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Before We Leave

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.

Global score

78/100

Genres

Casual, Indie, Simulator, Strategy

Pros

  • Relaxing and peaceful gameplay
  • Deep logistics and resource management
  • Engaging city building and optimization
  • Pleasant art style and music
  • Long playtime and replayability

Cons

  • Tedious midgame logistics and pacing
  • Limited building variety and customization
  • Some ui and trade route management issues
  • Repetitive late game expansion
  • Performance demands on some pcs

Motivations

  • Autonomy
    4

    "Players have freedom to plan and optimize their colonies, manage logistics, and make strategic decisions about expansion and resource allocation."

  • Competence
    4

    "The game involves mastering complex logistics, resource management, and optimization challenges with feedback on performance."

  • Competition
    -4

    "No player-vs-player or ranked modes; focus is on personal progress and managing own colonies without comparison to others."

  • Continuation
    4

    "Many players report long play sessions, habitual engagement, and replayability through multiple planets and optimization."

  • Cooperation
    -4

    "Gameplay is primarily single-player and individual; no evidence of multiplayer cooperation or teamwork."

  • Creativity
    3

    "Players creatively plan city layouts and optimize building placement within spatial constraints, though building types are predefined."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are with environment and AI entities only."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape from real life with a peaceful, hopeful atmosphere."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, not out of obligation or external pressure."

  • Experimenting
    3

    "Players explore new planets, try different layouts and logistics setups, and experiment with optimization strategies."

  • Exploration
    4

    "Exploration of new islands and planets is a core gameplay element, with discovery of resources and new challenges."

  • Expression
    2

    "Some self-expression through city planning and optimization, but limited character or environment customization."

  • Fantasy
    3

    "Set in a post-apocalyptic sci-fi world with imaginative elements like space whales and robotic minotaurs."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience without community or group identity focus."

  • Growth
    4

    "Players learn and improve logistics, resource management, and strategic planning skills over time."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires active management and attention; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing; interactions are with game systems only."

  • Leadership
    3

    "Players lead and manage their civilization’s development and expansion, making strategic decisions."

  • Progression
    4

    "Strong focus on technological research, resource accumulation, and expanding colonies across planets."

  • Relaxation
    4

    "Generally described as a relaxing, chill game with a peaceful atmosphere and soothing music."

  • Sensation
    2

    "Pleasant visuals and music provide moderate sensory stimulation and emotional enjoyment."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    2

    "Light narrative background and thematic elements, but story is minimal and not a primary focus."

  • Strategy
    4

    "Requires strategic planning, problem solving, and analytical thinking in logistics and city layout."

  • Thrill
    -3

    "Low suspense and risk; gameplay is calm with occasional mild challenges but no intense thrills."

  • Value
    4

    "Players report good value for time and money with many hours of engaging gameplay."

  • Violence
    -5

    "No combat or destructive gameplay; interactions with threats are non-violent and peaceful."

  • Survival
    2

    "Some resource management and environmental challenges exist but no harsh survival mechanics or failure states."

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    Last update: 06/03/2026