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Dungeons & Degenerate Gamblers similar games & best alternatives

Dungeons & Degenerate Gamblers

PC (Microsoft Windows), Mac, Linux • 2024

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Quick resume

Battle your way through a seedy tavern filled with gambling addicted townspeople in this Blackjack Roguelike Adventure. From aces and face cards to tarot cards, business cards and more, create your unique deck to beat the house.

Global score

82/100

Genres

Casual, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Deep strategic gameplay with blackjack mechanics
    • Varied and creative deck building options
    • Unique and humorous card designs
    • Engaging roguelike progression and replayability
    • Active developer support and balance updates

    Cons

    • Steep learning curve and difficulty spikes
    • High rng impact can feel frustrating
    • Limited deck manipulation and card removal options
    • Lack of multiplayer or social features
    • Controller support and ui navigation issues

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Competition, Strategy. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can plan and adapt their deck and strategies based on visible opponent decks and card probabilities, allowing meaningful decision-making rather than following preset routines."

    • Competence
      4

      "The game demands skillful calculation of odds, strategic deck building, and adapting to enemy gimmicks, providing a challenging and rewarding mastery experience."

    • Competition
      2

      "The game is primarily single-player against AI opponents with fixed decks, focusing on overcoming preset challenges rather than direct player-vs-player competition."

    • Continuation
      3

      "Many reviews mention long play sessions, repeated runs, and a strong roguelike loop that encourages habitual play and progression."

    • Cooperation
      -5

      "The game is a single-player roguelike with no cooperative multiplayer or teamwork elements."

    • Creativity
      4

      "Players create and modify decks with a wide variety of cards and synergies, experimenting with different builds and strategies."

    • Domination
      -4

      "Interactions are balanced against AI opponents with no evidence of player trash talk or social dominance; gameplay is about overcoming challenges fairly."

    • Escapism
      4

      "Players use the game as a fun distraction and stress relief with humorous and absurd card themes, escaping real life through engaging gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of blackjack and roguelike deckbuilders, with no indication of obligation or pressure."

    • Experimenting
      4

      "The game encourages trying new deck archetypes, exploring card synergies, and adapting to different enemy decks and mechanics."

    • Exploration
      2

      "Players explore different paths and encounter unique enemies with distinct decks, though the environments and encounters are mostly fixed."

    • Expression
      2

      "Some customization through deck building and card choices allows player expression, but no avatar or cosmetic personalization is mentioned."

    • Fantasy
      3

      "The game features absurd humor, fantasy-themed cards, and imaginative fiction layered on top of blackjack mechanics."

    • Fellowship
      -4

      "The game is focused on solo play with minimal social interaction or community features."

    • Growth
      4

      "Players develop skill in probability calculation, deck building, and encounter knowledge, improving through repeated runs."

    • Health
      -5

      "The game is a sedentary card game with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and strategic thinking during play; not a casual or background game."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; gameplay is solitary."

    • Leadership
      -5

      "No leadership or group management roles; player acts independently against AI."

    • Progression
      4

      "Strong progression through unlocking decks, acquiring cards, and improving strategies over multiple runs."

    • Relaxation
      1

      "While some find it relaxing, the game is often described as challenging and sometimes frustrating, balancing tension and flow."

    • Sensation
      2

      "The game has distinctive music, art style, and humorous card designs that provide sensory enjoyment."

    • Status
      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story
      2

      "Contains some narrative elements and recurring characters, but story is light and secondary to gameplay."

    • Strategy
      5

      "High emphasis on mental challenge, probability calculation, deck building, and tactical decision-making."

    • Thrill
      3

      "The gambling and risk elements provide suspense and excitement, with tension from chance and opponent strategies."

    • Value
      4

      "Players report high replayability, frequent updates, and satisfying gameplay relative to price."

    • Violence
      -5

      "No emphasis on combat violence or destruction; damage is abstract and card-based."

    • Survival
      3

      "Players must manage health and avoid busting to survive encounters, with strategic resource management."

    Last update: 29/04/2026