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Darksiders™

Xbox 360, PlayStation 3, PC (Microsoft Windows), Linux • 2010

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Quick resume

Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between Heaven and Hell. In the slaughter that ensued, the demonic forces defeated the heavenly hosts and laid claim to the Earth.

Global score

89/100

Genres

Action, Adventure, Role-playing (RPG), Hack and slash/Beat 'em up

Pros

  • Engaging story and lore
  • Satisfying hack and slash combat
  • Varied puzzles and exploration
  • Good character progression and upgrades
  • Strong art direction and atmosphere

Cons

  • Repetitive puzzles can be tedious
  • Some technical bugs and achievement issues
  • Limited graphical options
  • Some bosses are easy or underwhelming
  • Controls better with gamepad than keyboard/mouse

Motivations

  • Autonomy
    3

    "Players have freedom to explore the world, choose combat styles, and solve puzzles with various tools, though progression is somewhat guided."

  • Competence
    3

    "Combat involves combos and skillful execution; puzzles require problem solving; boss fights require tactics, providing a sense of mastery."

  • Competition
    -4

    "Game is single-player focused with no indication of competitive elements or player comparison."

  • Continuation
    3

    "Players report engaging story and gameplay that encourage long sessions and replayability, though some find puzzles tedious."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay elements."

  • Creativity
    3

    "Players create combos and use various weapons and abilities; exploration and puzzle-solving encourage creative thinking."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and narrative-driven."

  • Escapism
    4

    "The apocalyptic fantasy setting and immersive story provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with different weapons, combos, and puzzle solutions; exploration encourages trying new approaches."

  • Exploration
    4

    "Game features a semi-open world with backtracking and discovery of secrets and new areas."

  • Expression
    2

    "Some customization through weapon upgrades and abilities, but limited character personalization."

  • Fantasy
    5

    "Strong fantasy elements with apocalyptic mythology, supernatural characters, and imaginative settings."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    4

    "Players develop skills, unlock combos, and improve weapons and abilities throughout the game."

  • Health
    -5

    "No physical activity or health-related gameplay elements; standard sedentary gaming."

  • Idle
    -4

    "Requires focused attention on combat, puzzles, and exploration; not suited for idle or background play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; single-player narrative focus."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    4

    "Character progression through unlocking weapons, combos, upgrades, and abilities is central to gameplay."

  • Relaxation
    2

    "Gameplay balances challenge and flow, though some find puzzles repetitive and occasionally frustrating."

  • Sensation
    3

    "Visual style, gore effects, and sound design provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements exist but are single-player focused."

  • Story
    4

    "Engaging narrative with cutscenes, character interactions, and a plot based on apocalyptic mythology."

  • Strategy
    3

    "Combat and boss fights require tactical thinking; puzzles require problem solving and planning."

  • Thrill
    3

    "Combat and boss encounters provide tension and excitement; some players report adrenaline and thrill."

  • Value
    4

    "Players report good value for time and money with a complete game experience and replayability."

  • Violence
    5

    "Game features brutal combat, gore, executions, and destruction consistent with hack and slash genre."

  • Survival
    2

    "Players must manage health and resources to survive combat encounters and boss fights."

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    Last update: 06/03/2026