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[Chilla's Art] The Convenience Store | 夜勤事件

PC (Microsoft Windows) • 2020

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Quick resume

The Convenience Store | 夜勤事件 is a J-horror game about a college girl on a night shift.

Global score

83/100

Genres

Action, Adventure, Casual, Indie, Simulator

Pros

  • Strong atmospheric horror
  • Unique japanese urban legend vibe
  • Low price and short playtime
  • Multiple endings
  • Immersive vhs-style visuals and sound

Cons

  • Lack of save feature
  • Slow pacing and repetitive routines
  • Some bugs and janky controls
  • Limited replayability
  • Minor puzzle frustration

Motivations

  • Autonomy
    3

    "Players follow assigned tasks each night but have some freedom in exploring the store and interacting with environment."

  • Competence
    2

    "Gameplay involves completing routine tasks with some puzzle solving; skill demands are moderate but not high."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and atmosphere."

  • Continuation
    1

    "Short playtime and some players replay for alternate endings, but slow pacing and lack of save discourage extended habitual play."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative elements."

  • Creativity
    1

    "Limited creativity in gameplay; players mostly follow set routines with minor interaction choices."

  • Domination
    -5

    "No elements of exerting control over others; experience is personal and narrative-driven."

  • Escapism
    4

    "Strong atmospheric horror and immersive narrative provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and atmosphere, not obligation."

  • Experimenting
    1

    "Some exploration of environment and puzzle solving, but mostly following established routines."

  • Exploration
    2

    "Players explore the store and surrounding area, though mostly familiar locations repeated each night."

  • Expression
    -3

    "No character customization or personalization; fixed protagonist and environment."

  • Fantasy
    3

    "Game features paranormal and supernatural elements within a realistic setting."

  • Fellowship
    -5

    "No social or community features; solo experience."

  • Growth
    1

    "Some learning involved in puzzle solving and understanding story progression."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    3

    "Slow pacing and waiting periods encourage casual, less focused play."

  • Intimacy
    -5

    "No social or emotional relationship building with other players."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    2

    "Progression through completing tasks and unlocking endings, but limited item or upgrade accumulation."

  • Relaxation
    2

    "Atmosphere can be tense but some players find the slow pace relaxing or immersive."

  • Sensation
    3

    "Strong sensory atmosphere with VHS visuals, sound design, and eerie mood."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative-driven with multiple endings and atmospheric storytelling."

  • Strategy
    1

    "Some puzzle solving and task management, but mostly straightforward gameplay."

  • Thrill
    3

    "Slow-building suspense and jump scares create tension and relief."

  • Value
    4

    "Players feel the game offers good value for its low price and short length."

  • Violence
    -4

    "No combat or destruction; focus on routine tasks and atmosphere."

  • Survival
    2

    "Some threat avoidance and tension, but no traditional survival mechanics."

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    Last update: 06/03/2026