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Dark Quest 2 similar games & best alternatives

Dark Quest 2

PC (Microsoft Windows), Mac, iOS, Xbox One, PlayStation 4, Nintendo Switch • 2018

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Quick resume

Dark Quest 2 is a turn based RPG where you control a party of heroes on your epic quest to defeat the evil sorcerer and his minions.

Global score

84/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Faithful homage to hero quest with nostalgic fantasy setting
    • Cooperative multiplayer campaign
    • Hand-drawn art style and fitting music
    • Map editor and steam workshop support
    • Tactical turn-based combat with meaningful skill and equipment progression

    Cons

    • Limited party size per mission
    • Some ui and control quirks
    • Short campaign length
    • Some bugs and multiplayer synchronization issues
    • Limited character customization and story depth

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Status, Competition, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different heroes, party composition, and tactics, but gameplay is mission-based with some constraints on actions and limited skill uses."

    • Competence
      3

      "Game requires tactical thinking, resource management, and skillful use of abilities to overcome challenging turn-based combat and traps."

    • Competition
      -3

      "Focus is mainly on personal or cooperative play; multiplayer exists but is cooperative without ranked or leaderboard competition."

    • Continuation
      2

      "Players engage in repeated dungeon runs and skill upgrades; some grind and replayability via Steam Workshop maps encourage habitual play."

    • Cooperation
      4

      "Strong emphasis on cooperative multiplayer campaign where players control different heroes and coordinate tactics."

    • Creativity
      3

      "Includes a map editor and Steam Workshop support allowing players to create and share custom dungeons."

    • Domination
      -4

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition among players."

    • Escapism
      4

      "Provides fantasy dungeon crawling and tactical gameplay that offers distraction and immersion from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for Hero Quest style games; no obligation or pressure noted."

    • Experimenting
      3

      "Players experiment with different hero combinations, skill upgrades, and tactics; also create custom maps."

    • Exploration
      3

      "Players explore handcrafted dungeon maps with traps, secrets, and loot; no procedural generation but some discovery involved."

    • Expression
      2

      "Limited character customization via skill upgrades and equipment; no deep avatar personalization."

    • Fantasy
      5

      "Strong fantasy setting with classic archetypes, magic, monsters, and dungeon crawling."

    • Fellowship
      4

      "Community features include multiplayer co-op and sharing user-created maps, fostering social connection."

    • Growth
      3

      "Players develop heroes by acquiring skill points and better equipment, learning to optimize tactics."

    • Health
      -5

      "Typical sedentary PC gaming experience with no physical activity elements."

    • Idle
      -3

      "Requires focused turn-based tactical play; not designed for idle or background gaming."

    • Intimacy
      1

      "Some social interaction in multiplayer and community, but limited emotional or close relationship building."

    • Leadership
      1

      "Players manage their own heroes and coordinate in co-op, but no strong leadership or authority roles."

    • Progression
      4

      "Clear progression through skill upgrades, equipment crafting, and unlocking heroes and maps."

    • Relaxation
      2

      "Generally balanced challenge with some tension but overall enjoyable and not overly stressful."

    • Sensation
      2

      "Pleasant hand-drawn visuals and fitting music provide moderate sensory stimulation."

    • Status
      -4

      "No evidence of social status or recognition systems; focus is on gameplay rather than social evaluation."

    • Story
      1

      "Simple narrative backdrop with minimal plot; story serves mainly as context for dungeon crawling."

    • Strategy
      4

      "Turn-based tactical combat and resource management require strategic planning and problem solving."

    • Thrill
      2

      "Some suspense from traps and combat encounters, but overall controlled and predictable gameplay."

    • Value
      4

      "Players report good value for money with many hours of gameplay and additional content via workshop."

    • Violence
      3

      "Combat involves defeating monsters and traps; violence is cartoonish and fantasy-themed."

    • Survival
      3

      "Players must manage resources, avoid traps, and survive combat to progress through dungeons."

    Last update: 29/04/2026