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State of Mind similar games & best alternatives

State of Mind

PC (Microsoft Windows) • 2018

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Quick resume

State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.

Global score

78/100

Genres

Adventure, Indie, Point-and-click

Similar games

    Pros

    • Engaging and complex story
    • Unique low-poly art style
    • Strong cyberpunk atmosphere
    • Good voice acting and music
    • Thought-provoking philosophical themes

    Cons

    • Slow and linear gameplay
    • Minimal player choice impact
    • Awkward controls and animations
    • Some pacing issues and plot holes
    • Lack of replay value beyond achievements

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story, Thrill. It leans lower than usual among comparable games on Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore environments and make some dialogue choices, but overall gameplay is linear and guided."

    • Competence
      -2

      "Gameplay is minimal with simple puzzles and walking simulator elements, offering little challenge."

    • Competition
      -5

      "No competitive elements or player comparison; focus is on personal story experience."

    • Continuation
      1

      "Some players report long play sessions and interest in replaying for achievements, but others find pacing slow and lose motivation."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      1

      "Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."

    • Domination
      -5

      "No elements of dominating or controlling others; story-driven solo experience."

    • Escapism
      4

      "Strong immersion in a dystopian cyberpunk world providing escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for story and atmosphere; no indication of obligation or pressure."

    • Experimenting
      -2

      "Mostly linear progression with limited exploration or experimentation; some minor puzzle variations."

    • Exploration
      -2

      "Environments are relatively small and revisited; limited discovery beyond narrative progression."

    • Expression
      -3

      "No character customization; fixed visual style and presentation."

    • Fantasy
      3

      "Futuristic cyberpunk setting with speculative technology and philosophical themes."

    • Fellowship
      -5

      "Solo narrative experience without social or community features."

    • Growth
      2

      "Players engage in understanding complex story and characters; some learning about themes like transhumanism."

    • Health
      -5

      "Sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires sustained attention to story and puzzles; not designed for casual or background play."

    • Intimacy
      1

      "Emotional engagement with characters and story, but limited social interaction."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      1

      "Progression is narrative-based with some puzzle completion; no item or upgrade accumulation."

    • Relaxation
      3

      "Generally a calm, atmospheric experience with moments of tension in story."

    • Sensation
      2

      "Visual and auditory style is distinctive and immersive, providing sensory engagement."

    • Status
      -5

      "No social status or recognition systems."

    • Story
      5

      "Strong narrative focus with complex story, character development, and philosophical themes."

    • Strategy
      -3

      "Minimal strategic or problem-solving demands; puzzles are simple and infrequent."

    • Thrill
      1

      "Some suspense and mystery in story, but gameplay is low risk and predictable."

    • Value
      4

      "Good value especially on sale; praised for story and atmosphere relative to price."

    • Violence
      -4

      "No combat focus; gameplay centers on exploration and narrative."

    • Survival
      -5

      "No survival or threat avoidance mechanics."

    Last update: 29/04/2026