Among Us similar games & best alternatives

Among Us

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2018

Should you play it?

An online and local party game of teamwork and betrayal for 4-15 players...in space!

What works
  • Fun social deduction gameplay
  • Great with friends and community
  • Cross-platform and accessible
  • Frequent updates and mods
  • Simple controls and customization
Things to keep in mind
  • Toxic or uncooperative public lobbies
  • Lack of voice chat in-game
  • Repetitive tasks for crewmates
  • Dependence on group quality
  • Limited narrative or story

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Goose Goose Duck

  • Among Us 3D

  • Perfect Heist 2

  • Agrou

  • West Hunt

  • Tanks: The Crusades

  • LOCKDOWN Protocol

  • Element TD 2 - Tower Defense

  • Terrorhedron Tower Defense

Hidden Gems

Less popular games with surprisingly high similarity

  • Airmen

  • Toaster Arena

  • Deep Space Battle Simulator

If you liked…

Recommendations by what you enjoyed most

  • Fellowship

    Golf Gang

  • Autonomy

    Deducto

  • Cooperation

    Airmen

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Among Us: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose roles (impostor, security, co-worker), use various strategies, and engage in social deception."

    Capsule for Deducto Deducto

    "Players have freedom to choose roles (impostor or crewmate), customize characters, and decide their own strategies and social interactions."

  • Competence

    Game with the same Competence vibe

    3

    "Game requires skill in deception, deduction, and social manipulation, though roles are simpler than similar games."

    Capsule for Feign Feign

    "Game requires social deduction skills, strategic lying, and task completion; skill ceiling varies with player group."

  • Competition

    Game with the same Competition vibe

    2

    "Competitive elements exist in social deduction and winning rounds, but focus is often on fun and cooperation rather than rankings."

    Capsule for Goose Goose Duck Goose Goose Duck

    "Some competitive elements in trying to outsmart others and win rounds, but focus is more on social interaction than rankings."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report habitual play sessions and returning frequently, though some mention repetitiveness over time."

    Capsule for Elven Assassin Elven Assassin

    "Players often return for repeated sessions, especially with friends, though some mention playing sporadically."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on teamwork in crewed ships, with roles like pilot, gunner, and engineer requiring coordination."

    Capsule for Airmen Airmen

    "Strong emphasis on teamwork among crewmates to complete tasks and identify impostors; social collaboration is core."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively use deception, role abilities, and social manipulation; limited character customization noted."

    Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

    "Customization of characters and use of mods add creative expression; also creative social deception strategies."

  • Domination

    Game with the same Domination vibe

    -2

    "Community described as friendly with little trolling; interactions emphasize cooperation over dominance."

    Capsule for Warhammer 40,000: Inquisitor - Martyr Warhammer 40,000: Inquisitor - Martyr

    "Interactions tend to be balanced social play rather than exerting authority; some trolling occurs but not dominant."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction, stress relief, and social outlet."

    Capsule for LoveBeat LoveBeat

    "Many players use the game as a fun distraction and social outlet, especially during stressful times like lockdown."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    Capsule for The Jackbox Party Pack 11 The Jackbox Party Pack 11

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple game modes and strategies encourage players to try new deduction approaches and gameplay variations."

    Capsule for Clue/Cluedo Clue/Cluedo

    "Players try new roles, maps, and mods; social deduction encourages trying different strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration in discovering new maps and community levels, though core gameplay is on known stages."

    Capsule for Ultimate Chicken Horse Ultimate Chicken Horse

    "Some exploration of new maps and roles, but core gameplay remains familiar and repeated."

  • Expression

    Game with the same Expression vibe

    4

    "Extensive character customization with skins, hats, and pets allows for personal expression."

    Capsule for Goose Goose Duck Goose Goose Duck

    "Wide range of character customization options (hats, skins, pets) allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features imaginative, surreal mechanics and settings, though grounded in a sci-fi narrative."

    Capsule for Viewfinder Viewfinder

    "Game has a light sci-fi setting with imaginative roles and scenarios, though not deeply immersive fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social play focus; many reviews emphasize bonding with friends and shared experiences."

    Capsule for Golf Gang Golf Gang

    "Strong community and social bonding; many reviews emphasize playing with friends and forming connections."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn game mechanics and social interaction skills, though progression is slow and sometimes repetitive."

    Capsule for Sky: Children of the Light Sky: Children of the Light

    "Players develop social and strategic skills, though some find gameplay repetitive after time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; purely sedentary gameplay."

    Capsule for REMATCH REMATCH

    "No physical activity involved; purely sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and participation during rounds; not designed for background or idle play."

    Capsule for The Jackbox Survey Scramble The Jackbox Survey Scramble

    "Requires active attention and social interaction during rounds; not typically played as background or idle."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Close social interactions occur through cooperative play with friends and family, fostering emotional connection."

    Capsule for Containment Initiative Containment Initiative

    "Social interactions foster friendships and emotional connections, especially among friends playing together."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players take informal leadership roles in coordinating team actions, but no formal leadership mechanics."

    Capsule for Subterror Subterror

    "Some players take informal leadership in discussions and strategy, but no formal leadership roles."

  • Progression

    Game with the same Progression vibe

    2

    "Players accumulate cosmetics and level up, but core gameplay is round-based without persistent power progression."

    Capsule for First Class Trouble First Class Trouble

    "Cosmetic unlocks and some role variations provide progression, but core gameplay is round-based without persistent power growth."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fun and social but can be chaotic and tense due to deception elements."

    Capsule for Agrou Agrou

    "Game can be fun and engaging but also tense and stressful due to social deception and suspicion."

  • Sensation

    Game with the same Sensation vibe

    2

    "Simple but charming visuals and sound provide pleasant sensory stimulation."

    Capsule for OH MY GOD, LOOK AT THIS KNIGHT OH MY GOD, LOOK AT THIS KNIGHT

    "Simple visuals and sounds provide enjoyable sensory feedback; not highly stimulating but charming."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and cosmetic unlocks, but social status is not a primary focus."

    Capsule for King of Meat King of Meat

    "Some recognition through leaderboards and cosmetic items, but social status is informal and situational."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free social deduction rounds."

    Capsule for Agrou Agrou

    "No narrative or story; gameplay is context-free social deduction rounds."

  • Strategy

    Game with the same Strategy vibe

    4

    "High mental challenge involving deduction, deception, planning, and social manipulation."

    Capsule for Deceit Deceit

    "High strategic and mental challenge in deception, deduction, and social manipulation."

  • Thrill

    Game with the same Thrill vibe

    4

    "High tension and challenge create suspense and excitement during gameplay."

    Capsule for Jet Gunner Jet Gunner

    "Tension and suspense are core to gameplay, especially during meetings and impostor kills."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for entertainment value and low cost, especially given multiplayer accessibility."

    Capsule for Quiplash Quiplash

    "Highly praised for entertainment value, low cost, and cross-platform accessibility."

  • Violence

    Game with the same Violence vibe

    3

    "Includes elimination and sabotage mechanics, but violence is cartoonish and part of social deduction gameplay."

    Capsule for Goose Goose Duck Goose Goose Duck

    "Gameplay involves killing as impostor, but violence is cartoonish and part of social deduction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid being killed by the impostor doll, adding a survival element to the puzzle gameplay."

    Capsule for Doll Impostor Doll Impostor

    "Impostors try to survive without being caught; crewmates try to avoid being killed, adding survival tension."

Last update: 01/06/2026