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INMOST

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2020

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Quick resume

Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.

Global score

91/100

Genres

Adventure, Indie, Puzzle, Platform

Pros

  • Beautiful pixel art and animation
  • Emotional and deep storytelling
  • Atmospheric music and sound design
  • Engaging puzzles and exploration
  • Short and impactful experience

Cons

  • Short game length
  • Some confusing story elements
  • Slow-paced segments
  • Limited replay value
  • Controls can be clunky

Motivations

  • Autonomy
    3

    "Players control three distinct characters with different gameplay styles and can explore and solve puzzles at their own pace, indicating a moderate level of autonomy."

  • Competence
    1

    "Gameplay involves puzzle solving and some combat that is generally easy and not very challenging, providing some sense of competence but not highly demanding."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal experience and story."

  • Continuation
    1

    "Short game length and some players mention limited replay value, but emotional impact encourages some to replay or explore secrets."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players engage in exploration, puzzle solving, and uncovering hidden secrets, encouraging creative problem solving within the game world."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; experience is personal and narrative-driven."

  • Escapism
    4

    "Strong emotional immersion and atmospheric storytelling provide an escape from real life, with players describing deep emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional connection rather than obligation."

  • Experimenting
    1

    "Some exploration and puzzle experimentation, but gameplay is mostly straightforward and guided."

  • Exploration
    3

    "Players explore interconnected areas, find hidden collectibles and secrets, encouraging discovery."

  • Expression
    -3

    "Limited customization or personalization; focus is on narrative and atmosphere rather than player expression."

  • Fantasy
    3

    "Game features symbolic, metaphorical, and fantasy elements blended with emotional storytelling."

  • Fellowship
    -5

    "Single-player experience with minimal social interaction."

  • Growth
    2

    "Players develop understanding of the story and characters, and solve puzzles, indicating some personal and cognitive growth."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention and engagement, though some slow-paced segments exist."

  • Intimacy
    2

    "Emotional connection to characters and story creates a sense of intimacy, though social interaction is minimal."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players collect items and unlock new areas, showing some progression but limited by short game length."

  • Relaxation
    2

    "Atmospheric and emotional experience provides moments of flow and catharsis, though some tension exists."

  • Sensation
    3

    "Beautiful pixel art, lighting, and music provide strong sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition systems."

  • Story
    5

    "Highly story-driven with deep narrative immersion and emotional impact."

  • Strategy
    1

    "Some puzzle solving and planning required, but overall gameplay is straightforward."

  • Thrill
    1

    "Some tense and suspenseful moments, but mostly controlled and atmospheric rather than high risk."

  • Value
    1

    "Generally considered worth the time and money especially on sale, though some mention short length."

  • Violence
    0

    "Limited combat with minimal emphasis on violence or destruction."

  • Survival
    1

    "Some avoidance of enemies and survival elements, but not a core focus."

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    Last update: 06/03/2026