Dome Keeper similar games & best alternatives

Dome Keeper

Mac, PC (Microsoft Windows), Linux, Xbox Series X|S, Web browser • 2022

Should you play it?

Defend against waves of alien attackers in this innovative roguelike survival miner. Dig for resources and choose from powerful upgrade paths. Is there enough time to mine a little deeper and get back to defend before the monsters attack your dome?

What works
  • Addictive gameplay loop
  • Satisfying resource management and upgrades
  • Great pixel art and sound design
  • Balanced challenge especially on higher difficulties
  • Good replayability with unlocks and modifiers
Things to keep in mind
  • Limited content and variety at launch
  • Only two characters available
  • Some upgrades and gadgets feel underdeveloped
  • Lack of multiplayer or cooperative modes
  • Some ui and tutorial elements could be improved

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Shovel Knight Dig

  • City of Brass

  • Touhou Kikeijuu ~ Wily Beast and Weakest Creature.

  • Gnomes

  • NINJA GAIDEN: Ragebound

  • Wall World 2

  • GoNNER

  • Nova Drift

  • Unexplored

Hidden Gems

Less popular games with surprisingly high similarity

  • Helskate

  • Voids Vigil

  • Good Robot

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Outpost

  • Competence

    Solar Settlers

  • Continuation

    Skull Horde

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dome Keeper: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Survival, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over resource gathering, building placement, and upgrade choices, allowing freedom in playstyle and strategy."

    Capsule for Outpost Outpost

    "Players have freedom to choose upgrades, gadgets, and strategies each run, with meaningful decisions on resource allocation and play style."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with resource management, strategic planning, and increasing difficulty that requires skillful play and mastery."

    Capsule for Solar Settlers Solar Settlers

    "Game offers skill-based challenges especially on higher difficulties; players improve through mastering resource management and combat."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards and multiplayer modes encouraging comparison, but core gameplay is mostly single-player and self-paced."

    Capsule for Half Minute Hero: Super Mega Neo Climax Ultimate Boy Half Minute Hero: Super Mega Neo Climax Ultimate Boy

    "Includes leaderboards and score attack modes like Prestige, encouraging comparison but core gameplay is mostly solo and self-paced."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report addictive 'one more run' gameplay with long sessions and habitual play."

    Capsule for Skull Horde Skull Horde

    "Many players report addictive 'one more run' loop and habitual play sessions lasting hours, with updates adding replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Primarily a single-player experience with no multiplayer or cooperative modes currently."

    Capsule for The Light Brigade The Light Brigade

    "Currently primarily a single-player experience with no multiplayer or cooperative modes available."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with upgrade combinations and builds, but core gameplay loop is repetitive and predefined."

    Capsule for Timber Rush Timber Rush

    "Players experiment with different upgrade paths, gadgets, domes, and strategies, though core gameplay loop is consistent."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating others; interactions are individual and balanced."

    Capsule for Frogun Frogun

    "No evidence of dominating others; interactions are individual and balanced without power imposition."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape with immersive story and atmospheric music."

    Capsule for SEASON OF MYSTERY: The Cherry Blossom Murders SEASON OF MYSTERY: The Cherry Blossom Murders

    "Players use the game as a relaxing yet engaging escape with atmospheric music and immersive gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, with no indications of obligation or external pressure."

    Capsule for Chariot Chariot

    "Players engage voluntarily for fun and challenge, with no indications of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages trying new things in sandbox, but some players note limited content reduces novelty."

    Capsule for Amazing Frog? 2 Amazing Frog? 2

    "Encourages trying different gadgets, upgrades, and play styles, though some players note limited content reduces novelty."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some procedural generation and discovery of new spells and synergies exist, though environments are somewhat repetitive."

    Capsule for Spell Disk Spell Disk

    "Some procedural generation and discovery of relics and gadgets, but environments are somewhat repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through upgrades and character appearance changes, but limited cosmetic options."

    Capsule for The Eternal Castle [REMASTERED] The Eternal Castle [REMASTERED]

    "Some customization in dome types, gadgets, and upgrades, but limited character options and cosmetic variety."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Sci-fi setting with imaginative creatures and technology, blending realism with fantasy elements."

    Capsule for Signs of Life Signs of Life

    "Sci-fi setting with alien creatures and imaginative gadgets, blending fantasy elements with roguelike mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community features; gameplay is solo focused."

    Capsule for Kill It With Fire: Ignition Kill It With Fire: Ignition

    "No significant social or community features; gameplay is focused on solo experience."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn new skills, upgrades, and strategies throughout the game, improving their mastery."

    Capsule for Ctrl Alt Ego Ctrl Alt Ego

    "Players develop skills, learn strategies, and progress through unlocks and upgrades enhancing personal mastery."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Quartet Quartet

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to time pressure and precise timing."

    Capsule for House House

    "Requires active attention and continuous engagement due to time pressure and wave defense mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; purely individual gameplay."

    Capsule for Bardbarian Bardbarian

    "No evidence of close social relationships or emotional sharing; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; players act independently."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "No leadership or group management roles; players act independently."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, acquiring new weapons, gear, and abilities that impact gameplay."

    Capsule for Shadowhand: RPG Card Game Shadowhand: RPG Card Game

    "Strong progression through resource collection, upgrades, unlocks, and gadgets that enhance gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Exploration and crafting provide relaxing flow, though combat and grind can create tension."

    Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

    "Mix of relaxing mining and tense defense phases creates a balanced flow and cathartic experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and atmospheric music provide sensory stimulation and emotional engagement."

    Capsule for Stray Cat Crossing Stray Cat Crossing

    "Enjoyable pixel art, sound design, and atmospheric music provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and leaderboards, but mostly individual focus without broad social status."

    Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

    "Some recognition via leaderboards and achievements, but mostly individual focus without social status emphasis."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some lore and cutscenes exist but gameplay is largely context-free and task-oriented."

    Capsule for My Little Universe My Little Universe

    "Minimal narrative with some lore and setting, but gameplay is largely context-free and loop-based."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires strategic planning in resource management, upgrade choices, and combat positioning."

    Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

    "Requires strategic resource management, upgrade prioritization, and tactical defense decisions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced waves and time pressure create suspense and excitement."

    Capsule for Tower Factory Tower Factory

    "Tension from wave attacks and time pressure creates moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    1

    "Generally considered worth the price by players, though some feel content is limited for full price."

    Capsule for Empire of the Ants Empire of the Ants

    "Generally considered good value for price by players, though some feel content is limited for full price."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and defeating alien creatures with weapons and gadgets."

    Capsule for Scars Above Scars Above

    "Combat against alien creatures with weapons and gadgets involves destruction and defense."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

    Capsule for Heretic's Fork Heretic's Fork

    "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

Last update: 01/06/2026