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PRICE similar games & best alternatives

PRICE

PC (Microsoft Windows) • 2016

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Quick resume

The hero Ivry wakes up from a nightmare and finds himself in a weird room. To escape from fear and darkness, he has to search and explore on his own until he discovers the truth and finds his sister Iva.A puzzle game 《PRICE》

Global score

94/100

Genres

Adventure, Casual, Indie, Visual Novel, Puzzle

Similar games

    Pros

    • Beautiful anime-style art
    • Haunting and well-composed soundtrack
    • Engaging and emotional story
    • Free to play with achievements
    • Innovative clue combination mechanics

    Cons

    • Very short gameplay duration
    • Some puzzles unintuitive or frustrating
    • Repetitive background music
    • Lack of language localization in some versions
    • Minor technical bugs reported

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Value. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore the environment freely, investigate objects and combine clues at their own pace, indicating a good degree of personal control."

    • Competence
      3

      "The game involves solving puzzles and combining clues, requiring logical thinking and attention to detail, providing a moderate challenge."

    • Competition
      -5

      "The game is single-player with no competitive elements or leaderboards; focus is on personal exploration and puzzle solving."

    • Continuation
      1

      "Short game (~1-2 hours) with some players wanting to replay for story or achievements, but overall limited long-term engagement."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity
      2

      "Players combine clues and items in novel ways to solve puzzles, encouraging creative problem solving within a structured environment."

    • Domination
      -5

      "No social or multiplayer interactions, so no dominance or power dynamics over others."

    • Escapism
      4

      "The dark, atmospheric story and immersive music provide a strong escape from reality into a mysterious narrative."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles; no evidence of obligation or external pressure."

    • Experimenting
      3

      "Players experiment with item and clue combinations to progress, exploring different possibilities to solve puzzles."

    • Exploration
      3

      "Players explore a confined environment thoroughly, uncovering new clues and story elements through investigation."

    • Expression
      -5

      "No character customization or personal expression features; presentation is fixed and standardized."

    • Fantasy
      4

      "The story involves supernatural and gothic elements, illusions, and a dark fairy tale atmosphere, emphasizing imaginative fiction."

    • Fellowship
      -5

      "No community or social features; the experience is solitary and individual."

    • Growth
      2

      "Players develop understanding of the story and improve puzzle-solving skills through gameplay."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity involved."

    • Idle
      -3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy
      -5

      "No social or emotional interaction with other players; experience is focused on story and puzzles alone."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      3

      "Progression is through collecting and combining items and clues to unlock new story parts and puzzles."

    • Relaxation
      2

      "Atmospheric music and art create a mood that can be immersive and calming, though some find puzzles frustrating."

    • Sensation
      3

      "The game provides sensory stimulation through detailed anime-style art and haunting music."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      5

      "Strong narrative focus with emotional, dark, and mysterious story elements driving player engagement."

    • Strategy
      3

      "Players must use reasoning and logic to combine clues and solve puzzles, requiring mental challenge."

    • Thrill
      2

      "The horror atmosphere and suspenseful story provide mild thrill and tension without jump scares."

    • Value
      5

      "Free game with high-quality art, music, and story provides excellent value for time invested."

    • Violence
      -3

      "No direct combat or destruction; story involves dark themes but gameplay is non-violent puzzle solving."

    • Survival
      -5

      "No survival mechanics or threats; environment is stable and safe for exploration."

    Last update: 29/04/2026