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Fight The Dragon

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

A COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit - It's DIABLO meets LITTLE BIG PLANET!

Global score

79/100

Genres

Indie, Role-playing (RPG)

Pros

  • Extensive user-generated content
  • Robust and intuitive level editor
  • Cooperative multiplayer support
  • Frequent developer updates
  • Engaging loot and progression system

Cons

  • Combat can be repetitive and unbalanced
  • Some user levels are poorly designed
  • Limited character customization depth
  • Minor bugs and camera issues
  • Small multiplayer community

Motivations

  • Autonomy
    4

    "Players have high control over their actions, including character choice, equipment, and especially the ability to create and share their own levels with the Adventure Creation Kit."

  • Competence
    3

    "The game involves skillful combat and character progression, with challenges such as fighting the dragon requiring patience and skill; however, some combat mechanics are simple and repetitive."

  • Competition
    2

    "There is a leaderboard for damage done to the dragon and multiplayer modes, but competition is not the main focus; players mostly engage in personal or cooperative play."

  • Continuation
    4

    "Players report long playtimes and habitual engagement due to endless user-generated content and ongoing updates."

  • Cooperation
    4

    "Supports up to 4-player co-op both online and local; multiplayer is a significant part of the experience."

  • Creativity
    5

    "The Adventure Creation Kit is a core feature, allowing players to design, customize, and share their own adventures with complex logic and storytelling."

  • Domination
    -3

    "Interactions tend to be cooperative and balanced; no strong evidence of domination or power imposition over others."

  • Escapism
    4

    "Players use the game for stress relief and casual fun, enjoying the fantasy setting and community content."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "The game encourages trying new things through level creation, diverse user maps, and different character builds."

  • Exploration
    3

    "Players explore a wide variety of user-generated levels and campaigns, discovering new content regularly."

  • Expression
    3

    "Character customization and cosmetic mods via Steam Workshop allow for personal expression."

  • Fantasy
    4

    "The game is set in a fantasy world with RPG classes, magic, monsters, and a dragon boss."

  • Fellowship
    3

    "Community interaction through sharing and rating levels, multiplayer co-op, and active forums fosters a sense of belonging."

  • Growth
    3

    "Character leveling, skill unlocking, and loot acquisition provide ongoing learning and development."

  • Health
    -4

    "The game is a sedentary experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during combat and level creation; not designed for idle or background play."

  • Intimacy
    -2

    "Social interactions are mostly surface-level through multiplayer and community sharing; no evidence of close emotional bonds."

  • Leadership
    2

    "Some players take leadership roles in multiplayer or community content creation, but overall interactions are collaborative."

  • Progression
    4

    "Strong emphasis on leveling up, acquiring loot, and improving character stats and equipment."

  • Relaxation
    3

    "Players find the game relaxing and enjoyable, though some report occasional frustration with difficulty spikes and bugs."

  • Sensation
    2

    "Visuals and sound are simple but pleasant; combat provides moderate sensory stimulation."

  • Status
    1

    "Leaderboards and community recognition exist but are not a primary motivation."

  • Story
    1

    "No overarching narrative; levels have self-contained stories created by users."

  • Strategy
    2

    "Combat and level creation require some planning and problem solving, but gameplay is generally straightforward."

  • Thrill
    2

    "Combat and boss fights provide moments of tension and excitement, though overall challenge is moderate."

  • Value
    4

    "Players feel they receive good value for money due to extensive content, frequent updates, and replayability."

  • Violence
    3

    "Combat involves fighting and destroying monsters, typical of hack and slash games."

  • Survival
    2

    "Players must avoid death and manage resources to progress, though the game is not primarily about survival."

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    Last update: 06/03/2026