[Chilla's Art] The Convenience Store | 夜勤事件 similar games & best alternatives
[Chilla's Art] The Convenience Store | 夜勤事件
2020
Related articles
Quick resume
The Convenience Store | 夜勤事件 is a J-horror game about a college girl on a night shift.
Global score
83/100
Genres
Action, Adventure, Casual, Indie, Simulator
Similar games
Pros
- Strong atmospheric horror
- Unique japanese urban legend vibe
- Low price and short playtime
- Multiple endings
- Immersive vhs-style visuals and sound
Cons
- Lack of save feature
- Slow pacing and repetitive routines
- Some bugs and janky controls
- Limited replayability
- Minor puzzle frustration
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Idle, Value. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players follow assigned tasks each night but have some freedom in exploring the store and interacting with environment."
-
Competence2
"Gameplay involves completing routine tasks with some puzzle solving; skill demands are moderate but not high."
-
Competition-5
"No competitive elements; focus is on personal experience and atmosphere."
-
Continuation1
"Short playtime and some players replay for alternate endings, but slow pacing and lack of save discourage extended habitual play."
-
Cooperation-5
"Single player experience with no multiplayer or cooperative elements."
-
Creativity1
"Limited creativity in gameplay; players mostly follow set routines with minor interaction choices."
-
Domination-5
"No elements of exerting control over others; experience is personal and narrative-driven."
-
Escapism4
"Strong atmospheric horror and immersive narrative provide escape from real life."
-
Expectation-4
"Players engage voluntarily out of interest in horror and atmosphere, not obligation."
-
Experimenting1
"Some exploration of environment and puzzle solving, but mostly following established routines."
-
Exploration2
"Players explore the store and surrounding area, though mostly familiar locations repeated each night."
-
Expression-3
"No character customization or personalization; fixed protagonist and environment."
-
Fantasy3
"Game features paranormal and supernatural elements within a realistic setting."
-
Fellowship-5
"No social or community features; solo experience."
-
Growth1
"Some learning involved in puzzle solving and understanding story progression."
-
Health-5
"Sedentary gameplay with no physical activity."
-
Idle3
"Slow pacing and waiting periods encourage casual, less focused play."
-
Intimacy-5
"No social or emotional relationship building with other players."
-
Leadership-5
"No leadership or group management roles."
-
Progression2
"Progression through completing tasks and unlocking endings, but limited item or upgrade accumulation."
-
Relaxation2
"Atmosphere can be tense but some players find the slow pace relaxing or immersive."
-
Sensation3
"Strong sensory atmosphere with VHS visuals, sound design, and eerie mood."
-
Status-5
"No social recognition or status systems."
-
Story4
"Narrative-driven with multiple endings and atmospheric storytelling."
-
Strategy1
"Some puzzle solving and task management, but mostly straightforward gameplay."
-
Thrill3
"Slow-building suspense and jump scares create tension and relief."
-
Value4
"Players feel the game offers good value for its low price and short length."
-
Violence-4
"No combat or destruction; focus on routine tasks and atmosphere."
-
Survival2
"Some threat avoidance and tension, but no traditional survival mechanics."
Last update: 29/04/2026