DRAINUS similar games & best alternatives

DRAINUS

PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

This is a side-scrolling shooting game in which you take control of the "Drainus", the Kharlal Empire's most cutting-edge fighter with the ability to absorb energy bullets, and take down the enemy ships zipping through space.

What works
  • Highly customizable ship loadouts
  • Accessible yet challenging gameplay
  • Intuitive bullet absorption mechanic
  • Gorgeous pixel art and animations
  • Multiple difficulty modes and replayability
Things to keep in mind
  • Short overall game length
  • Some difficulty spikes and balance issues
  • Story is light and somewhat cheesy
  • Limited content beyond two loops
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Picayune Dreams

  • Homura Hime

  • Captain Forever Remix

  • Selaco

  • Chorus

  • Star of Providence

  • Starward Rogue

  • Jets'n'Guns Gold

  • Dead Estate

Hidden Gems

Less popular games with surprisingly high similarity

  • Nitro Express

  • STRIKEVOID

  • Fida Puti Samurai

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Intravenous 2

  • Violence

    Syder Arcade

  • Autonomy

    Jets'n'Guns Gold

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DRAINUS: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Leadership, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom to customize ships, weapons, and loadouts, experimenting with different configurations to suit their playstyle."

    Capsule for Jets'n'Guns Gold Jets'n'Guns Gold

    "Players can customize and change ship loadouts and upgrades on the fly, adapting to situations freely."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers a challenge with multiple difficulty levels, boss fights, and score chasing encouraging skillful play and mastery."

    Capsule for MURI MURI

    "The game offers skill-based challenges with multi-phase bosses and a flexible difficulty curve rewarding mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal challenge and progression rather than direct competition; no mention of leaderboards or ranked modes."

    Capsule for Will You Snail? Will You Snail?

    "Focus is primarily on personal progression and self-set challenges; no explicit mention of ranked or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report replayability through different builds, artifacts, and difficulty levels, encouraging repeated play sessions."

    Capsule for Stellar Initiative Stellar Initiative

    "Players report replayability through multiple builds, difficulty modes, and looping stages encouraging repeated play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is primarily single-player with no cooperative multiplayer elements mentioned."

    Capsule for SONIC X SHADOW GENERATIONS SONIC X SHADOW GENERATIONS

    "The game is a single-player shoot 'em up with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong customization of ships, loadouts, and weapons allows creative player expression and experimentation."

    Capsule for Pacer Pacer

    "Strong customization of ship weapons and upgrades, plus flexible loadout changes during gameplay."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-focused."

    Capsule for Metal: Hellsinger Metal: Hellsinger

    "No evidence of exerting control or superiority over others; gameplay is individual and self-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with unique world and atmosphere."

    Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

    "Players use the game as a fun, immersive distraction with engaging mechanics and atmospheric presentation."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

    Capsule for Blackwell Deception Blackwell Deception

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encouraged to try different weapon combos, skills, and exploration routes."

    Capsule for Afterimage Afterimage

    "Encouraged to experiment with different weapon combinations and strategies to suit various stages and bosses."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of levels and mechanics, but mostly linear progression with limited new area discovery."

    Capsule for FISHGUN FISHGUN

    "Some discovery in level design and mechanics, but mostly linear stage progression with limited environmental exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of ships and loadouts allows personal expression within gameplay constraints."

    Capsule for Space Pirates and Zombies Space Pirates and Zombies

    "Customization of ship loadouts and upgrades allows for personal expression in playstyle and strategy."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi universe with capital ships, space battles, and futuristic weapons, offering imaginative fiction."

    Capsule for Angels Fall First Angels Fall First

    "Set in a sci-fi space shooter universe with imaginative ships, weapons, and story elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community play elements; experience is solitary."

    Capsule for BIOMORPH BIOMORPH

    "No social or community play elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn mechanics, and improve through progression and equipment upgrades."

    Capsule for GOD EATER 2 Rage Burst GOD EATER 2 Rage Burst

    "Players learn mechanics, improve skills, and develop strategies through progression and upgrades."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus during gameplay; not suited for idle or background play."

    Capsule for Half-Life: Opposing Force Half-Life: Opposing Force

    "Requires continuous attention and focus during gameplay; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; single-player experience."

    Capsule for ASTLIBRA Revision ASTLIBRA Revision

    "No evidence of close social relationships or emotional sharing; single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating weapons, upgrades, and unlocking new abilities."

    Capsule for Intravenous 2 Intravenous 2

    "Strong emphasis on accumulating upgrades, power-ups, and unlocking new weapons and abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally enjoyable and satisfying gameplay with some tension during boss fights and difficult sections."

    Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

    "Generally enjoyable and smooth gameplay with some tension during boss fights and challenging sections."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, sound effects, and music provide strong sensory stimulation and emotional engagement."

    Capsule for Nidhogg 2 Nidhogg 2

    "Vivid visuals, sound effects, and music provide stimulating sensory and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboard status; focus is on personal achievement."

    Capsule for Rogue Legacy 2 Rogue Legacy 2

    "No social recognition or leaderboard status; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    2

    "Narrative is light and simple but present with character interactions and cutscenes."

    Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

    "Includes a light but engaging narrative with cutscenes and character interactions, though not central."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning weapon loadouts, attack sequences, and tactical movement to overcome enemies and bosses."

    Capsule for DESYNC DESYNC

    "Requires planning loadouts, timing shield use, and adapting tactics to enemy patterns and boss mechanics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience tension and excitement from dodging complex bullet patterns and boss fights."

    Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

    "Players experience excitement and tension from bullet absorption mechanics and challenging boss fights."

  • Value

    Game with the same Value vibe

    4

    "Players find good value in the game's price, replayability, and content quality."

    Capsule for Nancy Drew®: Warnings at Waverly Academy Nancy Drew®: Warnings at Waverly Academy

    "Players find good value in gameplay quality, replayability, and price point."

  • Violence

    Game with the same Violence vibe

    5

    "Core gameplay involves combat, shooting enemies, and destruction."

    Capsule for Syder Arcade Syder Arcade

    "Core gameplay involves combat, shooting enemies, and destruction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage health to survive increasingly difficult levels."

    Capsule for Flinthook Flinthook

    "Players must avoid damage and manage health/power-up levels to survive increasingly difficult stages."

Last update: 01/06/2026