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Faeria

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2017

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Quick resume

With its unique living board, Faeria is also the only card game where you can gain all 300 cards in less than 50 hours.

Global score

84/100

Genres

Adventure, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Card & Board Game, Turn-based strategy (TBS), Tactical, Puzzle

Pros

  • Deep strategic gameplay with unique board mechanics
  • Fair and generous card acquisition system
  • No pay-to-win elements
  • Engaging single player and co-op content
  • Beautiful art and sound design

Cons

  • Small player base leading to longer matchmaking times
  • Lack of in-game communication features
  • Minimal narrative and story immersion
  • Game no longer actively updated
  • Some balance issues and early access bugs

Motivations

  • Autonomy
    4

    "Players have freedom to build decks, place lands strategically, and choose moves with significant impact on game outcome."

  • Competence
    5

    "High skill ceiling with strategic board placement, deck building, and tactical decision making emphasized."

  • Competition
    4

    "Strong competitive modes with ranked ladder, tournaments, and PvP matches against other players."

  • Continuation
    3

    "Players report long playtimes and habitual engagement, though some mention limited player base affecting matchmaking."

  • Cooperation
    2

    "Includes co-op campaigns and some collaborative modes, but main focus is on individual competitive play."

  • Creativity
    4

    "Deck building and strategic land placement allow creative customization and unique gameplay experiences."

  • Domination
    -3

    "Community described as friendly and supportive; no reports of toxic dominance or trash talk."

  • Escapism
    3

    "Players use game for stress relief and immersive strategic challenge, escaping daily life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, no pressure or obligation noted."

  • Experimenting
    4

    "Game encourages trying new deck combinations, strategies, and board tactics."

  • Exploration
    2

    "Exploration mainly through discovering new cards, puzzles, and strategic possibilities rather than physical map exploration."

  • Expression
    3

    "Customization through deck building and cosmetic items allows player self-expression."

  • Fantasy
    4

    "Fantasy setting with magical creatures, lore, and thematic cards."

  • Fellowship
    1

    "Community exists mainly on Discord and forums; limited in-game social features reduce social bonding."

  • Growth
    4

    "Players develop strategic skills, deck building knowledge, and tactical thinking over time."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention and strategic thinking; not suited for idle or background play."

  • Intimacy
    -4

    "Minimal social interaction in-game; no chat with opponents; socializing mainly external via Discord."

  • Leadership
    Insufficient data
  • Progression
    4

    "Card collection and deck building represent clear progression; crafting system supports growth."

  • Relaxation
    3

    "Game provides flow and tension release through strategic gameplay and satisfying victories."

  • Sensation
    3

    "Appealing art, animations, and sound provide sensory enjoyment."

  • Status
    2

    "Ranked ladder and tournaments provide some social recognition, though player base is small."

  • Story
    1

    "Some lore and campaign content, but narrative is minimal and not a major focus."

  • Strategy
    5

    "Highly strategic gameplay combining card mechanics with board control and resource management."

  • Thrill
    3

    "Tactical tension and suspense in matches provide excitement and relief upon success."

  • Value
    4

    "Fair pricing and generous card acquisition make the game a good value for time and money."

  • Violence
    2

    "Combat and destruction are part of gameplay but presented in a fantasy card game style, not graphic."

  • Survival
    2

    "Players manage resources and positioning to avoid defeat, but game is not focused on survival horror or extreme threat."

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    Last update: 06/03/2026