EarthKart: Google Maps Driving Simulator similar games & best alternatives

EarthKart: Google Maps Driving Simulator

PC (Microsoft Windows), Mac • 2023

Should you play it?

3D Google Earth Driving Simulator

What works
  • Unique concept of driving on real-world maps
  • Relaxing and nostalgic exploration
  • Wide range of locations worldwide
  • Active developer engagement and updates
  • Free to play with optional premium
Things to keep in mind
  • Paywall limits session frequency
  • Janky driving mechanics and controls
  • Graphical and map rendering issues
  • Lack of multiplayer or social features
  • Some bugs and crashes reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Trophy Fishing 2

  • Hidden Paws

  • Idle Research

  • Terra Firma

  • Google Earth VR

  • Coloring Game: Little City

  • 100 hidden birds

  • Holyday City: Reloaded

  • Motorcycle Mechanic Simulator 2021: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • 100 hidden birds

  • 100 hidden cats 2

  • Lawnmower Game

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Google Earth VR

  • Autonomy

    Arctico

  • Escapism

    Home is Where One Starts...

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

EarthKart: Google Maps Driving Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore a vast open world, choose destinations, and manage resources with personal freedom; no strict routines or forced paths."

    Capsule for Arctico Arctico

    "Players freely choose any real-world location to explore and decide their own routes and vehicles, though some paywall limits reduce full freedom."

  • Competence

    Game with the same Competence vibe

    1

    "Requires learning vehicle mechanics and survival elements, but driving physics are intentionally janky and unpredictable."

    Capsule for The Long Drive The Long Drive

    "Driving mechanics are simple and somewhat janky; some skill involved but largely casual and forgiving."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or leaderboards; focus is on personal experimentation and casual play."

    Capsule for STANDBOX STANDBOX

    "No evidence of competitive modes or leaderboards; focus is on personal exploration and casual play."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report enjoying long sessions and repeated play with friends, though limited maps and bugs may reduce long-term engagement."

    Capsule for Mass Exodus Redux Mass Exodus Redux

    "Players report enjoying long sessions exploring familiar and new places, but daily play limits and bugs reduce habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No multiplayer or cooperative features mentioned; gameplay is entirely single-player and independent."

    Capsule for Pacifish Pacifish

    "No multiplayer or cooperative features mentioned; gameplay is entirely single-player."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can choose routes and manage resources creatively, but no building or customization beyond car upgrades."

    Capsule for Dead End Road Dead End Road

    "Players can choose locations and vehicles, and explore in different ways, but no building or modification features."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; interactions are individual and non-confrontational."

    Capsule for Razortron 2000 Razortron 2000

    "No social dominance or power dynamics; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, nostalgic escape from real life, immersing in memories and atmosphere."

    Capsule for Home is Where One Starts... Home is Where One Starts...

    "Many players use the game to revisit memories, explore new places, and relax, escaping real life through virtual travel."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of personal interest and nostalgia, not obligation or pressure."

    Capsule for THE KING OF FIGHTERS XIV STEAM EDITION THE KING OF FIGHTERS XIV STEAM EDITION

    "Players engage voluntarily out of personal interest and nostalgia, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different vehicles, explore maps, and experiment with stunts and event strategies."

    Capsule for Crash Drive 2 Crash Drive 2

    "Players try different locations, vehicles, and modes; some experimentation with controls and exploration."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering new areas, revisiting familiar places, and curiosity-driven travel."

    Capsule for Google Earth VR Google Earth VR

    "Core motivation is discovering real-world locations, revisiting familiar places, and exploring new areas virtually."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited to choosing vehicle colors; no deep customization or avatar personalization."

    Capsule for Barro 22 Barro 22

    "Limited customization; no avatar or environment personalization beyond vehicle choice."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Game is grounded in realistic emotional and psychological experiences rather than imaginative fiction."

    Capsule for The Test: Final Revelation The Test: Final Revelation

    "Game uses real-world maps and locations; experience is grounded in reality rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players experience the game individually."

    Capsule for Darksiders III Darksiders III

    "No social or community features; players experience the game individually."

  • Growth

    Game with the same Growth vibe

    1

    "Some learning curve in gameplay and mechanics, but limited emphasis on skill development."

    Capsule for Let It Flow Let It Flow

    "Some learning curve with controls and game mechanics, but overall low emphasis on skill development."

  • Health

    Game with the same Health vibe

    -5

    "Purely sedentary gameplay with no physical activity or health-related features."

    Capsule for Tokyo Xtreme Racer Tokyo Xtreme Racer

    "Purely sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Suitable for short sessions and casual play; some players use it as a background or transitional activity."

    Capsule for ‎My Suika – Kyo’s Fruit Merge ‎My Suika – Kyo’s Fruit Merge

    "Suitable for casual, relaxed play sessions; some players use it as a light pastime or background activity."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship-building features."

    Capsule for Lexica Lexica

    "No social interaction or relationship-building features."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Some item collection and unlocking of areas, but limited progression systems."

    Capsule for SCP: Daybreak SCP: Daybreak

    "Some collection elements like money and crates mentioned, but limited progression systems overall."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players find the game relaxing with soothing music and ambient sounds."

    Capsule for Lost Lands: Mahjong Lost Lands: Mahjong

    "Many players find the game relaxing and comforting, enjoying the slow-paced exploration and ambient sounds."

  • Sensation

    Game with the same Sensation vibe

    1

    "Basic sensory stimulation with simple graphics and sounds; some players enjoy the quirky audio effects."

    Capsule for Barro 2020 Barro 2020

    "Basic sensory feedback with simple graphics and sounds; some players note lack of immersive audio effects."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; gameplay is context-free exploration and relaxation."

    Capsule for Feather Feather

    "No narrative or plot elements; gameplay is context-free exploration."

  • Strategy

    Game with the same Strategy vibe

    -2

    "Minimal strategic or problem-solving elements; mostly straightforward exploration and interaction."

    Capsule for DOGWALK DOGWALK

    "Minimal strategic or planning elements; mostly straightforward driving and exploration."

  • Thrill

    Game with the same Thrill vibe

    0

    "Mixed experience; some moments of challenge but mostly predictable and low risk."

    Capsule for Evoland Evoland

    "Mixed experiences; some find driving fun and exciting, others note lack of challenge or risk."

  • Value

    Game with the same Value vibe

    -2

    "Mixed reviews on value; free play possible but heavy monetization and pay-to-win aspects frustrate many."

    Capsule for Blackjack 21: Blackjackist Blackjack 21: Blackjackist

    "Mixed reviews on monetization; some feel paywalls and session limits reduce value, others appreciate free access."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay; focus on constructive driving and simulation."

    Capsule for The Bus The Bus

    "No violent or destructive gameplay; focus on peaceful driving and exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable and safe environment."

    Capsule for A Little to the Left A Little to the Left

    "No survival or threat elements; stable and safe environment."

Last update: 01/06/2026