Forge Quest similar games & best alternatives

Forge Quest

PC (Microsoft Windows), Linux, Mac • 2015

Should you play it?

Forge Quest is a dungeon crawling rpg set in a voxel world. Explore the land full of chickens on a light hearted quest to become a hero. Delve deep into the randomly generated dungeons to battle monsters, find treasure and craft your equipment. Invite your friends to join your world and help you in your adventure.

What works
  • Fun and addictive gameplay
  • Strong multiplayer co-op support
  • Frequent developer updates and community engagement
  • Flexible skill and class system
  • Randomly generated dungeons and replayability
Things to keep in mind
  • Bugs and occasional crashes
  • Some ui and inventory management issues
  • Short story and limited narrative depth
  • Camera and control limitations
  • Some difficulty balancing issues

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Rum & Gun

  • Warhammer 40,000: Inquisitor - Prophecy

  • Planet Centauri

  • Crea

  • SWORN

  • Windward Horizon

  • Songbringer

  • Mana Spark

  • Westerado: Double Barreled

Hidden Gems

Less popular games with surprisingly high similarity

  • Rum & Gun

  • Windward Horizon

  • Songbringer

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Forge Quest: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Cooperation. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."

    Capsule for Borderlands 3 Borderlands 3

    "Players have freedom to customize characters, choose skills from multiple trees without class restrictions, and hybridize builds; also can regenerate worlds and choose paths."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill challenges with dodging, build optimization, and boss fights requiring strategy."

    Capsule for Rogue: Genesia Rogue: Genesia

    "Game offers skill challenges with boss fights and strategic combat, but some players find early levels easy and some bugs reduce challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on cooperative multiplayer and personal progression rather than competitive ranked modes or leaderboards."

    Capsule for Citywars Tower Defense Citywars Tower Defense

    "Focus is on cooperative multiplayer and personal progression rather than competitive ranked modes or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay with long sessions, replayability through multiple modes and challenges, and desire to keep playing despite some frustrating parts."

    Capsule for Ghost 1.0 Ghost 1.0

    "Many players report addictive gameplay, long play sessions, replayability with new difficulties and randomized worlds."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on multiplayer co-op play, with many reviews highlighting fun moments playing with friends and family."

    Capsule for Totally Reliable Delivery Service Totally Reliable Delivery Service

    "Strong emphasis on multiplayer co-op; many reviews highlight playing with friends as the best experience."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize characters’ skills, builds, and equipment; some visual customization; limited modding currently but potential for more."

    Capsule for The Iron Oath The Iron Oath

    "Players can customize characters, socket and upgrade gear, and modify skills; voxel art allows some model customization."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared play and cooperation; no evidence of exerting control or superiority over others."

    Capsule for Kingdom Two Crowns Kingdom Two Crowns

    "Interactions emphasize shared play and cooperation; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and immersion in a fantasy world with humorous and lighthearted content."

    Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

    "Players use the game for fun, stress relief, and immersion in a humorous fantasy world distinct from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

    Capsule for Avowed Avowed

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with numerous skill combinations, builds, and playstyles; the game encourages trying new approaches."

    Capsule for Toram Online Toram Online

    "Players experiment with hybrid skill builds, item upgrades, and world regeneration; game encourages trying new strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Randomly generated dungeons and multiple maps encourage discovery and exploration."

    Capsule for Phantom Brave PC Phantom Brave PC

    "Randomly generated dungeons and worlds encourage discovery, though some maps have fixed progression."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization includes appearance changes and equipment; some cosmetic personalization."

    Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

    "Character customization includes appearance options and cosmetic pet companions; some desire for more visual gear representation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with D&D-inspired lore, magic, mythical creatures, and imaginative dungeon crawling."

    Capsule for Zorbus Zorbus

    "Strong fantasy theme with dungeon crawling, magic, mythical creatures, and humorous story elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and multiplayer cooperation are important; players enjoy shared experiences and social interaction."

    Capsule for PERISH PERISH

    "Community and multiplayer cooperation are important; players enjoy social play and shared experiences."

  • Growth

    Game with the same Growth vibe

    4

    "Skill trees, character progression, and learning combat mechanics support player growth."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Players develop skills, learn combat mechanics, and improve gear; leveling and skill trees support personal growth."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires continuous attention and focus; combat and exploration demand active engagement."

    Capsule for CULTIC CULTIC

    "Requires active engagement and focus; combat and exploration demand continuous attention."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to gameplay cooperation; no evidence of close emotional relationships."

    Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

    "Social interactions are mostly cooperative and gameplay-focused; no evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players cooperate as equals; no strong leadership or authoritative roles described."

    Capsule for Temtem: Swarm Temtem: Swarm

    "Players cooperate as equals; no strong leadership or authoritative roles described."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling, item collection, crafting, and unlocking new skills and upgrades."

    Capsule for Warhammer 40,000: Inquisitor - Prophecy Warhammer 40,000: Inquisitor - Prophecy

    "Strong emphasis on item collection, upgrading gear, leveling up, and unlocking new skills."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally fun and enjoyable with moments of challenge; some tension in boss fights but overall balanced."

    Capsule for Nightmare Kart Nightmare Kart

    "Generally enjoyable and fun with some tension in boss fights; overall balanced challenge and flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful voxel graphics and sound effects provide sensory enjoyment; some players find it visually appealing."

    Capsule for Trove Trove

    "Voxel graphics and sound effects provide sensory enjoyment; some players note charm and humor."

  • Status

    Game with the same Status vibe

    -3

    "No evidence of social status or recognition systems; focus is on personal and cooperative play."

    Capsule for Feel The Snow Feel The Snow

    "No evidence of social status or recognition systems; focus is on personal and cooperative play."

  • Story

    Game with the same Story vibe

    3

    "Narrative with humor and characters present; story not deep but adds context and engagement."

    Capsule for Dungeons 4 Dungeons 4

    "Humorous and light narrative present; story is not deep but adds flavor and motivation."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and dungeon navigation require tactical thinking and planning."

    Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

    "Combat and dungeon navigation require some planning and tactical thinking; skill builds add complexity."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from boss fights and difficulty spikes, but overall moderate tension."

    Capsule for Spark the Electric Jester Spark the Electric Jester

    "Some suspense in boss fights and difficulty spikes; overall not highly intense or stressful."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with many hours of gameplay and updates."

    Capsule for Die Young Die Young

    "Players report good value for price with many hours of gameplay and frequent updates."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and defeating monsters are core gameplay elements involving destruction and violence."

    Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

    "Combat and defeating monsters are core gameplay elements; hack-and-slash style violence is prominent."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive challenging enemies and bosses."

    Capsule for Afterimage Afterimage

    "Players must manage health and resources to survive dungeons; some difficulty in boss fights."

Last update: 01/06/2026