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Silent Hunter® III

PC

2008

Quick resume

The king of submarine simulations returns with an all-new 3D engine, new crew command features, and more realistic WWII naval action than ever before. The movie-like graphics and simple, tension-filled gameplay make this the perfect game for the realism fanatic and the casual gamer.

Pros

  • Highly immersive and realistic WWII submarine simulation
  • Deep and challenging gameplay with a steep learning curve
  • Strong modding community enhancing graphics and features
  • Freedom to choose tactics, crew management, and play style
  • Long-lasting appeal with extensive replayability

Cons

  • Outdated graphics by modern standards
  • Some bugs and stability issues reported
  • Monotonous pacing with long periods of waiting
  • Limited multiplayer and cooperative features
  • No official widescreen support without mods

Motivations

  • Autonomy
    5

    "Reviews highlight the freedom to choose patrol routes, tactics, and play style, including manual or automatic torpedo targeting and crew management."

  • Competence
    5

    "Players emphasize the challenging nature of mastering submarine controls, torpedo calculations, and surviving intense encounters, reflecting a strong sense of skill development."

  • Competition
    Insufficient data
  • Continuation
    4

    "Many reviews mention long play sessions, repeated playthroughs, and extensive modding communities that keep the game fresh over years."

  • Cooperation
    Insufficient data
  • Creativity
    3

    "Modding community and mission creation tools mentioned, allowing players to customize and extend gameplay."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players describe immersive WWII submarine experience and stress relief through deep engagement in the simulation."

  • Expectation
    Insufficient data
  • Experimenting
    4

    "Players experiment with different tactics, torpedo settings, crew management, and mods to enhance experience."

  • Exploration
    2

    "Some mention of patrolling large ocean areas and discovering convoys, but limited map scope."

  • Expression
    3

    "Customization of crew, submarine upgrades, and modding support allow personal expression."

  • Fantasy
    3

    "Immersive WWII U-Boat captain experience with historical setting and narrative elements reminiscent of 'Das Boot'."

  • Fellowship
    2

    "Active modding community and forums like Subsim.com provide a sense of belonging."

  • Growth
    4

    "Learning curve and skill improvement emphasized in reviews, including tutorials and mastery of complex systems."

  • Health
    Insufficient data
  • Idle
    2

    "Some players mention long periods of cruising and waiting, which can serve as time fillers."

  • Intimacy
    Insufficient data
  • Leadership
    4

    "Managing crew assignments, training, and promotions reflects leadership motivation."

  • Progression
    4

    "Upgrading submarine, crew skills, and accumulating awards and medals are noted."

  • Relaxation
    3

    "Some reviews mention the game as a relaxing experience despite its challenges."

  • Sensation
    3

    "Tense moments, suspense, and immersive audio-visual feedback create emotional engagement."

  • Status
    Insufficient data
  • Story
    3

    "Campaign mode with historical context and some narrative elements, though not heavily story-driven."

  • Strategy
    5

    "Strong emphasis on tactical planning, positioning, and problem-solving in combat and patrols."

  • Thrill
    4

    "Players describe suspenseful encounters with enemy destroyers and aircraft, creating thrilling gameplay."

  • Value
    4

    "Many reviews praise the game as worth the price, especially with mods extending longevity."

  • Violence
    3

    "Enjoyment of combat and sinking ships is a core part of the experience."

  • Survival
    4

    "Avoiding detection, managing damage, and surviving depth charge attacks are key gameplay elements."

Updated

Information

Genres

Simulation

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