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Last Epoch

PlayStation 5, Mac, PC (Microsoft Windows), Linux • 2024

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Quick resume

Uncover the Past, Reforge the Future. Ascend into one of 15 mastery classes and explore dangerous dungeons, hunt epic loot, craft legendary weapons, and wield the power of over a hundred transformative skill trees. Last Epoch is being developed by a team of passionate Action RPG enthusiasts.

Global score

77/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Deep and flexible class and skill system
  • Transparent and rewarding crafting
  • Satisfying combat with strong build diversity
  • Varied endgame that respects player agency
  • Active devs, healthy updates, no pay-to-win

Cons

  • Some bugs and server issues
  • Visuals less polished than aaa titles
  • Story is serviceable but not epic
  • Endgame can become repetitive or meta-dependent
  • Controller support needs improvement

Motivations

  • Autonomy
    4

    "Players have extensive freedom to customize builds, respec skills cheaply, and choose different mastery classes and playstyles."

  • Competence
    4

    "The game offers meaningful skill challenges, build experimentation, and progression feedback, with a satisfying crafting system and endgame difficulty scaling."

  • Competition
    2

    "Includes leaderboards and arena modes for competitive play, but many players also enjoy solo and casual progression without pressure."

  • Continuation
    4

    "Many players report long playtimes, habitual engagement, and strong motivation to keep playing due to build variety and endgame content."

  • Cooperation
    3

    "Supports multiplayer co-op with guild/faction systems and group content, though solo play is also common and well supported."

  • Creativity
    5

    "Highly creative build system with unique skill trees per skill, extensive crafting options, and player-driven gear customization."

  • Domination
    -2

    "While competitive modes exist, the community and gameplay emphasize experimentation and cooperation over dominance or trash talk."

  • Escapism
    4

    "Players use the game as a stress relief and immersive fantasy experience, with time-travel narrative and engaging combat."

  • Expectation
    -4

    "Players engage out of intrinsic interest and enjoyment, with no pay-to-win or forced obligations."

  • Experimenting
    5

    "The game encourages trying new builds, respecializing skills, and exploring different gear and playstyles freely."

  • Exploration
    3

    "Players explore varied timelines and environments with some procedural elements, though campaign maps are somewhat fixed."

  • Expression
    2

    "Customization mainly focuses on builds and gear; character appearance customization is limited."

  • Fantasy
    5

    "Strong fantasy setting with time travel, magic, and mythical creatures, providing imaginative fiction."

  • Fellowship
    3

    "Community and guild systems foster social connection, though solo play remains popular."

  • Growth
    4

    "Players experience learning and personal development through build crafting, skill mastery, and strategic progression."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention and continuous engagement, especially in combat and build management."

  • Intimacy
    -3

    "Social interactions are mostly surface-level group play and cooperation rather than close personal relationships."

  • Leadership
    1

    "Some players lead guilds or groups, but the game supports balanced and cooperative multiplayer roles."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and character power through crafting and endgame activities."

  • Relaxation
    3

    "Gameplay balances challenge and flow, providing satisfying tension release without excessive stress."

  • Sensation
    3

    "Visual and auditory effects are enjoyable and clear, with impactful combat feedback."

  • Status
    2

    "Leaderboards and guild recognition provide some social status, but many players focus on personal goals."

  • Story
    2

    "Narrative is present with time-travel elements and lore, but story is serviceable rather than deeply immersive."

  • Strategy
    4

    "Requires strategic planning in skill trees, build synergy, and endgame map modifiers."

  • Thrill
    3

    "Combat and endgame scaling provide suspense and excitement, though not extreme risk."

  • Value
    5

    "One-time purchase with no pay-to-win, providing excellent value for time and money."

  • Violence
    4

    "Combat involves defeating monsters and bosses with impactful visual effects and destruction."

  • Survival
    3

    "Players manage threats and resource challenges especially in endgame content and boss fights."

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    Last update: 06/03/2026