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INMOST similar games & best alternatives

INMOST

PC (Microsoft Windows), iOS, Mac, Android, Nintendo Switch • 2020

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Quick resume

Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.

Global score

91/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful pixel art and animation
    • Emotional and deep storytelling
    • Atmospheric music and sound design
    • Engaging puzzles and exploration
    • Short and impactful experience

    Cons

    • Short game length
    • Some confusing story elements
    • Slow-paced segments
    • Limited replay value
    • Controls can be clunky

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control three distinct characters with different gameplay styles and can explore and solve puzzles at their own pace, indicating a moderate level of autonomy."

    • Competence
      1

      "Gameplay involves puzzle solving and some combat that is generally easy and not very challenging, providing some sense of competence but not highly demanding."

    • Competition
      -5

      "No evidence of competitive elements; focus is on personal experience and story."

    • Continuation
      1

      "Short game length and some players mention limited replay value, but emotional impact encourages some to replay or explore secrets."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      2

      "Players engage in exploration, puzzle solving, and uncovering hidden secrets, encouraging creative problem solving within the game world."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; experience is personal and narrative-driven."

    • Escapism
      4

      "Strong emotional immersion and atmospheric storytelling provide an escape from real life, with players describing deep emotional engagement."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and emotional connection rather than obligation."

    • Experimenting
      1

      "Some exploration and puzzle experimentation, but gameplay is mostly straightforward and guided."

    • Exploration
      3

      "Players explore interconnected areas, find hidden collectibles and secrets, encouraging discovery."

    • Expression
      -3

      "Limited customization or personalization; focus is on narrative and atmosphere rather than player expression."

    • Fantasy
      3

      "Game features symbolic, metaphorical, and fantasy elements blended with emotional storytelling."

    • Fellowship
      -5

      "Single-player experience with minimal social interaction."

    • Growth
      2

      "Players develop understanding of the story and characters, and solve puzzles, indicating some personal and cognitive growth."

    • Health
      -5

      "No physical activity or health-related gameplay elements."

    • Idle
      -3

      "Requires focused attention and engagement, though some slow-paced segments exist."

    • Intimacy
      2

      "Emotional connection to characters and story creates a sense of intimacy, though social interaction is minimal."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      2

      "Players collect items and unlock new areas, showing some progression but limited by short game length."

    • Relaxation
      2

      "Atmospheric and emotional experience provides moments of flow and catharsis, though some tension exists."

    • Sensation
      3

      "Beautiful pixel art, lighting, and music provide strong sensory and emotional stimulation."

    • Status
      -5

      "No social status or recognition systems."

    • Story
      5

      "Highly story-driven with deep narrative immersion and emotional impact."

    • Strategy
      1

      "Some puzzle solving and planning required, but overall gameplay is straightforward."

    • Thrill
      1

      "Some tense and suspenseful moments, but mostly controlled and atmospheric rather than high risk."

    • Value
      1

      "Generally considered worth the time and money especially on sale, though some mention short length."

    • Violence
      0

      "Limited combat with minimal emphasis on violence or destruction."

    • Survival
      1

      "Some avoidance of enemies and survival elements, but not a core focus."

    Last update: 29/04/2026