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Cloudpunk

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2020

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Quick resume

A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.

Global score

88/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator

Pros

  • Immersive cyberpunk atmosphere
  • Engaging story and characters
  • Relaxing and chill gameplay
  • Beautiful voxel art and lighting
  • Synthwave soundtrack

Cons

  • Repetitive and simple gameplay
  • Some voice acting inconsistent
  • Limited player agency in story
  • Navigation and map limitations
  • Short main story length

Motivations

  • Autonomy
    3

    "Players can freely explore the city, choose deliveries and make some story decisions, though the main story is linear and missions are mostly fetch quests."

  • Competence
    -2

    "Gameplay is simple and repetitive, focused on driving and walking with minimal challenge or skill variation."

  • Competition
    -5

    "No competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."

  • Continuation
    2

    "Players often engage in multiple hours and explore side quests and collectibles, though some find gameplay repetitive."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Limited customization of apartment and vehicle appearance; mostly predefined structures and story."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

  • Escapism
    4

    "Strong immersion in a cyberpunk world with atmospheric city and story, providing escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and atmosphere, not out of obligation."

  • Experimenting
    -2

    "Gameplay loop is consistent and repetitive with limited novelty or mechanic experimentation."

  • Exploration
    3

    "Players explore a large, detailed city with many districts and collectibles, though some areas feel similar."

  • Expression
    1

    "Some avatar and apartment customization available but limited; mostly uses preset aesthetics."

  • Fantasy
    3

    "Set in a futuristic cyberpunk world with AI, androids, and dystopian themes, providing imaginative fiction."

  • Fellowship
    -3

    "Focus on individual experience; some social interaction with NPCs but no multiplayer or community features."

  • Growth
    1

    "Some narrative and character development; limited skill growth or learning in gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    3

    "Gameplay allows for relaxed pacing with downtime during driving and walking; not highly demanding."

  • Intimacy
    -3

    "Interactions are mostly surface-level with NPCs; no deep emotional or social bonding."

  • Leadership
    -5

    "No leadership or management roles; player follows story and missions without directing others."

  • Progression
    2

    "Players collect items, upgrade vehicle and apartment, and progress through story missions."

  • Relaxation
    4

    "Game is described as relaxing and chill, with atmospheric music and slow-paced gameplay."

  • Sensation
    3

    "Strong sensory stimulation from neon visuals, rain effects, and synthwave soundtrack."

  • Status
    -5

    "No social recognition or status systems; achievements exist but no social evaluation."

  • Story
    4

    "Narrative immersion is a core element with voice acting, character interactions, and ethical choices."

  • Strategy
    -3

    "Gameplay involves straightforward tasks with minimal strategic or problem-solving demands."

  • Thrill
    -3

    "Low risk and tension; gameplay is calm and predictable without suspense or danger."

  • Value
    3

    "Generally considered good value for time and money, especially on sale, with meaningful story."

  • Violence
    -5

    "No combat or violent gameplay; focus on delivery and exploration."

  • Survival
    -4

    "No survival mechanics or threats; stable environment with no failure states."

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    Last update: 06/03/2026