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No Rest for the Wicked

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set to reinvent the genre.

Global score

80/100

Genres

Action, Adventure, Role-playing (RPG), Early Access

Pros

  • Beautiful art style and world design
  • Challenging and rewarding combat
  • Engaging story and atmosphere
  • Deep exploration and level design
  • Active developer support and updates

Cons

  • Performance issues on some hardware
  • Steep learning curve and difficulty spikes
  • Tedious resource gathering and durability system
  • Limited build respec and inventory management
  • Camera angle and platforming frustrations

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose builds, and experiment with combat styles, though some systems like timers and durability impose constraints."

  • Competence
    4

    "Combat is challenging and skill-based with rewarding mastery; players report a steep learning curve and satisfaction from overcoming difficult bosses."

  • Competition
    -3

    "Focus is primarily on personal progression and exploration; no strong evidence of competitive modes or leaderboards."

  • Continuation
    4

    "Players report long play sessions, high engagement, and habitual return to the game despite some grind and difficulty."

  • Cooperation
    2

    "Co-op is planned and anticipated, but currently the game is mostly single-player focused with some community interaction."

  • Creativity
    3

    "Players can customize builds, enchant gear, and upgrade town structures, allowing creative expression within gameplay systems."

  • Domination
    -4

    "Interactions emphasize balanced challenge and personal skill rather than exerting power over others; no evidence of trash talk or dominance."

  • Escapism
    5

    "The dark fantasy world, immersive story, and atmospheric design provide strong real-life escape and immersion."

  • Expectation
    -4

    "Players engage voluntarily out of interest and passion; no evidence of obligation or external pressure to play."

  • Experimenting
    4

    "Players enjoy trying different builds, weapons, and strategies; the game encourages exploration of mechanics and playstyles."

  • Exploration
    5

    "Highly praised level design with secrets, verticality, and interconnected areas encourages discovery and curiosity-driven play."

  • Expression
    3

    "Customization of gear, skills, and town building allows for player self-expression, though some limitations exist."

  • Fantasy
    5

    "Strong dark fantasy setting with imaginative fiction, lore, and mythical elements."

  • Fellowship
    1

    "Some community engagement and anticipation for co-op, but mostly solo play and individual experience."

  • Growth
    4

    "Players report learning combat mechanics, improving skills, and developing strategies; progression systems support growth."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some players mention frustration with stamina and resource management."

  • Idle
    -4

    "Requires focused attention and continuous engagement; combat and exploration demand active play."

  • Intimacy
    -3

    "Limited social interaction currently; mostly surface-level connections through community and planned co-op."

  • Leadership
    Insufficient data
  • Progression
    4

    "Strong emphasis on accumulating gear, upgrades, and town development; players motivated by meaningful progression."

  • Relaxation
    2

    "Some players find flow and catharsis in combat and exploration, though difficulty and tension are also present."

  • Sensation
    4

    "Visuals, sound design, and combat feedback provide strong sensory stimulation and emotional engagement."

  • Status
    -3

    "No evidence of social recognition or leaderboards; focus is on personal achievement rather than social status."

  • Story
    4

    "Narrative immersion praised with engaging story, characters, and cutscenes enhancing player involvement."

  • Strategy
    4

    "Combat and resource management require planning, timing, and tactical thinking; players develop strategies to succeed."

  • Thrill
    3

    "Combat difficulty and boss fights create suspense and excitement; risk and reward elements present."

  • Value
    4

    "Players feel the game offers good return for time and money, especially given ongoing updates and content."

  • Violence
    4

    "Combat involves melee and ranged attacks, defeating enemies, and boss fights with impactful violence."

  • Survival
    3

    "Resource management, durability, and stamina systems create survival challenges; players must avoid failure."

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