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Deadlings: Rotten Edition

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

Arcade side-scroller with strategy elements! Four different types of zombie minions with unique abilities! 70 levels of pure zombie gore fun! Additional game mode - Nightmare - only for the hardcore gamers!

Global score

84/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Challenging and engaging puzzle-platformer gameplay
    • Variety of zombie types with unique abilities
    • Good value with many levels and replayability
    • Colorful graphics and enjoyable soundtrack
    • Addictive with high replay value for completionists

    Cons

    • Controls limited to timing jumps and actions, leading to frustration
    • Port from mobile with some ui and control issues
    • Minimal narrative and character development
    • No multiplayer or social features
    • Difficulty spikes and some levels can be tedious

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Creativity, Fantasy. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose which zombie to use and direction to start running, but movement is automatic with limited control (jump or action timing)."

    • Competence
      4

      "Requires skillful timing and planning to overcome challenging puzzles and platforming sections, especially on harder difficulties."

    • Competition
      -2

      "No direct player-vs-player competition or leaderboards; focus is on personal improvement and achieving 3-star ratings."

    • Continuation
      3

      "Addictive gameplay with many levels and replay value to improve scores and complete achievements."

    • Cooperation
      -4

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      2

      "Players plan strategies using different zombie types with unique abilities, but level design and solutions are predefined."

    • Domination
      -5

      "No elements of dominating or exerting control over other players; purely individual gameplay."

    • Escapism
      3

      "Provides distraction and stress relief through engaging puzzle-platformer gameplay and humor."

    • Expectation
      -4

      "Players engage voluntarily for fun and challenge, no obligation or external pressure noted."

    • Experimenting
      3

      "Players experiment with different zombie types and timing to solve puzzles and optimize runs."

    • Exploration
      -2

      "Levels are designed with fixed paths and puzzles; limited discovery or open exploration."

    • Expression
      -3

      "Minimal customization or self-expression; players use preset zombie types and fixed level aesthetics."

    • Fantasy
      3

      "Features imaginative zombie characters and a humorous fictional setting."

    • Fellowship
      -4

      "Primarily a solo experience with little social interaction or community involvement."

    • Growth
      3

      "Players develop skills in timing, planning, and problem-solving through progressively harder levels."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention and precise timing; not suitable for passive or background play."

    • Intimacy
      -5

      "No social or emotional relationship building features."

    • Leadership
      -5

      "No leadership or group management elements; purely individual control."

    • Progression
      3

      "Progress through levels and unlock bonus stages; achievements and stars encourage advancement."

    • Relaxation
      1

      "Some players find it relaxing and enjoyable, but others report frustration due to difficulty."

    • Sensation
      2

      "Colorful graphics and soundtrack provide sensory enjoyment, though gameplay can be tense."

    • Status
      -3

      "No social recognition or ranking systems; achievements exist but are personal."

    • Story
      -3

      "Minimal narrative presented through brief cutscenes; gameplay is mostly context-free puzzles."

    • Strategy
      4

      "Strong emphasis on planning and problem-solving to select appropriate zombies and timing."

    • Thrill
      3

      "Challenging levels and tight timing create suspense and tension for players."

    • Value
      4

      "Good value for price with many levels and replayability, especially on sale."

    • Violence
      2

      "Contains cartoonish violence with zombies dying and traps, but presented humorously."

    • Survival
      3

      "Players must avoid hazards and manage limited zombie lives to complete levels."

    Last update: 29/04/2026