Outward Definitive Edition similar games & best alternatives

Outward Definitive Edition

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One • 2022

Should you play it?

No remarkable journey is achieved without great effort. In Outward, the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Explore the vast world of Aurai solo or in Co-op. The Definitive Edition features both DLCs and quality of life improvements.

What works
  • Challenging and rewarding combat
  • Deep survival and crafting systems
  • Immersive open world exploration
  • Unique magic and skill customization
  • Excellent co-op multiplayer experience
Things to keep in mind
  • Steep learning curve and initial difficulty
  • Lack of fast travel causes tedious travel
  • Some clunky controls and janky animations
  • Minimal story and voice acting
  • Long travel times without mounts

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fear & Hunger 2: Termina

  • POPGOES Arcade

  • Catacomb Kids

  • Zorbus

  • Subterrain: Mines of Titan

  • Hellpoint: The Thespian Feast

  • TowerClimb

  • Caveblazers

  • DarkMaus

Hidden Gems

Less popular games with surprisingly high similarity

  • POPGOES Arcade

  • Catacomb Kids

  • Zorbus

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Hell is Us

  • Progression

    Nevergrind Online

  • Strategy

    Magic Research

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Outward Definitive Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, choose how to approach combat and quests, and play at their own pace without heavy hand-holding."

    Capsule for Crimson Desert Crimson Desert

    "Players have high freedom to explore, choose builds, and decide how to approach combat and survival; no quest markers or hand-holding."

  • Competence

    Game with the same Competence vibe

    4

    "Players learn enemy behaviors and mechanics to survive, requiring skill and adaptation."

    Capsule for Dreadhalls Dreadhalls

    "Combat and survival mechanics are challenging and skill-based; players improve by learning enemy patterns and managing resources."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal survival and exploration rather than competing against others; multiplayer is cooperative."

    Capsule for The Forest The Forest

    "Focus is on personal progression and survival rather than competing against others; multiplayer is cooperative."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players invest many hours, with progression systems and challenging gameplay encouraging repeated play and long sessions."

    Capsule for The Red Solstice The Red Solstice

    "Players invest many hours exploring, mastering mechanics, and replaying with different builds; game encourages long sessions."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer is highly praised; teamwork in resource gathering, building, and survival is a core experience."

    Capsule for Raft Raft

    "Co-op multiplayer is highly praised; players work together to survive and progress."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize builds, craft weapons, and experiment with skill trees and combat styles."

    Capsule for Legendary Tales Legendary Tales

    "Players customize builds, mix skills, craft items, and experiment with different combat and survival strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared survival and cooperation rather than exerting power or superiority over others."

    Capsule for ASKA ASKA

    "Interactions emphasize mutual survival and cooperation rather than exerting power or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world and exploration provide strong escape from reality."

    Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

    "Immersive survival and exploration mechanics provide a strong escape from real life through challenging fantasy adventure."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no pressure or obligation noted."

    Capsule for Deconstruction Simulator: Prologue Deconstruction Simulator: Prologue

    "Players engage voluntarily out of interest and enjoyment; no pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different strategies, setups, and development paths, with players learning from trial and error."

    Capsule for Motorsport Manager Motorsport Manager

    "Game rewards trying new builds, tactics, and exploration; players learn through trial and error."

  • Exploration

    Game with the same Exploration vibe

    5

    "Exploration is a core feature with no maps or markers, encouraging discovery of secrets, lore, and environmental storytelling."

    Capsule for Hell is Us Hell is Us

    "Exploration is central; players discover new areas, secrets, and must navigate without map markers."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization options allow self-expression through appearance and gear."

    Capsule for Office Battle Office Battle

    "Character customization through gear and skill choices allows self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with magic, mythical creatures, and imaginative environments."

    Capsule for Archvale Archvale

    "Set in a fantasy world with magic, mythical creatures, and survival elements beyond realistic experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer co-op foster social connection and shared experiences."

    Capsule for Sunkenland Sunkenland

    "Community and multiplayer co-op foster social connection and shared experiences."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, knowledge, and mastery over complex systems."

    Capsule for Aground Aground

    "Players develop skills, knowledge, and mastery over complex systems through learning and practice."

  • Health

    Game with the same Health vibe

    -3

    "Standard sedentary gameplay with no physical activity; survival mechanics focus on in-game health management."

    Capsule for IfSunSets IfSunSets

    "Gameplay is sedentary with no physical activity; survival mechanics encourage in-game health management but not physical exercise."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus due to lethal combat and survival mechanics."

    Capsule for Project Silverfish Project Silverfish

    "Requires constant attention and focus due to survival demands and challenging combat."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level cooperative play rather than close emotional bonds."

    Capsule for Farming Simulator 17 Farming Simulator 17

    "Social interactions are mostly surface-level cooperative play rather than close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly collaborate equally; no strong leadership or authority roles described."

    Capsule for Feel The Snow Feel The Snow

    "Players mostly collaborate equally; no strong emphasis on leadership or authority roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on leveling, gear acquisition, talent unlocking, and character power growth."

    Capsule for Nevergrind Online Nevergrind Online

    "Strong focus on acquiring gear, skills, and upgrades to improve character and survive."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Game is challenging and tense, requiring careful planning and attention; not designed for relaxation."

    Capsule for Exiled Kingdoms Exiled Kingdoms

    "Game is tense and punishing, requiring careful planning and focus; not designed for relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals, sound design, and music are praised for immersive and enjoyable sensory experience."

    Capsule for Voidtrain Voidtrain

    "Visual and auditory elements are praised; immersive world and music enhance sensory experience."

  • Status

    Game with the same Status vibe

    -3

    "Achievements and recognition are mostly personal; social status or popularity is not a focus."

    Capsule for Crea Crea

    "Achievements and progression are personal; social recognition or popularity is not a focus."

  • Story

    Game with the same Story vibe

    2

    "Narrative is minimal but atmospheric, with environmental storytelling and lore."

    Capsule for DUSK DUSK

    "Narrative exists but is minimal and not heavily emphasized; environmental storytelling is stronger."

  • Strategy

    Game with the same Strategy vibe

    5

    "High emphasis on strategic planning, resource management, and tactical combat."

    Capsule for Magic Research Magic Research

    "High emphasis on strategic planning, resource management, and tactical combat."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and risk create suspense and excitement during survival and combat."

    Capsule for NEO Scavenger NEO Scavenger

    "Combat and survival create suspense and tension; risk of death adds thrill."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for time invested due to depth, replayability, and unique gameplay."

    Capsule for HighFleet HighFleet

    "Players report high value for time invested due to depth, replayability, and unique experience."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting enemies, but also includes strategic and tactical elements beyond destruction."

    Capsule for Arco Arco

    "Combat involves fighting and defeating enemies, but also includes survival and crafting elements."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around managing threats, resources, and staying alive in a hostile environment."

    Capsule for Surviving the Aftermath Surviving the Aftermath

    "Core gameplay revolves around managing threats, resources, and staying alive in a hostile world."

Last update: 01/06/2026