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Vivid Knight

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2021

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Quick resume

"Vivid Knight" is a "party-building roguelike" game in which you collect friends who have been turned into jewels and fight by combining their abilities! Explore the ever-changing dungeon and harness the gems you have gathered to challenge the labyrinth!

Global score

90/100

Genres

Simulator, Strategy, Role-playing (RPG)

Pros

  • Deep strategic gameplay
  • High replay value
  • No microtransactions
  • Engaging progression system
  • Polished anime art and soundtrack

Cons

  • Steep difficulty spike in later dungeons
  • Some ui and tooltip clarity issues
  • Randomness can be frustrating
  • Limited cosmetic customization
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players make strategic decisions on team composition, upgrading units, and resource management, with freedom to experiment with different builds and synergies."

  • Competence
    4

    "The game offers a challenging difficulty curve requiring skillful resource management, strategic planning, and understanding of synergies to succeed."

  • Competition
    -4

    "The game is single-player focused with no PvP or leaderboards; players compete against game challenges and their own progress."

  • Continuation
    4

    "Players report long sessions, repeated runs, and high replay value due to unlockables and challenging dungeons."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    4

    "Players create and modify their party builds, experiment with unit synergies, and customize gem loadouts for different strategies."

  • Domination
    -5

    "No social dominance or power over others; interactions are solely with AI and game systems."

  • Escapism
    4

    "Players use the game as a challenging and engaging distraction with immersive mechanics and progression."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    5

    "Strong emphasis on trying new unit combinations, builds, and strategies to overcome challenges and optimize runs."

  • Exploration
    3

    "Players explore dungeon floors and rooms with limited movement, making strategic choices about paths and resource use."

  • Expression
    2

    "Some customization through unit selection and gem choices, but limited cosmetic or avatar personalization."

  • Fantasy
    4

    "Anime-style fantasy setting with imaginative characters, magic gems, and dungeon crawling."

  • Fellowship
    -5

    "No social or community features; entirely solo play."

  • Growth
    4

    "Players learn game mechanics, improve strategies, and unlock new content and units over time."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires active attention and decision-making throughout runs; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are with game systems only."

  • Leadership
    3

    "Players lead and manage their party composition and resource allocation, making strategic decisions."

  • Progression
    5

    "Strong progression through unlocking units, upgrades, gems, and permanent meta unlocks across runs."

  • Relaxation
    2

    "While initially relaxing, the game becomes challenging and tense in later stages requiring focus."

  • Sensation
    3

    "Enjoyable anime art, music, and sound effects provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly displayed."

  • Story
    1

    "Minimal narrative with light story elements; gameplay focuses on mechanics and progression rather than plot."

  • Strategy
    5

    "High strategic depth in team building, resource management, and adapting to dungeon challenges."

  • Thrill
    3

    "Tension and excitement arise from managing limited resources and overcoming difficult bosses."

  • Value
    5

    "Players feel the game offers excellent value for its price with many hours of content and replayability."

  • Violence
    2

    "Combat involves defeating enemies but is stylized and not focused on graphic violence."

  • Survival
    4

    "Players must manage resources and avoid defeat to survive through dungeon floors and bosses."

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    Last update: 06/03/2026