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Ratropolis

iOS, PC (Microsoft Windows), Mac • 2020

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Quick resume

A fusion of roguelite, tower defense, city-building, and deck-building! We created a new kind of real time strategy game filled with addictive and fast-paced gameplay. Create your deck, defend your city, and build the largest Ratropolis in history!

Global score

88/100

Genres

Casual, Indie, Simulator, Strategy, Card & Board Game, Role-playing (RPG)

Pros

  • Unique blend of deckbuilding and tower defense
  • Varied leaders with distinct playstyles
  • Challenging and rewarding gameplay
  • Cute and appealing art style
  • Frequent updates and developer support

Cons

  • Steep learning curve and difficulty spikes
  • Some balance and rng frustrations
  • Limited maps and content variety
  • Clunky ui and unit management
  • Lack of save feature during runs

Motivations

  • Autonomy
    4

    "Players can choose different leaders with unique decks and strategies, make decisions on card selection, building placement, and troop management, reflecting high player control."

  • Competence
    4

    "The game has a steep learning curve, requires skillful deckbuilding, real-time decision making, and strategic troop management, providing a strong sense of competence."

  • Competition
    -3

    "Focus is on solo play and personal progression with no mention of multiplayer or leaderboards; players compete against game challenges rather than others."

  • Continuation
    4

    "Players report long sessions, habitual play, and repeated runs with unlocks and ascension levels encouraging continued engagement."

  • Cooperation
    -4

    "The game is single-player focused with no cooperative elements; players engage independently."

  • Creativity
    3

    "Players customize decks, build and upgrade structures, and experiment with different strategies and leader abilities."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are solo and balanced."

  • Escapism
    4

    "Players use the game as a challenging distraction and immersive experience, escaping real-life stress through gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Game encourages trying new cards, strategies, and adapting to RNG and different leaders, fostering experimentation."

  • Exploration
    2

    "Players explore different maps and unlock new cards and leaders, though environments are limited to a few maps."

  • Expression
    2

    "Some customization through deck building and leader choice, but limited cosmetic or avatar personalization."

  • Fantasy
    3

    "Players experience imaginative fiction with anthropomorphic rats, fantasy cards, and fictional scenarios."

  • Fellowship
    -5

    "No social or community gameplay elements; players participate individually."

  • Growth
    4

    "Players learn strategies, unlock cards and leaders, and improve skills over time."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and quick decision-making; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; gameplay is solo."

  • Leadership
    3

    "Players lead their rat colony and make strategic decisions, though no social leadership over others."

  • Progression
    4

    "Players unlock new cards, leaders, and advisors, and progress through waves and ascension levels."

  • Relaxation
    -2

    "Game is challenging and fast-paced with tension from real-time mechanics and wave pressure."

  • Sensation
    2

    "Enjoyable art style and sound design provide moderate sensory stimulation and emotional fun."

  • Status
    -5

    "No social recognition or popularity mechanics; achievements are personal."

  • Story
    -3

    "Minimal narrative or lore; focus is on gameplay and mechanics rather than story immersion."

  • Strategy
    5

    "Strong emphasis on mental challenge, planning, deckbuilding, resource management, and tactical decisions."

  • Thrill
    3

    "Real-time pressure, wave attacks, and RNG create suspense and excitement."

  • Value
    4

    "Players report good value for time and money with engaging gameplay and replayability."

  • Violence
    3

    "Combat and destruction of enemies is a core gameplay element, though presented in a cute, non-gory style."

  • Survival
    4

    "Central gameplay involves defending against waves, managing resources, and avoiding defeat."

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    Last update: 06/03/2026