Yi Xian: The Cultivation Card Game Thumbnail

Yi Xian: The Cultivation Card Game similar games & best alternatives

Yi Xian: The Cultivation Card Game

PC (Microsoft Windows), Mac, Linux • 2024

Related articles

Quick resume

Yi Xian: The Cultivation Card Game is an online DBG which contains a PVE mode called Uncharted Realms and a PVP mode. Every game is a deck building from scratch. Players can have stronger decks by changing cards, and then build more powerful routines to defeat all opponents to win.

Global score

74/100

Genres

Casual, Indie, Strategy, Free To Play, Turn-based strategy (TBS), Card & Board Game

Similar games

    Pros

    • Deep and strategic gameplay
    • Generous unlock system with no pay-to-win
    • Engaging pvp and pve modes
    • Unique wuxia/cultivation theme
    • Good value for price

    Cons

    • Rough english translation
    • Limited social and cooperative features
    • Some ui and matchmaking issues reported
    • Long match durations
    • Some balance and meta concerns

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can freely choose characters, side jobs, and customize decks with card ordering and upgrades, allowing personal strategy and decision making."

    • Competence
      4

      "Game involves strategic deck building, adapting to opponents, and mastering complex card interactions with skill-based progression."

    • Competition
      4

      "Strong PvP focus with ranked and casual modes, matchmaking, and player vs player battles emphasizing skill and strategy."

    • Continuation
      4

      "High replayability with roguelike PvE, puzzles, and PvP modes encouraging long sessions and habitual play."

    • Cooperation
      -3

      "Primarily competitive PvP and solo PvE; limited evidence of cooperative gameplay or teamwork."

    • Creativity
      4

      "Players create and modify decks, experiment with card combinations, and adapt strategies dynamically."

    • Domination
      -2

      "Competitive but with emphasis on balanced play and mutual respect; no strong evidence of trash talk or dominance behaviors."

    • Escapism
      3

      "Players enjoy immersive cultivation theme and strategic gameplay as a form of engaging distraction."

    • Expectation
      -4

      "Players engage voluntarily driven by interest and enjoyment; no pressure or obligation reported."

    • Experimenting
      4

      "Encourages trying new builds, adapting decks, and exploring different character and side job combinations."

    • Exploration
      2

      "Includes puzzle challenges and roguelike PvE with some discovery, though mostly structured gameplay environments."

    • Expression
      2

      "Customization mainly through deck building and character choice; limited cosmetic customization currently."

    • Fantasy
      4

      "Strong wuxia/cultivation fantasy theme with imaginative characters and lore."

    • Fellowship
      -3

      "Focus on individual competition and solo play; minimal social features beyond matchmaking and friends list."

    • Growth
      4

      "Players learn complex mechanics, improve skill, and unlock characters and abilities through gameplay."

    • Health
      -4

      "Sedentary gameplay with no physical activity component."

    • Idle
      -3

      "Requires focused attention during matches; some waiting between rounds but overall active engagement."

    • Intimacy
      -4

      "Limited social interaction beyond competitive matchmaking; no evidence of close relationship building."

    • Leadership
      -3

      "No evidence of leadership or group management roles; gameplay is individual-focused."

    • Progression
      4

      "Players accumulate characters, side jobs, and upgrades through experience and currency earned in-game."

    • Relaxation
      2

      "Some players find the game relaxing and rewarding, though it has a learning curve and competitive tension."

    • Sensation
      2

      "Enjoyable art, music, and animations provide sensory stimulation, though not highly intense."

    • Status
      3

      "Ranked modes and leaderboards provide social recognition and status among players."

    • Story
      2

      "Some narrative elements and lore present, but gameplay mostly focuses on mechanics and competition."

    • Strategy
      5

      "Highly strategic gameplay requiring planning, adaptation, and problem solving."

    • Thrill
      3

      "Competitive PvP and risk-reward mechanics create suspense and excitement."

    • Value
      4

      "Players report good value for money with generous unlocks and extensive content."

    • Violence
      1

      "Combat is abstract and card-based with thematic attacks, mild violence but no graphic destruction."

    • Survival
      3

      "Players manage resources and health to avoid defeat in battles; strategic defense and offense important."

    Last update: 29/04/2026