Airships: Conquer the Skies similar games & best alternatives

Airships: Conquer the Skies

PC (Microsoft Windows), Linux, Mac • 2018

Should you play it?

Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!

What works
  • Extensive ship and base customization
  • Engaging tactical combat
  • Active developer and modding community
  • High replayability with multiple modes
  • Immersive steampunk fantasy setting
Things to keep in mind
  • Limited multiplayer population
  • Some ui clunkiness
  • Campaign mode could be deeper
  • Performance issues in large battles
  • Minimal narrative and diplomacy

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Gremlins, Inc.

  • Airmen

  • Voxel Turf

  • From the Depths

  • Reassembly

  • Making History II: The War of the World

  • Volcanoids

  • Sins of a Solar Empire®: Rebellion

  • Galactic Civilizations IV

Hidden Gems

Less popular games with surprisingly high similarity

  • Airmen

  • Voxel Turf

  • Wrestling Revolution 3D

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Reassembly

  • Creativity

    Cosmoteer: Starship Architect & Commander

  • Experimenting

    Reassembly

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Airships: Conquer the Skies: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Creativity, Fantasy. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have full control over ship design and fleet composition, deciding their own strategies and playstyles."

    Capsule for Reassembly Reassembly

    "Players have full control over ship and landship design, customization, and strategic decisions in conquest mode."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers complex ship customization, strategic combat, and economic management that require skill and learning, with a steep learning curve and rewarding mastery."

    Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

    "Game involves skillful ship design, tactical combat, resource management, and strategic conquest requiring learning and mastery."

  • Competition

    Game with the same Competition vibe

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    "Includes multiplayer with player vs player combat and ranking, but also supports solo play and personal campaign progression."

    Capsule for Sacrifice Sacrifice

    "Includes multiplayer battles and conquest mode with other players, but also supports single player and personal experimentation."

  • Continuation

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    "High replayability with long sessions, multiple campaigns, scenarios, and sandbox mode encourage habitual play."

    Capsule for Eador. Imperium Eador. Imperium

    "High replayability with sandbox building, conquest campaigns, multiplayer, and modding keeps players returning for long sessions."

  • Cooperation

    Game with the same Cooperation vibe

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    "Some multiplayer modes support cooperation, but most gameplay is focused on individual strategic control."

    Capsule for Age of Wonders Age of Wonders

    "Some multiplayer modes allow cooperation, but most gameplay and conquest is focused on individual control and strategy."

  • Creativity

    Game with the same Creativity vibe

    5

    "Core gameplay revolves around creative shipbuilding, customization, and fleet design with extensive mod support."

    Capsule for Cosmoteer: Starship Architect & Commander Cosmoteer: Starship Architect & Commander

    "Core gameplay is centered on creative ship and base design with extensive customization and mod support."

  • Domination

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    2

    "Competitive multiplayer involves exerting superiority over opponents, though community toxicity is noted but not dominant."

    Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

    "Players compete for territory and victory but multiplayer community is friendly and collaborative rather than toxic."

  • Escapism

    Game with the same Escapism vibe

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    "Players appreciate the immersive fantasy-steampunk world and engaging story as a form of escape and entertainment."

    Capsule for Dark Envoy Dark Envoy

    "Players enjoy immersive steampunk fantasy and tactical combat as a form of stress relief and imaginative escape."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of passion and interest rather than obligation or pressure."

    Capsule for Cricket 22 Cricket 22

    "Players engage voluntarily out of interest and creativity rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new ship designs, tactics, and modding to explore game mechanics."

    Capsule for Reassembly Reassembly

    "Strong emphasis on trying new ship designs, tactics, and strategies with modding and sandbox modes."

  • Exploration

    Game with the same Exploration vibe

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    "Some exploration of campaign map and custom content; limited by small map size currently."

    Capsule for Voor De Kroon Voor De Kroon

    "Campaign maps are procedurally generated with random events, encouraging some exploration but limited by map size."

  • Expression

    Game with the same Expression vibe

    4

    "Players customize ships, weapons, decals, and interiors extensively for self-expression."

    Capsule for Starship EVO Starship EVO

    "Players customize ships, banners, and bases for self-expression within the steampunk aesthetic."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Steampunk setting with airships, alien swarms, and fantastical elements creates an imaginative fictional world."

    Capsule for Black Skylands Black Skylands

    "Steampunk setting with flying ships, dragons, and fantastical elements provide imaginative fiction experience."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Community exists mainly outside the game (Discord, forums); multiplayer is asynchronous with limited social interaction."

    Capsule for GLADIABOTS - AI Combat Arena GLADIABOTS - AI Combat Arena

    "Community exists especially on Discord and workshop, but gameplay is mostly individual with some multiplayer interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn ship building, resource management, and combat tactics, improving skills over time."

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    "Players learn shipbuilding, combat tactics, and strategic conquest over time with a moderate learning curve."

  • Health

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    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention due to combat and story engagement; not a casual or idle game."

    Capsule for NieR:Automata™ NieR:Automata™

    "Requires focused attention during building, combat, and strategy phases; not a casual or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are mostly surface-level multiplayer; no emphasis on close relationships."

    Capsule for Command & Conquer 3 Tiberium Wars™ Command & Conquer 3 Tiberium Wars™

    "Limited social interaction mostly surface-level in multiplayer; no emphasis on close relationships."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players command fleets and lead troops in battles, exercising authority and strategic leadership."

    Capsule for Rise of Piracy Rise of Piracy

    "Players lead fleets and manage resources and strategy in conquest mode, acting as commanders."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate resources, research technologies, and upgrade ships and crew capabilities."

    Capsule for Space Haven Space Haven

    "Players research technologies, build and upgrade ships and bases, and expand territory over time."

  • Relaxation

    Game with the same Relaxation vibe

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    "Gameplay can be relaxing and enjoyable, though some tension arises from combat and tactical challenges."

    Capsule for Heliborne Collection Heliborne Collection

    "Gameplay can be relaxing and satisfying but also involves tactical challenge and occasional frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound effects, and explosions provide sensory stimulation and excitement."

    Capsule for Between the Stars Between the Stars

    "Explosions, sound effects, and visual feedback provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through multiplayer and community, but not a major focus."

    Capsule for Stronghold Crusader HD (2012) Stronghold Crusader HD (2012)

    "Some recognition through multiplayer and workshop community but not a major focus."

  • Story

    Game with the same Story vibe

    0

    "Minimal narrative content; game focuses on sandbox and multiplayer modes rather than story immersion."

    Capsule for Drop In - VR F2P Drop In - VR F2P

    "Minimal narrative; focus is on gameplay and sandbox rather than immersive story."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong strategic elements in ship customization, energy management, and combat tactics."

    Capsule for Deep Space Battle Simulator Deep Space Battle Simulator

    "Strong strategic elements in ship design, resource management, and conquest tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat provides excitement and suspense with risk of ship loss and challenging battles."

    Capsule for Space Reign Space Reign

    "Combat provides suspense and excitement with risk of losing ships and tactical surprises."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent value for price with frequent updates and extensive content."

    Capsule for Gunfire Reborn Gunfire Reborn

    "Players report good value for price with frequent updates and extensive content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves destroying enemy ships with various weapons and explosions."

    Capsule for Void Scrappers Void Scrappers

    "Combat involves destruction of ships and bases with explosions and weaponry."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid losing ships and manage resources to survive and succeed in campaigns."

    Capsule for Atlantic Fleet Atlantic Fleet

    "Players must manage resources and avoid losing ships to survive and conquer."

Last update: 01/06/2026