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Smalland: Survive the Wilds

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Experience a big adventure on a tiny scale! Enjoy multiplayer survival in a vast, hazardous world. Preparation is key when you're this small & at the bottom of the food chain. Craft weapons & armour, tame & ride creatures, build encampments & explore a strange new land.

Global score

82/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Beautiful graphics and immersive world
  • Engaging survival and combat mechanics
  • Robust building and customization system
  • Cooperative multiplayer with base sharing
  • Active developer support and updates

Cons

  • Some bugs and technical issues in early access
  • Combat can feel floaty or clunky at times
  • Lack of swimming and some traversal frustrations
  • Story is minimal and quests can be vague
  • Limited pet taming and mount features currently

Motivations

  • Autonomy
    4

    "Players have freedom to explore, build bases anywhere, choose playstyle, and manage their own progression without heavy hand-holding."

  • Competence
    3

    "Combat requires skillful dodging and weapon choice; crafting and building have some complexity; progression and survival mechanics provide challenge."

  • Competition
    -3

    "Focus is on solo or cooperative play with friends; no evidence of ranked modes or leaderboards; emphasis on personal and group goals."

  • Continuation
    4

    "Many players report long play sessions, habitual play, and strong attachment to building and exploration."

  • Cooperation
    4

    "Multiplayer co-op is supported and encouraged; players can share bases and resources; teamwork helps in combat and exploration."

  • Creativity
    4

    "Robust building system with advanced placement and customization; decorating bases and creating unique structures is a key feature."

  • Domination
    -4

    "Interactions emphasize mutual respect and cooperation; no reports of trash talk or power imposition; shared base building and play."

  • Escapism
    4

    "Players use the game as immersive escape into a tiny fantasy world with exploration, survival, and adventure."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players explore new areas, try different combat tactics, experiment with building and taming; some routines but also novelty."

  • Exploration
    5

    "Strong emphasis on discovering new biomes, secrets, and areas; players encouraged to venture into unknown territory."

  • Expression
    3

    "Character customization options and base decoration allow for self-expression, though some limitations noted."

  • Fantasy
    4

    "Set in a fantasy world of tiny fae-like creatures with mythical elements and imaginative environments."

  • Fellowship
    3

    "Community and multiplayer cooperation are important; players share experiences and collaborate but solo play is also viable."

  • Growth
    3

    "Players develop skills in combat, crafting, and exploration; progression through gear and abilities supports learning."

  • Health
    -5

    "No physical activity or rehab elements; sedentary gameplay typical of survival crafting games."

  • Idle
    -3

    "Requires sustained attention and focus; combat and exploration demand active engagement."

  • Intimacy
    2

    "Some social interaction and cooperation in multiplayer; no strong evidence of close emotional relationships."

  • Leadership
    1

    "Some players lead groups or manage bases in co-op; mostly collaborative play with shared decision-making."

  • Progression
    4

    "Clear progression through crafting, gear upgrades, taming creatures, and unlocking new areas."

  • Relaxation
    2

    "Some players find the game relaxing and immersive; others note challenging combat and survival tension."

  • Sensation
    3

    "Enjoyable visual and auditory experience with beautiful environments and atmospheric effects."

  • Status
    -4

    "Little emphasis on social recognition or popularity; focus on personal and cooperative achievements."

  • Story
    1

    "Basic narrative with quests and lore; story is minimal and not the main focus but present."

  • Strategy
    3

    "Combat and survival require tactical thinking, resource management, and planning."

  • Thrill
    3

    "Combat and survival elements provide suspense and excitement; danger from enemies and environment."

  • Value
    4

    "Players report good value for money with many hours of gameplay and ongoing updates."

  • Violence
    2

    "Combat against insects and creatures is a core mechanic; some destruction but also building and taming."

  • Survival
    4

    "Strong survival mechanics including resource management, avoiding threats, and strategic defense."

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    Last update: 06/03/2026