Shadowrun: Hong Kong - Extended Edition similar games & best alternatives

Shadowrun: Hong Kong - Extended Edition

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation 5, Xbox One, Xbox Series X|S • 2015

Should you play it?

Shadowrun: Hong Kong - Extended Edition is the capstone title in Harebrained Schemes' Shadowrun series - and now includes the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign. Experience the most impressive Shadowrun RPG yet, hailed as one of the best cRPG / strategy games of 2015!

What works
  • Deep and immersive cyberpunk fantasy setting
  • Extensive character customization and roleplaying options
  • Rich narrative with branching dialogue and multiple endings
  • Tactical turn-based combat with strategic depth
  • High replay value with dlc and mod support
Things to keep in mind
  • Heavy reliance on reading and text may deter some players
  • Some technical bugs and performance issues reported
  • Matrix hacking minigame can be frustrating or clunky
  • Combat difficulty can be inconsistent or easy on normal
  • Graphics and animations feel dated compared to modern standards

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pillars of Eternity

  • Battle Suit Aces

  • Shadowrun: Dragonfall - Director's Cut

  • Dragon Age: Origins - Ultimate Edition

  • Baldur's Gate: Enhanced Edition

  • Wandering Sword

  • Dustland Delivery

  • Baldur's Gate II: Enhanced Edition

  • Look Outside

Hidden Gems

Less popular games with surprisingly high similarity

  • Battle Suit Aces

  • A House of Many Doors

  • The Necromancer's Tale

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Shadowrun: Dragonfall - Director's Cut

  • Story

    Neo Cab

  • Autonomy

    Wasteland 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shadowrun: Hong Kong - Extended Edition: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have extensive freedom to create and customize characters, choose dialogue options, and decide how to approach missions and combat."

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    "Players have freedom to customize characters, choose dialogue options affecting story and roleplay, and multiple approaches to missions."

  • Competence

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    "Combat and skill trees provide challenge and progression; some players note combat could be deeper but still requires skill and strategy."

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    "Combat and hacking require skill and strategy, but some players note combat can become easier or predictable later."

  • Competition

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    "Focus is on single-player experience with no evidence of competitive or ranked modes."

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    "Focus is on single-player experience with no evidence of ranked or multiplayer competition."

  • Continuation

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    "High replay value with multiple endings and character builds encourages long-term engagement."

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    "High replay value with multiple endings, character builds, and DLC content encourage long-term engagement."

  • Cooperation

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    "Players manage a party with companions whose influence and relationships matter, but gameplay is primarily single-player."

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  • Creativity

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    "Character customization with multi-classing, skill builds, and equipment choices allow creative playstyles."

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    "Extensive character customization, skill trees, and multiple mission approaches support creative playstyles."

  • Domination

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    "Interactions emphasize party cooperation and mutual respect rather than dominance or power over others."

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    "Interactions emphasize mutual respect and party cooperation rather than dominance or power over others."

  • Escapism

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    "Immersive cyberpunk setting and engaging narrative provide strong escape from real life."

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    "Immersive cyberpunk fantasy setting with deep narrative offers strong escape from real life."

  • Expectation

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    "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and gameplay."

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  • Experimenting

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    "Multiple ways to complete missions and varied character builds encourage experimentation."

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    "Multiple character builds, dialogue choices, and mission strategies encourage experimentation."

  • Exploration

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    "Players explore towns and world with many NPCs and side quests, though world size is somewhat limited."

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    "Players explore detailed environments, uncover side quests, and interact with many NPCs."

  • Expression

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    "Character customization through class, skills, and dialogue tone allows personal expression within the game."

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    "Character customization and dialogue choices allow personal expression within the game."

  • Fantasy

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    "Strong fantasy elements blended with cyberpunk setting including magic, spirits, and mythical races."

    Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

    "Strong cyberpunk fantasy setting with magic, spirits, and mythical elements blended with technology."

  • Fellowship

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    "Strong emphasis on party relationships and character bonds; community aspects limited to single-player experience."

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    "Players experience strong party dynamics and character relationships, though social play is limited."

  • Growth

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    "Character leveling, skill development, and story progression provide learning and growth."

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    "Character development, skill acquisition, and narrative progression provide learning and growth."

  • Health

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    "Primarily sedentary gameplay with no physical activity elements."

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    "Primarily sedentary gameplay with no physical activity elements."

  • Idle

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    "Requires focused attention during combat and strategic decisions; not suited for idle or background play."

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    "Requires focused attention on reading, combat, and tactical decisions; not suited for idle play."

  • Intimacy

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    "Companions have personal stories and interactions, but no romantic relationships; emotional connections are moderate."

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    "Strong emotional connections with companions and character interactions, though no romantic relationships."

  • Leadership

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    "Player leads and manages a party of companions, issuing commands and making strategic decisions."

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  • Progression

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    "Character leveling, skill trees, and equipment upgrades provide clear progression."

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  • Relaxation

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    "Some players find the game relaxing and enjoyable; others note occasional frustration with bugs or combat."

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    "Some players find the reading and pacing relaxing, others note occasional frustration with bugs and combat."

  • Sensation

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    "Pleasant visuals and atmospheric music provide sensory enjoyment, though graphics are modest"

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    "Atmospheric visuals and music provide sensory enjoyment, though graphics are modest."

  • Status

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    "Focus is on personal enjoyment and story rather than social recognition or leaderboards."

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  • Story

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    "Strong narrative immersion with branching dialogue and character-driven plot."

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  • Strategy

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    "Turn-based combat and minigame upgrades require planning, reasoning, and tactical thinking."

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  • Thrill

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    "Combat and story provide suspense and tension but with limited risk and mostly controlled situations."

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    "Tactical combat and story choices provide some suspense and tension, though combat difficulty varies."

  • Value

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    "Long gameplay, replayability, and rich story provide good value for time and money."

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  • Violence

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    "Combat involves shooting and destroying enemies and projectiles; moderate level of action violence."

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  • Survival

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    "Combat requires managing threats and resources, but overall difficulty is moderate and adjustable."

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Last update: 01/06/2026