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Fellowship similar games & best alternatives

Fellowship

PC (Microsoft Windows) • 2025

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Quick resume

FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.

Global score

75/100

Genres

Role-playing (RPG), Early Access

Similar games

    Pros

    • Addictive dungeon-focused gameplay
    • Strong cooperative multiplayer experience
    • Good progression and character build depth
    • Respectful of player time with short runs
    • Active developer support and community engagement

    Cons

    • Toxicity and leavers in solo queue
    • Limited class variety and content in early access
    • No penalty system for leaving dungeons
    • Queue times can be long for some roles
    • Minimal narrative and world exploration

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players choose from preset heroes with fixed abilities but can customize talents, gear, and playstyles within dungeons."

    • Competence
      4

      "High skill ceiling with challenging dungeon mechanics, boss fights, and progression through timed runs."

    • Competition
      3

      "Timed dungeon runs and dungeon rating create competitive pressure and ranking, though mostly cooperative."

    • Continuation
      4

      "Addictive gameplay loop with players investing many hours and returning frequently to improve."

    • Cooperation
      5

      "Core gameplay revolves around 4-player dungeon groups requiring teamwork and coordination."

    • Creativity
      1

      "Limited character customization but some build and gear customization allow minor creative expression."

    • Domination
      -3

      "Players mostly participate equally in groups; tanks may lead pulls but no strong domination reported."

    • Escapism
      4

      "Players use the game as a focused escape from MMO grind and real-life stress."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting
      3

      "Players try different heroes, builds, and strategies to optimize dungeon runs."

    • Exploration
      2

      "Dungeons offer some variety and discovery but no open world or large exploration."

    • Expression
      1

      "Some cosmetic options and UI customization but no deep avatar personalization."

    • Fantasy
      3

      "Fantasy setting with heroic classes, boss fights, and lore flavor, though no deep story."

    • Fellowship
      4

      "Strong sense of community and group identity among players who team up regularly."

    • Growth
      4

      "Players develop skills, learn mechanics, and improve gear and talents over time."

    • Health
      -4

      "Typical sedentary gaming with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during runs; not suited for casual background play."

    • Intimacy
      2

      "Some social interaction and cooperation, but limited emotional sharing or close relationships."

    • Leadership
      2

      "Tanks often lead pulls and coordinate group strategy, but leadership is shared."

    • Progression
      5

      "Strong progression system with gear upgrades, talents, and dungeon rating advancement."

    • Relaxation
      -1

      "Gameplay can be tense due to timers and challenge, though some find it cathartic."

    • Sensation
      3

      "Engaging visual and auditory feedback with satisfying combat effects."

    • Status
      2

      "Dungeon rating and leaderboards provide recognition, though social status is limited."

    • Story
      -2

      "Minimal narrative focus; gameplay centers on dungeons without deep story immersion."

    • Strategy
      4

      "Requires tactical planning, boss mechanics understanding, and team coordination."

    • Thrill
      3

      "Timed runs and challenging encounters create suspense and excitement."

    • Value
      4

      "Players feel they get good entertainment value and progression for their time and money."

    • Violence
      4

      "Combat and defeating monsters is central, with satisfying destruction and abilities."

    • Survival
      3

      "Players must avoid failure and manage resources to complete dungeons successfully."

    Last update: 29/04/2026