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Arcanium: Rise of Akhan

iOS, PC (Microsoft Windows) • 2022

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Quick resume

Arcanium is an Open-world, Strategy Card Adventure that merges Roguelite and Deckbuilding genres like never before. Control your party of three heroes, craft your deck, unlock a vast amount of cards and items and save the world of Arzu from corruption!

Global score

82/100

Genres

Adventure, Role-playing (RPG), Strategy, Card & Board Game, Indie

Pros

  • Deep and flexible deckbuilding
  • Unique party-based tactical combat
  • Large variety of heroes and cards
  • Engaging hex map exploration
  • Active developer support and updates

Cons

  • Long run durations may deter casual players
  • Some ui and clarity issues reported
  • Balance issues with hero strength variance
  • Early access bugs and polish needed
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have extensive control over deckbuilding and character choices, with freedom to customize decks between battles and choose paths on a hex map."

  • Competence
    4

    "The game offers tactical depth, skillful positioning, and strategic deck management with meaningful feedback and challenge scaling."

  • Competition
    -3

    "Focus is on individual runs and self-improvement rather than direct competition or leaderboards."

  • Continuation
    4

    "Players report long sessions, high replayability, and habitual play through multiple runs and unlocks."

  • Cooperation
    -4

    "Gameplay centers on managing a party of three heroes controlled by the player, with no multiplayer or cooperative modes."

  • Creativity
    5

    "Strong emphasis on deckbuilding customization, experimenting with hero combinations, and modifying decks between battles."

  • Domination
    -5

    "Interactions are balanced and cooperative within the party; no evidence of power over others or toxic behavior."

  • Escapism
    4

    "Players use the game as a deep strategic distraction and stress relief with immersive fantasy elements."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    5

    "High encouragement to try new builds, combos, and strategies with a large variety of heroes and cards."

  • Exploration
    4

    "Hex map exploration with player choice and discovery of new nodes, events, and secrets."

  • Expression
    3

    "Customization of decks and hero builds allows some self-expression, though no avatar personalization."

  • Fantasy
    5

    "Strong fantasy theme with anthropomorphic heroes, magic, and imaginative lore."

  • Fellowship
    -4

    "Primarily a single-player experience with minimal social interaction or community focus."

  • Growth
    5

    "Players develop skills, unlock cards and heroes, and improve strategies over many hours of play."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; solo play focused."

  • Leadership
    3

    "Player leads a team of three heroes with strategic decision-making and management."

  • Progression
    5

    "Strong meta-progression with unlocking heroes, cards, artifacts, and leveling up characters."

  • Relaxation
    3

    "Players experience flow and catharsis through strategic gameplay, though some report mental taxing complexity."

  • Sensation
    3

    "Enjoyable art, animations, and sound design provide sensory stimulation and emotional fun."

  • Status
    -4

    "No social status or recognition systems; focus is on individual achievement."

  • Story
    3

    "There is lore and character backstory, but narrative is not the main focus and some find it lacking."

  • Strategy
    5

    "Highly strategic gameplay requiring planning, problem solving, and tactical positioning."

  • Thrill
    3

    "Players enjoy suspense and challenge from difficult encounters and risk/reward decisions."

  • Value
    4

    "Players perceive good value for time and money due to depth, replayability, and content updates."

  • Violence
    2

    "Combat involves attacks and damage but is stylized and not focused on graphic violence."

  • Survival
    4

    "Players manage health, avoid defeat, and strategically survive increasingly difficult encounters."

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    Last update: 06/03/2026