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Driftmoon

PC (Microsoft Windows) • 2014

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Quick resume

Driftmoon is an adventure-roleplaying game, full of exploration, smiles and surprises, captivating stories and quests, charming characters, and countless delightful details.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Charming story and humor
  • Accessible gameplay and combat
  • Mod support and editor
  • Rewarding exploration and collectibles
  • Family friendly and nostalgic

Cons

  • Simple and repetitive combat
  • Short game length
  • Lack of multiplayer or social features
  • Some technical bugs reported
  • No autosave feature

Motivations

  • Autonomy
    3

    "Players can make choices in dialogue and skill development, explore the world freely, and mod the game, indicating a degree of control over actions."

  • Competence
    2

    "Combat is simple and accessible but includes skill trees and some challenge on higher difficulties, providing moderate skill engagement."

  • Competition
    -4

    "No evidence of competitive modes or leaderboards; focus is on personal story progression and exploration."

  • Continuation
    3

    "Players report replaying the game multiple times and engaging with mods, showing attachment and habitual play."

  • Cooperation
    -4

    "Game is primarily single-player with companions controlled by AI; no multiplayer or cooperative gameplay mentioned."

  • Creativity
    4

    "Includes mod support and in-game editor allowing players to create or modify content, enhancing creative engagement."

  • Domination
    -5

    "No signs of exerting control over others; interactions are cooperative or narrative-driven without dominance."

  • Escapism
    4

    "Players enjoy the charming fantasy world and story as a lighthearted escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia, with no indication of obligation or pressure."

  • Experimenting
    3

    "Exploration, puzzle-solving, and modding encourage trying new things within the game."

  • Exploration
    4

    "Game rewards exploration with secrets, collectibles, and side quests, encouraging discovery."

  • Expression
    2

    "Character development through skill trees and equipment customization allows some personal expression."

  • Fantasy
    5

    "Strong fantasy setting with magic, mythical creatures, and an imaginative story."

  • Fellowship
    -4

    "Primarily single-player experience with limited social interaction."

  • Growth
    3

    "Players develop character skills and stats, and learn puzzles and story elements."

  • Health
    -5

    "No physical activity or health-related gameplay elements; sedentary play."

  • Idle
    -3

    "Requires player attention for exploration, combat, and puzzle-solving; not idle or background play."

  • Intimacy
    -4

    "Limited to narrative relationships; no evidence of forming close social bonds or emotional sharing."

  • Leadership
    -4

    "No leadership roles; companions act independently or mimic player actions."

  • Progression
    4

    "Character leveling, skill trees, item collection, and crafting provide clear progression."

  • Relaxation
    3

    "Described as charming and relaxing with lighthearted humor and moderate challenge."

  • Sensation
    1

    "Graphics and sound are simple but pleasant; sensory stimulation is moderate."

  • Status
    -5

    "No social recognition or status systems; focus is on individual experience."

  • Story
    5

    "Strong emphasis on narrative, character dialogue, and story immersion."

  • Strategy
    1

    "Combat is simple with limited tactical depth; some puzzle-solving adds mild strategic elements."

  • Thrill
    -2

    "Game is lighthearted and forgiving; minimal suspense or risk."

  • Value
    4

    "Players appreciate the game's content, humor, and replayability relative to its price."

  • Violence
    1

    "Combat exists but is simple and not emphasized; violence is mild and cartoonish."

  • Survival
    -4

    "No survival mechanics or resource scarcity; stable and low-risk environment."

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    Last update: 06/03/2026