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Feign

PC (Microsoft Windows) • 2025

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Quick resume

Feign is a role-playing game with a maximum of 12 players that takes place in a small town where innocents, imposters, and neutrals live together. You use your role at night and send a person from the village in the morning. 🤪

Global score

92/100

Genres

Casual, Indie, Role-playing (RPG), Strategy

Pros

  • Engaging social deduction gameplay with unique roles
  • Fun and chaotic experience especially with friends
  • Affordable price and low system requirements
  • Good cross-platform support including linux and steam deck
  • Active and positive community in some regions

Cons

  • Very limited english-speaking player base and lobbies
  • Frequent language barriers and regional segregation
  • No built-in voice chat, reliance on external apps
  • Lack of progression system and persistent rewards
  • Occasional toxic or immature player behavior in public lobbies

Motivations

  • Autonomy
    4

    "Players have freedom to choose roles and make strategic decisions during discussions and voting phases."

  • Competence
    3

    "Game requires skill in deception, deduction, and social manipulation, though roles are simpler than similar games."

  • Competition
    4

    "Players compete to survive and achieve unique role objectives, often involving outwitting others."

  • Continuation
    2

    "Players enjoy repeated sessions especially with friends, but limited player base and language barriers reduce habitual play."

  • Cooperation
    3

    "Cooperation is essential among innocents to identify traitors, though betrayal and deception are core mechanics."

  • Creativity
    2

    "Some creativity in role strategies and social manipulation, but limited customization beyond role selection."

  • Domination
    2

    "Players seek to dominate by deceiving or eliminating others, though interactions are balanced by social deduction."

  • Escapism
    3

    "Players use the game as a social and mental escape, enjoying bluffing and paranoia away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, not out of obligation or pressure."

  • Experimenting
    3

    "Varied roles and unpredictable social dynamics encourage trying new strategies and approaches."

  • Exploration
    -2

    "Game is set in a fixed village environment with no physical exploration, focus is on social and role dynamics."

  • Expression
    2

    "Some avatar and costume customization available, allowing modest self-expression."

  • Fantasy
    3

    "Game involves fictional roles and scenarios with imaginative social deception themes."

  • Fellowship
    4

    "Strong emphasis on community and social interaction, especially playing with friends or known groups."

  • Growth
    2

    "Players develop social and strategic skills, such as lying, deduction, and communication."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during rounds and discussions, not suitable for passive or background play."

  • Intimacy
    3

    "Players form close social bonds and emotional engagement through trust and betrayal dynamics."

  • Leadership
    1

    "Some players may take informal leadership in guiding discussions or influencing votes, but no formal roles."

  • Progression
    -2

    "No persistent item or upgrade progression; gameplay resets each round with new roles."

  • Relaxation
    -2

    "Game creates tension and paranoia rather than relaxation or flow states."

  • Sensation
    1

    "Visuals and audio are simple and functional, providing moderate sensory stimulation."

  • Status
    -3

    "Little emphasis on social status or recognition; focus is on gameplay and social interaction."

  • Story
    -4

    "No overarching narrative; gameplay is context-free social deduction rounds."

  • Strategy
    4

    "High strategic depth in social manipulation, role abilities, and voting tactics."

  • Thrill
    4

    "Strong suspense and tension from deception, accusations, and uncertain outcomes."

  • Value
    3

    "Affordable price and enjoyable gameplay especially with friends, though limited player base affects value."

  • Violence
    3

    "Gameplay involves elimination and 'killing' roles, fitting the social deduction combat metaphor."

  • Survival
    4

    "Core gameplay revolves around avoiding elimination and surviving rounds through social strategy."

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    Last update: 06/03/2026