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Vampire Survivors

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.

Global score

98/100

Genres

Action, Casual, Indie, Role-playing (RPG), Adventure, Arcade

Similar games

    Pros

    • Addictive and simple gameplay loop
    • Extensive unlockables and progression
    • Low system requirements and accessibility
    • Frequent updates and dlc content
    • Engaging soundtrack and retro aesthetic

    Cons

    • Visual overload in late game
    • Minimal narrative or story depth
    • Repetitive core gameplay loop over long sessions
    • Limited multiplayer and social features
    • Some grind required for full completion

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Status. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players control movement freely while attacks and upgrades happen automatically, allowing personal decision-making on builds and positioning."

    • Competence
      3

      "Players feel effective by mastering build synergies, dodging hordes, and progressing through unlocks despite simple controls."

    • Competition
      -2

      "Focus is mostly on personal progression and self-improvement; leaderboards exist but are not a dominant theme."

    • Continuation
      5

      "Highly addictive gameplay loop with frequent updates and DLC encourages long-term habitual play and repeated sessions."

    • Cooperation
      -3

      "Primarily a single-player experience; local co-op exists but online or team-based play is minimal."

    • Creativity
      4

      "Players experiment with weapon combinations, builds, and character unlocks to create unique playstyles."

    • Domination
      -4

      "Interactions are mostly solo and cooperative without emphasis on dominating or controlling other players."

    • Escapism
      5

      "Players use the game as a dopamine-driven stress relief and distraction, often playing for hours to escape reality."

    • Expectation
      -4

      "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting
      5

      "Strong emphasis on trying new builds, weapon evolutions, and strategies to optimize runs."

    • Exploration
      3

      "Players discover new maps, secrets, and unlockables, though levels are static rather than procedurally generated."

    • Expression
      3

      "Character selection and build customization allow some self-expression, though visual customization is limited."

    • Fantasy
      4

      "Set in a dark fantasy world with vampires, undead, and supernatural elements, evoking imaginative fiction."

    • Fellowship
      -3

      "Mostly solo play with minimal social connection; some local co-op but limited community interaction."

    • Growth
      5

      "Players experience continuous learning and skill development through unlocking characters, weapons, and strategies."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires active attention and focus during runs; not designed for passive or background play."

    • Intimacy
      -4

      "Minimal social or emotional connection; interactions are surface-level and limited to gameplay."

    • Leadership
      -5

      "No leadership or group management roles; gameplay is individual or cooperative without hierarchy."

    • Progression
      5

      "Strong progression system with unlockable characters, weapons, upgrades, and achievements driving motivation."

    • Relaxation
      3

      "Gameplay provides a satisfying flow and stress relief, though late-game intensity can be visually overwhelming."

    • Sensation
      5

      "High sensory stimulation with flashy visuals, particle effects, and an energetic soundtrack."

    • Status
      -2

      "Some recognition through achievements and leaderboards but social status is not a primary motivator."

    • Story
      -3

      "Minimal narrative and lore; story is not central to the experience."

    • Strategy
      4

      "Requires strategic planning of builds, positioning, and resource management during runs."

    • Thrill
      3

      "Players experience tension and excitement from surviving overwhelming enemy waves and timed runs."

    • Value
      5

      "Excellent perceived value with extensive content, frequent updates, and low price."

    • Violence
      4

      "Core gameplay involves combat and destruction of hordes of enemies."

    • Survival
      4

      "Central gameplay revolves around surviving waves of enemies and managing resources to avoid death."

    Last update: 29/04/2026