Aka similar games & best alternatives
Aka
2022
Related articles
Quick resume
Find inner peace in a small, open-world game. On these carefully handcrafted islands, you can take a nap on a giant monster, feed baby dragons, take care of the fauna and flora... ...but demons from your past might come back to remind you what you want to forget.
Global score
76/100
Genres
Adventure, Casual, Simulator, Visual Novel
Similar games
Pros
- Beautiful art style and music
- Emotional and touching story
- Relaxing and cozy atmosphere
- Varied activities including farming, crafting, and mini-games
- Encourages exploration and reflection
Cons
- Clunky controls and some bugs
- Short game length with limited post-story content
- Some ui and inventory management issues
- Lack of multiplayer or social features
- Some quests and mechanics feel unfinished or underdeveloped
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Continuation, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can explore multiple islands, choose their own pace, and decide which quests or activities to pursue without pressure."
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Competence2
"Gameplay involves simple farming, crafting, and mini-games with some skill elements like card and rhythm games, but overall low challenge."
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Competition-4
"Focus is on personal experience and story; no evidence of competitive modes or player comparison."
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Continuation-2
"Game is relatively short with limited post-story content, leading to some players quickly disengaging after completion."
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Cooperation-3
"Gameplay is primarily single-player with no multiplayer or cooperative mechanics mentioned."
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Creativity2
"Players can craft, farm, decorate, and customize their environment to some extent, though content is limited."
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Domination-5
"No elements of exerting control or superiority over others; interactions are peaceful and equal."
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Escapism5
"Strongly oriented toward emotional healing, stress relief, and escaping real-life trauma through a calming game world."
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Expectation-4
"Players engage voluntarily for intrinsic interest, relaxation, and emotional connection rather than obligation."
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Experimenting3
"Encourages exploration of new areas, trying different activities, and discovering secrets at own pace."
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Exploration4
"Game rewards curiosity with multiple islands, hidden areas, and secrets to discover."
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Expression2
"Allows some self-expression through decorating homes and gardening, though limited by available content."
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Fantasy3
"Features anthropomorphic animals and a fictional post-war world with spirits and emotional storytelling."
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Fellowship1
"Players interact with NPCs and form story-based connections but no multiplayer or community features."
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Growth3
"Players learn game mechanics, card game rules, and progress emotionally through story and quests."
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Health-5
"No physical activity or health-related gameplay; sedentary play focused on relaxation."
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Idle3
"Supports slow, relaxed play with no time pressure and ability to take breaks or idle."
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Intimacy2
"Emotional story and character interactions foster some emotional connection, though limited to NPCs."
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Leadership-5
"No leadership or group management elements; gameplay is individual and self-directed."
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Progression2
"Players collect items, craft, and complete quests to progress story and unlock content, but limited long-term progression."
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Relaxation5
"Strong emphasis on calm, cozy atmosphere, soothing music, and stress relief."
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Sensation3
"Enjoyable art style, music, and sensory details create a pleasant emotional experience."
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Status-5
"No social status or recognition systems; focus is on personal experience."
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Story5
"Narrative-driven with emotional, reflective story about trauma, healing, and forgiveness."
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Strategy1
"Some light strategy in card and rhythm mini-games, but overall simple gameplay with minimal planning."
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Thrill-4
"Game avoids suspense or risk; designed for calm and predictable experience."
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Value3
"Generally perceived as worth the price for its emotional impact and cozy experience, though some note limited content."
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Violence-5
"No combat or destruction; gameplay focuses on constructive and peaceful activities."
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Survival-5
"No survival mechanics or threats; stable, low-risk environment."
Last update: 29/04/2026