedom to design and customize vehicles, weapons, engines, and AI systems with no preset constraints."

  • Competence
    5

    "High skill ceiling with complex engineering, physics, and AI programming challenges; players learn and improve over hundreds of hours."

  • Competition
    3

    "Includes competitive multiplayer and campaign battles against AI and player designs, but also supports solo creative play."

  • Continuation
    5

    "Highly addictive with players investing hundreds to thousands of hours, repeatedly redesigning and testing vehicles."

  • Cooperation
    1

    "Some cooperative multiplayer exists, but most gameplay and vehicle design is done individually."

  • Creativity
    5

    "Core motivation is creative freedom to build and customize vehicles, weapons, and AI from individual blocks."

  • Domination
    1

    "Players compete and fight for dominance but interactions emphasize design and strategy over social dominance."

  • Escapism
    4

    "Players immerse themselves in complex vehicle design and warfare, escaping real life through deep engagement."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest and creativity rather than obligation or external pressure."

  • Experimenting
    5

    "Strong emphasis on experimentation with designs, weapons, AI, and strategies to overcome challenges."

  • Exploration
    2

    "Campaign and world editor modes encourage exploration of new maps and faction designs, though not primary focus."

  • Expression
    4

    "Players express themselves through unique vehicle designs, aesthetics, and custom AI behaviors."

  • Fantasy
    3

    "Allows imaginative and improbable vehicles like flying battleships, orbital platforms, and sci-fi weapons."

  • Fellowship
    2

    "Active community sharing designs and collaborating on content, though much gameplay is solo."

  • Growth
    5

    "Steep learning curve with continuous personal development in engineering, physics, and programming."

  • Health
    -5

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires sustained attention and focus during building and combat; not suited for casual or background play."

  • Intimacy
    -3

    "Limited social interaction mostly focused on sharing designs; minimal close personal relationships."

  • Leadership
    2

    "Players command fleets and manage resources, but leadership is tactical and strategic rather than social."

  • Progression
    4

    "Progression through acquiring resources, building better vehicles, and expanding territory in campaigns."

  • Relaxation
    1

    "Some players find flow in building and testing, but overall gameplay can be tense and challenging."

  • Sensation
    3

    "Visual and auditory feedback from explosions and combat provide excitement and stimulation."

  • Status
    1

    "Recognition mainly through community sharing and multiplayer, but not a primary motivation."

  • Story
    0

    "Campaign has some narrative elements but is limited; game mainly focuses on sandbox and design."

  • Strategy
    4

    "Strong strategic elements in vehicle design, resource management, and combat tactics."

  • Thrill
    3

    "Combat and losing/winning battles provide suspense and excitement."

  • Value
    4

    "Players report high value for time invested due to depth, replayability, and developer support."

  • Violence
    4

    "Combat and destruction of vehicles is a core gameplay element with detailed damage simulation."

  • Survival
    3

    "Campaign involves resource management and overcoming threats to survive and expand."

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    Last update: 06/03/2026