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State of Mind

PC (Microsoft Windows) • 2018

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Quick resume

State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.

Global score

78/100

Genres

Adventure, Indie, Point-and-click

Pros

  • Engaging and complex story
  • Unique low-poly art style
  • Strong cyberpunk atmosphere
  • Good voice acting and music
  • Thought-provoking philosophical themes

Cons

  • Slow and linear gameplay
  • Minimal player choice impact
  • Awkward controls and animations
  • Some pacing issues and plot holes
  • Lack of replay value beyond achievements

Motivations

  • Autonomy
    3

    "Players can explore environments and make some dialogue choices, but overall gameplay is linear and guided."

  • Competence
    -2

    "Gameplay is minimal with simple puzzles and walking simulator elements, offering little challenge."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story experience."

  • Continuation
    1

    "Some players report long play sessions and interest in replaying for achievements, but others find pacing slow and lose motivation."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."

  • Domination
    -5

    "No elements of dominating or controlling others; story-driven solo experience."

  • Escapism
    4

    "Strong immersion in a dystopian cyberpunk world providing escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for story and atmosphere; no indication of obligation or pressure."

  • Experimenting
    -2

    "Mostly linear progression with limited exploration or experimentation; some minor puzzle variations."

  • Exploration
    -2

    "Environments are relatively small and revisited; limited discovery beyond narrative progression."

  • Expression
    -3

    "No character customization; fixed visual style and presentation."

  • Fantasy
    3

    "Futuristic cyberpunk setting with speculative technology and philosophical themes."

  • Fellowship
    -5

    "Solo narrative experience without social or community features."

  • Growth
    2

    "Players engage in understanding complex story and characters; some learning about themes like transhumanism."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires sustained attention to story and puzzles; not designed for casual or background play."

  • Intimacy
    1

    "Emotional engagement with characters and story, but limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Progression is narrative-based with some puzzle completion; no item or upgrade accumulation."

  • Relaxation
    3

    "Generally a calm, atmospheric experience with moments of tension in story."

  • Sensation
    2

    "Visual and auditory style is distinctive and immersive, providing sensory engagement."

  • Status
    -5

    "No social status or recognition systems."

  • Story
    5

    "Strong narrative focus with complex story, character development, and philosophical themes."

  • Strategy
    -3

    "Minimal strategic or problem-solving demands; puzzles are simple and infrequent."

  • Thrill
    1

    "Some suspense and mystery in story, but gameplay is low risk and predictable."

  • Value
    4

    "Good value especially on sale; praised for story and atmosphere relative to price."

  • Violence
    -4

    "No combat focus; gameplay centers on exploration and narrative."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026