Entropy Survivors similar games & best alternatives

Entropy Survivors

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

Should you play it?

Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!

What works
  • Creative and unique abilities and power-ups
  • Strong multiplayer co-op experience
  • Deep customization and progression systems
  • Challenging and engaging combat
  • Good value for price with extensive content
Things to keep in mind
  • Visual clutter can cause difficulty in tracking action
  • Some balance issues with certain weapons
  • Lack of reroll system frustrates some players
  • Co-op camera and tethering mechanics criticized
  • Performance issues on some hardware

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Temtem: Swarm

  • Gatekeeper

  • NeuroVoider

  • 20XX

  • Noobs Are Coming

  • Heroes of Hammerwatch II

  • Zombie Party

  • Apocalypse Party

  • SpiderHeck

Hidden Gems

Less popular games with surprisingly high similarity

  • CounterAttack: Uprising

  • Antonball Deluxe

  • I Am The Hero

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Shape of Dreams: Prologue

  • Experimenting

    CounterAttack: Uprising

  • Fantasy

    MDK

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Entropy Survivors: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize mech builds, choose upgrades, and make strategic decisions in events, enabling control over playstyle."

    Capsule for UNDERDOGS UNDERDOGS

    "Players can customize builds, choose classes, weapons, and perks with significant freedom, and control both frog and mech attacks actively."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill-based combat with challenging enemies and bosses, requiring tactical thinking and aiming skills."

    Capsule for Planet R-12 Planet R-12

    "The game offers challenging combat with skill-based aiming and ability management, though some players find early progression slow."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer and some competitive elements, but focus is more on personal challenge and progression rather than ranked competition."

    Capsule for Battle Talent Battle Talent

    "Includes global ranking system and multiplayer co-op with some competitive elements, but focus is more on cooperative and personal progression."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay loops and habitual play with repeated runs and meta progression."

    Capsule for KIBORG KIBORG

    "Many players report long playtimes and addictive progression loops, with meta upgrades encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Co-op multiplayer is supported and praised, with mechanics encouraging teamwork and shared decision-making."

    Capsule for Divinity: Original Sin (Classic) Divinity: Original Sin (Classic)

    "Strong multiplayer co-op support praised as one of the best in the genre, with teamwork and shared perks enhancing experience."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative build system with ability swapping, essence customization, and multiple synergistic options."

    Capsule for Shape of Dreams: Prologue Shape of Dreams: Prologue

    "Highly creative with unique abilities, quirky power-ups, and extensive customization options for builds and visuals."

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer emphasizes shared fun and cooperation rather than dominance; no reports of toxic or dominating behavior."

    Capsule for Serious Sam II Serious Sam II

    "Multiplayer emphasizes shared play and cooperation rather than dominance; no reports of toxic or power-imposing behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, chaotic distraction with humorous and absurd elements providing stress relief."

    Capsule for Ultra Fight Da ! Kyanta 2 Ultra Fight Da ! Kyanta 2

    "Players use the game as a fun, chaotic distraction with humorous and absurd elements providing stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    Capsule for Blade and Sorcery Blade and Sorcery

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Encourages trying new builds and weapon combinations with a vast upgrade system and multiple gameplay styles."

    Capsule for CounterAttack: Uprising CounterAttack: Uprising

    "Encourages trying new builds, experimenting with weapon and ability combinations, and adjusting upgrade probabilities."

  • Exploration

    Game with the same Exploration vibe

    2

    "The game features multiple worlds with unique environments and hidden stars to discover, encouraging some exploration within levels."

    Capsule for NightSky NightSky

    "Multiple worlds and levels with unique enemies and objectives encourage some exploration, though mostly structured."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of characters, skins, and game settings allows for player self-expression."

    Capsule for Redmatch 2 Redmatch 2

    "Customization of characters, skins, and visual effects allows for player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly imaginative sci-fi setting with surreal art, bizarre enemies, and humorous story elements."

    Capsule for MDK MDK

    "Strongly imaginative fiction with frogs piloting mechs, absurd power-ups, and surreal sci-fi settings."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and multiplayer co-op foster a sense of group identity and shared achievements."

    Capsule for Ravenswatch Ravenswatch

    "Community and social interaction through multiplayer co-op and shared achievements foster group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock characters, and progress through meta upgrades, supporting learning and personal development."

    Capsule for HoloCure - Save the Fans! HoloCure - Save the Fans!

    "Players develop skills, learn builds, and progress through meta upgrades and unlocks, supporting personal development."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity or health-related features; some reports of eye strain from visual effects."

    Capsule for In Silence In Silence

    "Typical sedentary gameplay with no physical activity; some reports of eye strain from visual clutter."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active focus and continuous engagement during combat and progression."

    Capsule for Closers Closers

    "Requires active focus and continuous engagement due to hectic combat and ability management."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social interaction and cooperative play, but limited evidence of close emotional relationships."

    Capsule for Gedonia 2 Gedonia 2

    "Some social interaction and cooperative play, but limited evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Multiplayer roles are cooperative and shared; no strong leadership or authority dynamics reported."

    Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

    "Multiplayer is cooperative with shared roles; no strong leadership or authority dynamics reported."

  • Progression

    Game with the same Progression vibe

    5

    "Strong meta progression system with unlocks, upgrades, and achievements driving advancement."

    Capsule for Spellbook Demonslayers Spellbook Demonslayers

    "Extensive meta progression systems with multiple currencies, unlocks, and upgrades drive player advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and enjoyment, but difficulty spikes and grind can cause tension."

    Capsule for Castlevania Advance Collection Castlevania Advance Collection

    "Some players find flow and fun in gameplay, but hectic visuals and difficulty spikes can cause tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, lively animations, and engaging sound design provide strong sensory stimulation."

    Capsule for Bopl Battle Bopl Battle

    "Bright visuals, satisfying sound design, and frenetic action provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and multiplayer provide some social recognition."

    Capsule for Overload Overload

    "Global leaderboards and multiplayer achievements offer some social recognition."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative focus; gameplay centers on mechanics and progression rather than story immersion."

    Capsule for Overlooting Overlooting

    "Minimal narrative focus; gameplay centers on mechanics and progression rather than story immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning builds, managing synergies, and tactical positioning during combat."

    Capsule for Spellbook Demonslayers Spellbook Demonslayers

    "Requires strategic build crafting, ability management, and tactical positioning in combat."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and challenging enemies create suspense and excitement."

    Capsule for Dread Templar Dread Templar

    "Fast-paced, chaotic combat and challenging enemies create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Many players praise the game as a great value for its price with substantial content, quality, and replayability."

    Capsule for LunarLux LunarLux

    "Many players praise the game as a great value for its price, with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies and bosses; violence is cartoonish and stylized."

    Capsule for Rotwood Rotwood

    "Combat-focused with destruction of enemies and use of weapons; violence is cartoonish and stylized."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death, managing resources, and surviving waves of enemies."

    Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

    "Core gameplay involves avoiding death, managing resources, and overcoming waves of enemies."

Last update: 01/06/2026