Dicey Dungeons similar games & best alternatives

Dicey Dungeons

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2019

Should you play it?

Become a giant walking dice, explore dungeons and defy Lady Luck in this dice powered roguelike! Now featuring "Reunion", a free DLC with six brand-new episodes!

What works
  • Addictive and deep gameplay
  • Unique dice-based mechanics
  • Charming art and music
  • Varied characters and episodes
  • Fairly forgiving run lengths
Things to keep in mind
  • High rng can frustrate some players
  • Witch character is notably difficult
  • Some repetition in enemies and environments
  • Lack of multiplayer or social features
  • Progression tied to playing all characters

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Aces & Adventures

  • Astrea: Six-Sided Oracles

  • Die in the Dungeon

  • Backpack Hero

  • Cross Blitz

  • Black Book

  • Pirates Outlaws

  • Knock on the Coffin Lid

  • Touhou: Lost Branch of Legend

Hidden Gems

Less popular games with surprisingly high similarity

  • Pyrene

  • Breach Wanderers

  • Erannorth Reborn

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dicey Dungeons: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation, Experimenting. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can freely choose characters, weapons, and skill upgrades each run, allowing for varied playstyles and experimentation."

    Capsule for Funguys Swarm Funguys Swarm

    "Players freely choose characters, equipment, and strategies each run, adapting to RNG and episode modifiers."

  • Competence

    Game with the same Competence vibe

    4

    "The game is challenging with skillful dice management and strategic planning required to overcome enemies and bosses."

    Capsule for Dice & Fold Dice & Fold

    "Requires skillful planning, dice management, and strategic decision-making to overcome challenges and bosses."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and personal mastery rather than direct player-vs-player competition or leaderboards."

    Capsule for The Dungeon Beneath The Dungeon Beneath

    "Focuses on individual runs and personal mastery rather than direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    5

    "Highly addictive with many players reporting long sessions, habitual play, and a strong desire to keep playing and unlocking content."

    Capsule for Vampire Crawlers: The Turbo Wildcard from Vampire Survivors Vampire Crawlers: The Turbo Wildcard from Vampire Survivors

    "Highly addictive with many players engaging in long sessions and habitual play to unlock all content."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Axiom Verge Axiom Verge

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with many character and skill combinations, customizing builds and strategies."

    Capsule for Dimensionals Dimensionals

    "Players experiment with different equipment combos, character builds, and strategies across episodes."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is solitary and self-directed."

    Capsule for Slay the Spire Slay the Spire

    "No social dominance or power over others; gameplay is solitary and self-directed."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief with engaging gameplay."

    Capsule for Brotato Brotato

    "Players use the game as a fun distraction and stress relief with its whimsical style and engaging gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

    Capsule for 7 Days to Die 7 Days to Die

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Strong emphasis on trying new characters, builds, and item synergies."

    Capsule for Brotato Brotato

    "Strong emphasis on trying new builds, equipment synergies, and adapting to changing episode rules."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery in learning character moves and stages, but environments are mostly familiar and repeated."

    Capsule for Shaolin vs Wutang 2 Shaolin vs Wutang 2

    "Some discovery in learning character mechanics and episode variations, though environments are limited."

  • Expression

    Game with the same Expression vibe

    2

    "Limited character customization, but players express themselves through choice of character and style."

    Capsule for Melty Blood Actress Again Current Code Melty Blood Actress Again Current Code

    "Limited character customization but players express style through equipment choices and strategies."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a whimsical fantasy world with imaginative characters and narrative elements."

    Capsule for Let's! Revolution! Let's! Revolution!

    "Light fantasy setting with anthropomorphic dice characters and whimsical story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay; experience is solitary."

    Capsule for Midnight Protocol Midnight Protocol

    "No social or community gameplay; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn and improve skills, tactics, and knowledge of game mechanics over time."

    Capsule for Heat Signature Heat Signature

    "Players learn and improve skills, strategies, and understanding of mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; not designed for passive or background play."

    Capsule for Peglin Peglin

    "Requires focused attention during runs; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; purely individual gameplay."

    Capsule for Touhou Luna Nights Touhou Luna Nights

    "No social or emotional relationship building; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect upgrades, unlock characters, and progress through episodes and endings."

    Capsule for Bloodstained: Curse of the Moon 2 Bloodstained: Curse of the Moon 2

    "Players accumulate equipment, upgrades, and unlock new episodes and characters."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Polished presentation and satisfying gameplay provide enjoyable flow, though some tension from RNG and challenge."

    Capsule for Aces & Adventures Aces & Adventures

    "Despite challenge and RNG, many find gameplay flow relaxing and enjoyable with good pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engaging audiovisual style with catchy music and quirky animations providing sensory enjoyment."

    Capsule for Arzette: The Jewel of Faramore Arzette: The Jewel of Faramore

    "Engaging audiovisual experience with catchy music and charming visuals."

  • Status

    Game with the same Status vibe

    -4

    "Achievements exist but social recognition or popularity is minimal and not a focus."

    Capsule for Another Brick in The Mall Another Brick in The Mall

    "Achievements exist but social recognition or popularity is minimal and not a focus."

  • Story

    Game with the same Story vibe

    2

    "Light narrative with quirky characters and humorous dialogue; story is minimal but present."

    Capsule for OmniBus OmniBus

    "Simple, lighthearted narrative with charming characters and humorous dialogue."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around strategic thinking, planning, and adapting to opponents and random elements."

    Capsule for Alpha League Alpha League

    "Core gameplay revolves around strategic dice allocation, equipment synergy, and adapting to modifiers."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and tension arise from RNG unpredictability and challenging encounters, creating moments of thrill."

    Capsule for For The King For The King

    "Tension from RNG and challenging episodes creates suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high replayability and satisfaction for the price, especially with free DLC content."

    Capsule for Star Renegades Star Renegades

    "Players report high replay value and content for price, especially with free DLC updates."

  • Violence

    Game with the same Violence vibe

    1

    "Combat involves fighting enemies but is cartoonish and comedic rather than graphic or intense."

    Capsule for West of Loathing West of Loathing

    "Combat involves defeating enemies but is cartoonish and non-graphic, focusing on dice mechanics."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources carefully to survive dungeon challenges and enemy attacks."

    Capsule for Dungeon Journey Dungeon Journey

    "Players must manage health and resources to survive increasingly difficult dungeon episodes."

Last update: 01/06/2026