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Among Us similar games & best alternatives

Among Us

PC (Microsoft Windows), iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

An online and local party game of teamwork and betrayal for 4-15 players...in space!

Global score

92/100

Genres

Casual, Strategy, Indie

Similar games

    Pros

    • Fun social deduction gameplay
    • Great with friends and community
    • Cross-platform and accessible
    • Frequent updates and mods
    • Simple controls and customization

    Cons

    • Toxic or uncooperative public lobbies
    • Lack of voice chat in-game
    • Repetitive tasks for crewmates
    • Dependence on group quality
    • Limited narrative or story

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose roles (impostor or crewmate), customize characters, and decide their own strategies and social interactions."

    • Competence
      3

      "Game requires social deduction skills, strategic lying, and task completion; skill ceiling varies with player group."

    • Competition
      2

      "Some competitive elements in trying to outsmart others and win rounds, but focus is more on social interaction than rankings."

    • Continuation
      3

      "Players often return for repeated sessions, especially with friends, though some mention playing sporadically."

    • Cooperation
      4

      "Strong emphasis on teamwork among crewmates to complete tasks and identify impostors; social collaboration is core."

    • Creativity
      3

      "Customization of characters and use of mods add creative expression; also creative social deception strategies."

    • Domination
      -2

      "Interactions tend to be balanced social play rather than exerting authority; some trolling occurs but not dominant."

    • Escapism
      4

      "Many players use the game as a fun distraction and social outlet, especially during stressful times like lockdown."

    • Expectation
      -4

      "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    • Experimenting
      3

      "Players try new roles, maps, and mods; social deduction encourages trying different strategies."

    • Exploration
      2

      "Some exploration of new maps and roles, but core gameplay remains familiar and repeated."

    • Expression
      4

      "Wide range of character customization options (hats, skins, pets) allow personal expression."

    • Fantasy
      3

      "Game has a light sci-fi setting with imaginative roles and scenarios, though not deeply immersive fantasy."

    • Fellowship
      5

      "Strong community and social bonding; many reviews emphasize playing with friends and forming connections."

    • Growth
      2

      "Players develop social and strategic skills, though some find gameplay repetitive after time."

    • Health
      -5

      "No physical activity involved; purely sedentary gameplay."

    • Idle
      -3

      "Requires active attention and social interaction during rounds; not typically played as background or idle."

    • Intimacy
      3

      "Social interactions foster friendships and emotional connections, especially among friends playing together."

    • Leadership
      1

      "Some players take informal leadership in discussions and strategy, but no formal leadership roles."

    • Progression
      2

      "Cosmetic unlocks and some role variations provide progression, but core gameplay is round-based without persistent power growth."

    • Relaxation
      1

      "Game can be fun and engaging but also tense and stressful due to social deception and suspicion."

    • Sensation
      2

      "Simple visuals and sounds provide enjoyable sensory feedback; not highly stimulating but charming."

    • Status
      1

      "Some recognition through leaderboards and cosmetic items, but social status is informal and situational."

    • Story
      -4

      "No narrative or story; gameplay is context-free social deduction rounds."

    • Strategy
      4

      "High strategic and mental challenge in deception, deduction, and social manipulation."

    • Thrill
      4

      "Tension and suspense are core to gameplay, especially during meetings and impostor kills."

    • Value
      4

      "Highly praised for entertainment value, low cost, and cross-platform accessibility."

    • Violence
      3

      "Gameplay involves killing as impostor, but violence is cartoonish and part of social deduction."

    • Survival
      3

      "Impostors try to survive without being caught; crewmates try to avoid being killed, adding survival tension."

    Where to buy

    Last update: 29/04/2026