Hand of Fate 2 Thumbnail

Hand of Fate 2 similar games & best alternatives

Hand of Fate 2

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

Related articles

Quick resume

A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!

Global score

84/100

Genres

Action, Indie, Role-playing (RPG), Adventure, Turn-based strategy (TBS), Hack and slash/Beat 'em up, Card & Board Game

Similar games

    Pros

    • Unique blend of deckbuilding, rpg, and action combat
    • Strong narrative and companion stories
    • High replayability with many missions and unlockables
    • Skill-based minigames and combat
    • Active developer support and free dlc

    Cons

    • Combat can feel clunky or repetitive
    • Randomness can be frustrating
    • Some ui and localization issues
    • Endless mode balance and bugs
    • Limited multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players build their own decks and choose equipment and companions before each mission, allowing significant control over their playstyle and decisions."

    • Competence
      3

      "Combat and minigames require skill and timing; players report a learning curve and satisfaction from mastering mechanics."

    • Competition
      -2

      "Focus is on personal progression and overcoming challenges rather than direct competition; leaderboards exist for endless mode but are not central."

    • Continuation
      4

      "High replayability with 22 missions, unlockable cards, companions, and an endless mode; players report long playtimes and habitual return."

    • Cooperation
      1

      "Companions assist in combat and minigames but are AI controlled; limited cooperative interaction."

    • Creativity
      3

      "Deckbuilding and card selection allow creative customization of encounters and equipment."

    • Domination
      -3

      "Interactions emphasize shared story and personal challenge rather than exerting control over others."

    • Escapism
      4

      "Narrative-driven gameplay and immersive fantasy setting provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      4

      "Players experiment with different decks, companions, and strategies to overcome challenges."

    • Exploration
      3

      "Exploration of different missions with unique stories and objectives; discovery of new cards and secrets."

    • Expression
      2

      "Basic character customization (gender, appearance) and deckbuilding allow some self-expression."

    • Fantasy
      5

      "Strong fantasy theme with mythical creatures, magic, and a narrative-driven card adventure."

    • Fellowship
      0

      "Limited social interaction; companions are AI and no multiplayer elements reported."

    • Growth
      4

      "Players develop skills in combat and minigames, and progress by unlocking cards and companions."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during combat and minigames; not suited for passive or background play."

    • Intimacy
      -4

      "Minimal social or emotional connection; interactions are mostly with AI companions."

    • Leadership
      -2

      "No player leadership roles; companions are AI controlled and players do not lead others."

    • Progression
      5

      "Strong progression through unlocking cards, equipment, companions, and completing challenges."

    • Relaxation
      2

      "Some players find the game relaxing and immersive, though combat can be tense and challenging."

    • Sensation
      2

      "Visual and audio design praised; combat and minigames provide sensory engagement."

    • Status
      -3

      "Achievements and leaderboards exist but social recognition is not a primary motivator."

    • Story
      5

      "Narrative is a core element with interconnected missions, companion stories, and a strong overarching plot."

    • Strategy
      4

      "Deckbuilding, resource management, and tactical combat require strategic thinking."

    • Thrill
      3

      "Randomness and challenging encounters create suspense and excitement."

    • Value
      4

      "Players report high value for time and money due to content depth and replayability."

    • Violence
      3

      "Combat involves fighting and defeating enemies; violence is a gameplay element."

    • Survival
      3

      "Resource management and avoiding death are important gameplay aspects."

    Last update: 29/04/2026