[Chilla's Art] The Convenience Store | 夜勤事件 similar games & best alternatives
[Chilla's Art] The Convenience Store | 夜勤事件
2020
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Quick resume
The Convenience Store | 夜勤事件 is a J-horror game about a college girl on a night shift.
Global score
83/100
Genres
Action, Adventure, Casual, Indie, Simulator
Pros
- Strong atmospheric horror
- Unique japanese urban legend vibe
- Low price and short playtime
- Multiple endings
- Immersive vhs-style visuals and sound
Cons
- Lack of save feature
- Slow pacing and repetitive routines
- Some bugs and janky controls
- Limited replayability
- Minor puzzle frustration
Motivations
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Autonomy3
"Players follow assigned tasks each night but have some freedom in exploring the store and interacting with environment."
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Competence2
"Gameplay involves completing routine tasks with some puzzle solving; skill demands are moderate but not high."
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Competition-5
"No competitive elements; focus is on personal experience and atmosphere."
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Continuation1
"Short playtime and some players replay for alternate endings, but slow pacing and lack of save discourage extended habitual play."
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Cooperation-5
"Single player experience with no multiplayer or cooperative elements."
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Creativity1
"Limited creativity in gameplay; players mostly follow set routines with minor interaction choices."
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Domination-5
"No elements of exerting control over others; experience is personal and narrative-driven."
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Escapism4
"Strong atmospheric horror and immersive narrative provide escape from real life."
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Expectation-4
"Players engage voluntarily out of interest in horror and atmosphere, not obligation."
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Experimenting1
"Some exploration of environment and puzzle solving, but mostly following established routines."
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Exploration2
"Players explore the store and surrounding area, though mostly familiar locations repeated each night."
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Expression-3
"No character customization or personalization; fixed protagonist and environment."
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Fantasy3
"Game features paranormal and supernatural elements within a realistic setting."
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Fellowship-5
"No social or community features; solo experience."
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Growth1
"Some learning involved in puzzle solving and understanding story progression."
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Health-5
"Sedentary gameplay with no physical activity."
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Idle3
"Slow pacing and waiting periods encourage casual, less focused play."
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Intimacy-5
"No social or emotional relationship building with other players."
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Leadership-5
"No leadership or group management roles."
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Progression2
"Progression through completing tasks and unlocking endings, but limited item or upgrade accumulation."
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Relaxation2
"Atmosphere can be tense but some players find the slow pace relaxing or immersive."
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Sensation3
"Strong sensory atmosphere with VHS visuals, sound design, and eerie mood."
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Status-5
"No social recognition or status systems."
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Story4
"Narrative-driven with multiple endings and atmospheric storytelling."
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Strategy1
"Some puzzle solving and task management, but mostly straightforward gameplay."
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Thrill3
"Slow-building suspense and jump scares create tension and relief."
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Value4
"Players feel the game offers good value for its low price and short length."
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Violence-4
"No combat or destruction; focus on routine tasks and atmosphere."
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Survival2
"Some threat avoidance and tension, but no traditional survival mechanics."
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Last update: 06/03/2026