Cloudpunk similar games & best alternatives

Cloudpunk

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2020

Should you play it?

A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.

What works
  • Immersive cyberpunk atmosphere
  • Engaging story and characters
  • Relaxing and chill gameplay
  • Beautiful voxel art and lighting
  • Synthwave soundtrack
Things to keep in mind
  • Repetitive and simple gameplay
  • Some voice acting inconsistent
  • Limited player agency in story
  • Navigation and map limitations
  • Short main story length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Sinless + OST

  • Submerged: Hidden Depths

  • Open World Game: the Open World Game

  • ABZU

  • Rainy Season

  • Submerged

  • Flower

  • Lili: Child of Geos - Complete Edition

  • THE LONGING

Hidden Gems

Less popular games with surprisingly high similarity

  • Sinless + OST

  • Rainy Season

  • Blippo+

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Quadrilateral Cowboy

  • Relaxation

    Kardboard Kings: Card Shop Simulator

  • Story

    Apsulov: End of Gods

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Cloudpunk: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration, Expression, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely explore maps, choose quests, manage resources, and decide how to progress, though the story is linear."

    Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

    "Players can freely explore the city, choose deliveries and make some story decisions, though the main story is linear and missions are mostly fetch quests."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is minimal and predictable, mostly walking, driving, and simple interactions with limited skill or challenge."

    Capsule for Paratopic Paratopic

    "Gameplay is simple and repetitive, focused on driving and walking with minimal challenge or skill variation."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; the game is single-player and story-driven without leaderboards or PvP."

    Capsule for Life is Strange: True Colors Life is Strange: True Colors

    "No competitive elements; gameplay is single-player and story-driven without leaderboards or PvP."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in multiple hours of gameplay with side quests and character progression, though some find the game repetitive and relatively short."

    Capsule for Dodgeball Academia Dodgeball Academia

    "Players often engage in multiple hours and explore side quests and collectibles, though some find gameplay repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Entirely single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some customization of rooms and cats, but limited furniture and mostly predefined assets."

    Capsule for Chonkers Chonkers

    "Limited customization of apartment and vehicle appearance; mostly predefined structures and story."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

    Capsule for Kindred Spirits on the Roof Kindred Spirits on the Roof

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive cyberpunk world and atmospheric storytelling provide strong escape from reality."

    Capsule for Quadrilateral Cowboy Quadrilateral Cowboy

    "Strong immersion in a cyberpunk world with atmospheric city and story, providing escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in story and atmosphere, not out of obligation."

    Capsule for Tokyo Dark Tokyo Dark

    "Players engage voluntarily for intrinsic interest in story and atmosphere, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay loop is mostly repetitive with limited experimentation or novel mechanics."

    Capsule for The Last Cat in the Universe The Last Cat in the Universe

    "Gameplay loop is consistent and repetitive with limited novelty or mechanic experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a richly detailed city with multiple locations and hidden storylines."

    Capsule for Fading Afternoon Fading Afternoon

    "Players explore a large, detailed city with many districts and collectibles, though some areas feel similar."

  • Expression

    Game with the same Expression vibe

    1

    "Limited avatar or environment customization; mostly predefined characters and room types."

    Capsule for Love Tavern Love Tavern

    "Some avatar and apartment customization available but limited; mostly uses preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a dystopian cyberpunk world with sci-fi elements and android protagonist, blending realistic and imaginative fiction."

    Capsule for Peripeteia Peripeteia

    "Set in a futuristic cyberpunk world with AI, androids, and dystopian themes, providing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Focus on individual play and personal connection to NPCs rather than community or multiplayer interaction."

    Capsule for moon: Remix RPG Adventure moon: Remix RPG Adventure

    "Focus on individual experience; some social interaction with NPCs but no multiplayer or community features."

  • Growth

    Game with the same Growth vibe

    1

    "Some character development and story progression, but limited learning or skill growth in gameplay."

    Capsule for Still Wakes the Deep Still Wakes the Deep

    "Some narrative and character development; limited skill growth or learning in gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay allows for relaxed pacing with some repetitive tasks and opportunities for casual play."

    Capsule for Witchy Life Story Witchy Life Story

    "Gameplay allows for relaxed pacing with downtime during driving and walking; not highly demanding."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Interactions are surface-level with NPCs; no deep emotional or relationship building."

    Capsule for Off-Peak Off-Peak

    "Interactions are mostly surface-level with NPCs; no deep emotional or social bonding."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player follows tasks and story without directing others."

    Capsule for Happy's Humble Burger Farm Happy's Humble Burger Farm

    "No leadership or management roles; player follows story and missions without directing others."

  • Progression

    Game with the same Progression vibe

    2

    "Players collect items and achievements, progressing through story and unlocking endings."

    Capsule for Just Ignore Them Just Ignore Them

    "Players collect items, upgrade vehicle and apartment, and progress through story missions."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as chill and relaxing with soothing music and low stress gameplay."

    Capsule for Kardboard Kings: Card Shop Simulator Kardboard Kings: Card Shop Simulator

    "Game is described as relaxing and chill, with atmospheric music and slow-paced gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Vivid neon visuals, synthwave soundtrack, and dynamic weather provide sensory stimulation."

    Capsule for The Precinct The Precinct

    "Strong sensory stimulation from neon visuals, rain effects, and synthwave soundtrack."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but no social evaluation."

    Capsule for Factory Town Factory Town

    "No social recognition or status systems; achievements exist but no social evaluation."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion is a core aspect, with engaging plot, lore, and character interactions."

    Capsule for Apsulov: End of Gods Apsulov: End of Gods

    "Narrative immersion is a core element with voice acting, character interactions, and ethical choices."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Gameplay involves simple tasks and puzzles with minimal strategic or problem-solving demands."

    Capsule for Bluey: The Videogame Bluey: The Videogame

    "Gameplay involves straightforward tasks with minimal strategic or problem-solving demands."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is calm and predictable without suspense or danger."

    Capsule for Merchant of the Skies Merchant of the Skies

    "Low risk and tension; gameplay is calm and predictable without suspense or danger."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale for a unique story-driven experience."

    Capsule for Remember Me Remember Me

    "Generally considered good value for time and money, especially on sale, with meaningful story."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay; focus on exploration and delivery."

    Capsule for Postmouse Postmouse

    "No combat or violent gameplay; focus on delivery and exploration."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable environment with no threat of failure."

    Capsule for I Frog-ot I Frog-ot

    "No survival mechanics or threats; stable environment with no failure states."

Last update: 01/06/2026