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LiEat

Nintendo Switch, PC (Microsoft Windows) • 2016

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Quick resume

Welcome to a world in which dragons are born from the desires of mankind. Each dragon is bestowed with unique powers in accordance with the specific desires of their human familiar. One mysterious stranger travels the land, accompanied by a young dragon graced with the power of eating lies.

Global score

96/100

Genres

Indie, Role-playing (RPG), Puzzle, Adventure

Pros

  • Charming story and characters
  • Unique fantasy setting
  • Affordable price with three games included
  • Pleasant art and music
  • Multiple endings and emotional depth

Cons

  • Very short gameplay length
  • Minimal combat and strategic challenge
  • Limited exploration and player freedom
  • Lack of official localization in some languages
  • Some ui and achievement bugs reported

Motivations

  • Autonomy
    3

    "Players can explore small areas, talk to NPCs, and choose dialogue options affecting endings, indicating moderate control over actions."

  • Competence
    -2

    "Combat is simple and easy, often bypassed with powerful weapons; puzzles are light, so skill challenge is minimal."

  • Competition
    -5

    "No evidence of competitive modes or player comparison; gameplay is single-player and story-focused."

  • Continuation
    1

    "Short game length and episodic structure may limit long sessions, but players express attachment to characters and desire for more."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Unique story concept and character designs with some puzzle solving and exploration, though gameplay is mostly predefined."

  • Domination
    -5

    "No indications of exerting control over others; interactions are narrative and cooperative in tone."

  • Escapism
    4

    "Players use the game to experience a charming, emotional story world distinct from reality, providing emotional relief."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and story interest, not out of obligation or pressure."

  • Experimenting
    -1

    "Limited exploration and puzzle solving offer some novelty, but overall gameplay is linear and routine."

  • Exploration
    -2

    "Exploration is limited to small, contained areas with little open-world discovery."

  • Expression
    2

    "Character portraits, CGs, and some customization of story outcomes allow for some expression, but limited player-driven customization."

  • Fantasy
    5

    "Strong fantasy elements with dragons, supernatural beings, and imaginative storylines."

  • Fellowship
    -4

    "Single-player narrative experience with minimal social interaction or community focus."

  • Growth
    2

    "Some character development and story progression, but gameplay skill growth is minimal."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires player attention to dialogue, puzzles, and exploration; not designed for idle or background play."

  • Intimacy
    3

    "Emotional connection to characters and story fosters a sense of closeness and affection."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative without directing others."

  • Progression
    1

    "Some item and weapon acquisition and multiple endings provide light sense of progression."

  • Relaxation
    4

    "Calm, charming atmosphere and simple gameplay promote relaxation and emotional flow."

  • Sensation
    2

    "Pleasant pixel art, music, and animations provide moderate sensory enjoyment."

  • Status
    -5

    "No social recognition or status systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative focus with well-developed characters, multiple endings, and emotional storytelling."

  • Strategy
    -3

    "Minimal strategic depth; combat and puzzles are simple and straightforward."

  • Thrill
    0

    "Some suspense in story but overall low risk and tension in gameplay."

  • Value
    5

    "Players report high satisfaction with price-to-content ratio and emotional payoff."

  • Violence
    -3

    "Combat exists but is minimal and not emphasized; focus is on story and character interaction."

  • Survival
    -4

    "No survival mechanics or threat management; gameplay is low risk and stable."

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    Last update: 06/03/2026