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Reverse Crawl

Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, PlayStation 4 • 2015

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Quick resume

A dungeon crawl where YOU are the dungeon! Lead your minions in tactical turn-based combat against the pesky heroes, and unlock a variety of evil Powers. With a dynamic campaign system and a branching storyline, "Reverse Crawl" lets you experience an RPG from a whole new angle!

Global score

89/100

Genres

Action, Adventure, Role-playing (RPG), Strategy, Indie, Turn-based strategy (TBS)

Pros

  • Engaging tactical combat
  • Multiple upgrade paths and units
  • High replayability with branching story
  • Affordable price
  • Charming art and music

Cons

  • Short campaign length
  • Some balance issues late game
  • Limited graphical options
  • No multiplayer or social features
  • Some bugs reported

Motivations

  • Autonomy
    4

    "Players make meaningful choices about upgrades, units, and story paths, directing their own strategy and progression."

  • Competence
    3

    "Engages players in tactical turn-based combat with strategic unit selection and skill upgrades, though not highly difficult."

  • Competition
    -2

    "Focuses on single-player experience with no multiplayer or ranked modes; some players compete against their own performance."

  • Continuation
    3

    "High replay value with multiple endings, new game+ mode, and endless mode encourage repeated play sessions."

  • Cooperation
    -5

    "Entirely single-player with no cooperative multiplayer or team play."

  • Creativity
    3

    "Players customize their army composition, upgrade paths, and tactical approach, fostering creative strategy."

  • Domination
    -4

    "No evidence of exerting control over other players; interactions are single-player and balanced."

  • Escapism
    4

    "Players enjoy a fantasy world and lighthearted story as a distraction and entertainment."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest, with no pressure or obligation."

  • Experimenting
    3

    "Encouraged to try different unit combinations, upgrade paths, and story choices across multiple playthroughs."

  • Exploration
    -3

    "Limited exploration; gameplay centers on selecting missions from a map rather than discovering new areas."

  • Expression
    2

    "Some character and unit customization through upgrades and traits, but limited cosmetic personalization."

  • Fantasy
    5

    "Strong fantasy theme with undead armies, necromancy, and a fictional story world."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    4

    "Players develop skills, unlock units, and improve abilities through progression and replay."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires player attention and strategic thinking; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building with other players."

  • Leadership
    3

    "Players lead and manage their own army and make strategic decisions, though no multiplayer leadership."

  • Progression
    4

    "Strong progression through unlocking units, upgrades, and abilities across missions and playthroughs."

  • Relaxation
    2

    "Generally light and casual gameplay with some challenge but no sustained tension."

  • Sensation
    1

    "Visuals and music are simple but charming; sensory stimulation is moderate and pleasant."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Engaging lighthearted narrative with character interactions and multiple endings."

  • Strategy
    4

    "Tactical turn-based combat with unit strengths/weaknesses and skill tree upgrades requires planning."

  • Thrill
    -2

    "Gameplay is generally low risk and predictable; lacks suspense or high tension moments."

  • Value
    4

    "Players report good value for money given price, content, and replayability."

  • Violence
    3

    "Combat involves defeating enemy units with fantasy violence; no graphic or realistic violence."

  • Survival
    2

    "Players manage resources and units to avoid defeat, but game is not highly punishing or survival-focused."

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    Last update: 06/03/2026