Madshot similar games & best alternatives

Madshot

PC (Microsoft Windows), Nintendo Switch • 2023

Should you play it?

Madshot is a fast-paced, acrobatic, rogue-lite shooter. Survive the ever-changing road through Cthulhu and beyond. Equip endless upgrade combinations as you fight your way through horrific monsters and multi-phased boss battles.

What works
  • Fast and fluid combat mechanics
  • Engaging roguelite progression systems
  • Appealing lovecraftian art style
  • Varied weapons and abilities
  • Additional game mode (road to madness)
Things to keep in mind
  • Limited weapon and upgrade variety
  • Some grind and repetition reduce replayability
  • Bugs and technical issues reported
  • Lack of controller support and key remapping issues
  • Minimal story and social features

What to play next

Top picks

Games that feel the closest overall

  • Angry Video Game Nerd II: ASSimilation

  • Bears In Space

  • Zombotron

  • Rusted Moss

  • Project Warlock

  • Flinthook

  • Kero Blaster

  • Cave Story+

  • Exit the Gungeon

Hidden Gems

Less popular games with surprisingly high similarity

  • Bears In Space

  • Vernal Edge

  • Shovel Knight: Specter of Torment

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Poetry of Blood: Eclipse

  • Competence

    Nitro Express

  • Escapism

    STRIDER™ / ストライダー飛竜®

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Madshot: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Competition, Violence. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, builds, and paths during runs, with many customization options and strategic choices."

    Capsule for Poetry of Blood: Eclipse Poetry of Blood: Eclipse

    "Players have freedom to choose paths on the map, select weapons and abilities, and decide their own playstyle within runs."

  • Competence

    Game with the same Competence vibe

    4

    "Game requires skillful aiming, dodging, and strategic weapon use; players receive feedback on performance and must overcome challenging enemies and bosses."

    Capsule for Nitro Express Nitro Express

    "The game requires skillful dodging, aiming, and mastery of combat mechanics; bosses and enemies demand player competence."

  • Competition

    Game with the same Competition vibe

    1

    "Some leaderboards and challenge modes exist, but most play is single-player focused without heavy emphasis on competing against others."

    Capsule for Mechs V Kaijus - Tower Defense Mechs V Kaijus - Tower Defense

    "There is some leaderboard potential suggested for modes like Endless, but main gameplay focuses on individual runs without direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay and long play sessions, though some find repetitiveness and grind reduce long-term engagement."

    Capsule for Orbifall Orbifall

    "Players report addictive gameplay and desire to keep playing, though some mention grind and repetition reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative multiplayer elements."

    Capsule for Beautiful Mystic Survivors Beautiful Mystic Survivors

    "Madshot is a single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize builds with different weapons, armor, skills, and relics; some creative experimentation with character builds."

    Capsule for Roundguard Roundguard

    "Players can customize builds via alterations, weapons, and relics; some creative use of environment items and movement mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are solo and balanced."

    Capsule for Zombie Rollerz: Pinball Heroes Zombie Rollerz: Pinball Heroes

    "No evidence of domination or power over others; interactions are solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Fast-paced action and immersive world provide strong distraction and escapism from real life."

    Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

    "The fast-paced action and Lovecraftian setting provide immersive distraction and escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

    Capsule for Iron Harvest Iron Harvest

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, perks, upgrades, and map designs; experimentation with strategies and builds is encouraged."

    Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

    "Players experiment with different weapon combos, alterations, and routes on the map; some runs encourage trying new builds."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and environments offer some exploration, though maps are relatively small and can become familiar quickly."

    Capsule for Feed and Grow: Fish Feed and Grow: Fish

    "Map exploration involves choosing paths and uncovering unknown rooms, though environments are small arenas rather than large open areas."

  • Expression

    Game with the same Expression vibe

    2

    "Some cosmetic customization and personalization through unlockables and skins, though limited."

    Capsule for Uncle Chop's Rocket Shop Uncle Chop's Rocket Shop

    "Some cosmetic customization available via masks and skins, but limited overall."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong Lovecraftian fantasy and horror themes with eldritch elements and supernatural anomalies."

    Capsule for Do No Harm Do No Harm

    "Strong Lovecraftian fantasy theme with eldritch monsters and supernatural powers."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly single-player."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or community gameplay elements; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge of builds and mechanics over time, with meta progression unlocking new abilities."

    Capsule for Realm of Ink Realm of Ink

    "Players develop skills and unlock abilities through challenges and meta-progression systems."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay; purely sedentary."

    Capsule for Gun Witch Gun Witch

    "No physical activity or health-related gameplay; purely sedentary."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus due to fast-paced combat and movement; not suited for idle or background play."

    Capsule for METAL EDEN METAL EDEN

    "Requires continuous attention and focus during fast-paced combat; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking weapons, spells, and some meta upgrades; no permanent health or mana upgrades, progression mostly run-based."

    Capsule for Have a Nice Death Have a Nice Death

    "Features meta-progression with unlockable abilities, weapons, and upgrades that persist between runs."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find flow and relaxation, but overall gameplay is challenging and tense."

    Capsule for Quaver Quaver

    "While some find flow in gameplay, the game is generally challenging and tense rather than purely relaxing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, animations, and music provide stimulating sensory feedback and excitement."

    Capsule for Mahou Arms Mahou Arms

    "Visuals, sound effects, and music provide stimulating sensory feedback enhancing excitement."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; achievements exist but no strong social status system."

    Capsule for OMG Zombies! OMG Zombies!

    "Limited social recognition; achievements exist but no strong social status system."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative and lore; focus is on gameplay rather than story immersion."

    Capsule for Final Theory Final Theory

    "Basic narrative and lore present but minimal; gameplay focus is on action rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    2

    "Basic strategic decisions in path selection and resource use, but limited complexity."

    Capsule for Love n Dream: Virtual Happiness Love n Dream: Virtual Happiness

    "Some strategic decision-making in path selection, build customization, and resource management."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and boss fights create suspense and excitement."

    Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

    "Fast-paced combat and boss fights create suspense and adrenaline-driven excitement."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price by some players, though others note limited content and repetitive gameplay."

    Capsule for Loot Tycoon Loot Tycoon

    "Generally considered good value for price, though some players note limited content and grind reduce perceived return."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay revolves around combat, shooting, and defeating opponents."

    Capsule for Splitgate Splitgate

    "Core gameplay revolves around combat, shooting, and defeating enemies with weapons and abilities."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, avoid damage, and survive waves of enemies and bosses to progress."

    Capsule for Atomic Picnic Atomic Picnic

    "Players must avoid damage, manage health, and survive waves of enemies and bosses to progress."

Last update: 11/07/2026