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Fellowship

PC (Microsoft Windows) • 2025

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Quick resume

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

Global score

75/100

Genres

Role-playing (RPG), Early Access

Pros

  • Addictive dungeon-focused gameplay
  • Strong cooperative multiplayer experience
  • Good progression and character build depth
  • Respectful of player time with short runs
  • Active developer support and community engagement

Cons

  • Toxicity and leavers in solo queue
  • Limited class variety and content in early access
  • No penalty system for leaving dungeons
  • Queue times can be long for some roles
  • Minimal narrative and world exploration

Motivations

  • Autonomy
    3

    "Players choose from preset heroes with fixed abilities but can customize talents, gear, and playstyles within dungeons."

  • Competence
    4

    "High skill ceiling with challenging dungeon mechanics, boss fights, and progression through timed runs."

  • Competition
    3

    "Timed dungeon runs and dungeon rating create competitive pressure and ranking, though mostly cooperative."

  • Continuation
    4

    "Addictive gameplay loop with players investing many hours and returning frequently to improve."

  • Cooperation
    5

    "Core gameplay revolves around 4-player dungeon groups requiring teamwork and coordination."

  • Creativity
    1

    "Limited character customization but some build and gear customization allow minor creative expression."

  • Domination
    -3

    "Players mostly participate equally in groups; tanks may lead pulls but no strong domination reported."

  • Escapism
    4

    "Players use the game as a focused escape from MMO grind and real-life stress."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    3

    "Players try different heroes, builds, and strategies to optimize dungeon runs."

  • Exploration
    2

    "Dungeons offer some variety and discovery but no open world or large exploration."

  • Expression
    1

    "Some cosmetic options and UI customization but no deep avatar personalization."

  • Fantasy
    3

    "Fantasy setting with heroic classes, boss fights, and lore flavor, though no deep story."

  • Fellowship
    4

    "Strong sense of community and group identity among players who team up regularly."

  • Growth
    4

    "Players develop skills, learn mechanics, and improve gear and talents over time."

  • Health
    -4

    "Typical sedentary gaming with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during runs; not suited for casual background play."

  • Intimacy
    2

    "Some social interaction and cooperation, but limited emotional sharing or close relationships."

  • Leadership
    2

    "Tanks often lead pulls and coordinate group strategy, but leadership is shared."

  • Progression
    5

    "Strong progression system with gear upgrades, talents, and dungeon rating advancement."

  • Relaxation
    -1

    "Gameplay can be tense due to timers and challenge, though some find it cathartic."

  • Sensation
    3

    "Engaging visual and auditory feedback with satisfying combat effects."

  • Status
    2

    "Dungeon rating and leaderboards provide recognition, though social status is limited."

  • Story
    -2

    "Minimal narrative focus; gameplay centers on dungeons without deep story immersion."

  • Strategy
    4

    "Requires tactical planning, boss mechanics understanding, and team coordination."

  • Thrill
    3

    "Timed runs and challenging encounters create suspense and excitement."

  • Value
    4

    "Players feel they get good entertainment value and progression for their time and money."

  • Violence
    4

    "Combat and defeating monsters is central, with satisfying destruction and abilities."

  • Survival
    3

    "Players must avoid failure and manage resources to complete dungeons successfully."

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    Last update: 06/03/2026