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Hand of Fate 2

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!

Global score

84/100

Genres

Action, Indie, Role-playing (RPG), Card & Board Game, Hack and slash/Beat 'em up, Turn-based strategy (TBS), Adventure

Pros

  • Unique blend of deckbuilding, rpg, and action combat
  • Strong narrative and companion stories
  • High replayability with many missions and unlockables
  • Skill-based minigames and combat
  • Active developer support and free dlc

Cons

  • Combat can feel clunky or repetitive
  • Randomness can be frustrating
  • Some ui and localization issues
  • Endless mode balance and bugs
  • Limited multiplayer or social features

Motivations

  • Autonomy
    4

    "Players build their own decks and choose equipment and companions before each mission, allowing significant control over their playstyle and decisions."

  • Competence
    3

    "Combat and minigames require skill and timing; players report a learning curve and satisfaction from mastering mechanics."

  • Competition
    -2

    "Focus is on personal progression and overcoming challenges rather than direct competition; leaderboards exist for endless mode but are not central."

  • Continuation
    4

    "High replayability with 22 missions, unlockable cards, companions, and an endless mode; players report long playtimes and habitual return."

  • Cooperation
    1

    "Companions assist in combat and minigames but are AI controlled; limited cooperative interaction."

  • Creativity
    3

    "Deckbuilding and card selection allow creative customization of encounters and equipment."

  • Domination
    -3

    "Interactions emphasize shared story and personal challenge rather than exerting control over others."

  • Escapism
    4

    "Narrative-driven gameplay and immersive fantasy setting provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Players experiment with different decks, companions, and strategies to overcome challenges."

  • Exploration
    3

    "Exploration of different missions with unique stories and objectives; discovery of new cards and secrets."

  • Expression
    2

    "Basic character customization (gender, appearance) and deckbuilding allow some self-expression."

  • Fantasy
    5

    "Strong fantasy theme with mythical creatures, magic, and a narrative-driven card adventure."

  • Fellowship
    0

    "Limited social interaction; companions are AI and no multiplayer elements reported."

  • Growth
    4

    "Players develop skills in combat and minigames, and progress by unlocking cards and companions."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during combat and minigames; not suited for passive or background play."

  • Intimacy
    -4

    "Minimal social or emotional connection; interactions are mostly with AI companions."

  • Leadership
    -2

    "No player leadership roles; companions are AI controlled and players do not lead others."

  • Progression
    5

    "Strong progression through unlocking cards, equipment, companions, and completing challenges."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, though combat can be tense and challenging."

  • Sensation
    2

    "Visual and audio design praised; combat and minigames provide sensory engagement."

  • Status
    -3

    "Achievements and leaderboards exist but social recognition is not a primary motivator."

  • Story
    5

    "Narrative is a core element with interconnected missions, companion stories, and a strong overarching plot."

  • Strategy
    4

    "Deckbuilding, resource management, and tactical combat require strategic thinking."

  • Thrill
    3

    "Randomness and challenging encounters create suspense and excitement."

  • Value
    4

    "Players report high value for time and money due to content depth and replayability."

  • Violence
    3

    "Combat involves fighting and defeating enemies; violence is a gameplay element."

  • Survival
    3

    "Resource management and avoiding death are important gameplay aspects."

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    Last update: 06/03/2026