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Voice of Cards: The Isle Dragon Roars similar games & best alternatives

Voice of Cards: The Isle Dragon Roars

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2021

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Quick resume

Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards.

Global score

80/100

Genres

Role-playing (RPG), Strategy, Simulator, Card & Board Game

Similar games

    Pros

    • Unique tabletop rpg presentation
    • Engaging narrative and characters
    • Beautiful art and music
    • Relaxing and immersive atmosphere
    • Simple accessible combat

    Cons

    • Short game length
    • Low difficulty and challenge
    • Slow and clunky menus
    • Limited replay value
    • No multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Leadership, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose party members, equip skills, and make some story choices, though the story is mostly linear and choices have limited impact."

    • Competence
      1

      "Combat is simple and easy with limited challenge; some strategy in skill and gem management but overall low difficulty."

    • Competition
      -4

      "Focus is on single player experience with no competitive or ranked modes."

    • Continuation
      1

      "Short game length and some repetitiveness limit long habitual play, but New Game+ and multiple endings encourage some replay."

    • Cooperation
      -5

      "Entirely single player with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players customize party skills and equipment; game world and story presented through cards with some exploration and discovery."

    • Domination
      -5

      "No player versus player or power dynamics; interactions are single player and narrative focused."

    • Escapism
      4

      "Provides immersive fantasy storytelling and a relaxing tabletop RPG atmosphere for escapism."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and narrative interest, not out of obligation."

    • Experimenting
      2

      "Some experimentation with party composition and skill setups encouraged, though gameplay is straightforward."

    • Exploration
      2

      "Exploration of card-based map with random events and secrets, though world is relatively small and linear."

    • Expression
      1

      "Limited character customization mainly through skill and equipment choices; cosmetic DLC available but optional."

    • Fantasy
      5

      "Strong fantasy setting with imaginative storytelling, characters, and tabletop RPG framing."

    • Fellowship
      -5

      "No social or community features; entirely solo experience."

    • Growth
      2

      "Character leveling and skill acquisition provide some sense of growth, though capped and linear."

    • Health
      -5

      "Typical sedentary video game play with no physical activity elements."

    • Idle
      -3

      "Requires player attention throughout; menus and battles can be slow but no background or idle play."

    • Intimacy
      -4

      "Limited emotional connection through narrative and character interactions but no social bonding or relationships."

    • Leadership
      1

      "Players manage party composition and strategy but no leadership over other players."

    • Progression
      3

      "Linear progression through levels, equipment upgrades, and story; New Game+ retains progress."

    • Relaxation
      3

      "Relaxed pacing and soothing music create a calming experience despite some slow menus."

    • Sensation
      2

      "Enjoyable art, music, and card animations provide sensory pleasure without intense stimulation."

    • Status
      -5

      "No social recognition or status systems; achievements are personal."

    • Story
      4

      "Narrative-driven game with engaging story, character development, and multiple endings."

    • Strategy
      2

      "Some tactical decision making in combat skill use and party setup, but overall simple mechanics."

    • Thrill
      -2

      "Low tension and risk; mostly predictable outcomes with occasional boss challenge."

    • Value
      1

      "Good value on sale; full price considered slightly high for content length."

    • Violence
      3

      "Combat involves attacking enemies with skills and status effects; typical JRPG battle violence."

    • Survival
      -2

      "Low threat environment with easy healing and forgiving difficulty."

    Last update: 29/04/2026