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Yi Xian: The Cultivation Card Game

Mac, PC (Microsoft Windows), Linux • 2024

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Quick resume

Yi Xian: The Cultivation Card Game is an online DBG which contains a PVE mode called Uncharted Realms and a PVP mode. Every game is a deck building from scratch. Players can have stronger decks by changing cards, and then build more powerful routines to defeat all opponents to win.

Global score

74/100

Genres

Casual, Indie, Strategy, Free To Play, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Deep and strategic gameplay
  • Generous unlock system with no pay-to-win
  • Engaging pvp and pve modes
  • Unique wuxia/cultivation theme
  • Good value for price

Cons

  • Rough english translation
  • Limited social and cooperative features
  • Some ui and matchmaking issues reported
  • Long match durations
  • Some balance and meta concerns

Motivations

  • Autonomy
    4

    "Players can freely choose characters, side jobs, and customize decks with card ordering and upgrades, allowing personal strategy and decision making."

  • Competence
    4

    "Game involves strategic deck building, adapting to opponents, and mastering complex card interactions with skill-based progression."

  • Competition
    4

    "Strong PvP focus with ranked and casual modes, matchmaking, and player vs player battles emphasizing skill and strategy."

  • Continuation
    4

    "High replayability with roguelike PvE, puzzles, and PvP modes encouraging long sessions and habitual play."

  • Cooperation
    -3

    "Primarily competitive PvP and solo PvE; limited evidence of cooperative gameplay or teamwork."

  • Creativity
    4

    "Players create and modify decks, experiment with card combinations, and adapt strategies dynamically."

  • Domination
    -2

    "Competitive but with emphasis on balanced play and mutual respect; no strong evidence of trash talk or dominance behaviors."

  • Escapism
    3

    "Players enjoy immersive cultivation theme and strategic gameplay as a form of engaging distraction."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    4

    "Encourages trying new builds, adapting decks, and exploring different character and side job combinations."

  • Exploration
    2

    "Includes puzzle challenges and roguelike PvE with some discovery, though mostly structured gameplay environments."

  • Expression
    2

    "Customization mainly through deck building and character choice; limited cosmetic customization currently."

  • Fantasy
    4

    "Strong wuxia/cultivation fantasy theme with imaginative characters and lore."

  • Fellowship
    -3

    "Focus on individual competition and solo play; minimal social features beyond matchmaking and friends list."

  • Growth
    4

    "Players learn complex mechanics, improve skill, and unlock characters and abilities through gameplay."

  • Health
    -4

    "Sedentary gameplay with no physical activity component."

  • Idle
    -3

    "Requires focused attention during matches; some waiting between rounds but overall active engagement."

  • Intimacy
    -4

    "Limited social interaction beyond competitive matchmaking; no evidence of close relationship building."

  • Leadership
    -3

    "No evidence of leadership or group management roles; gameplay is individual-focused."

  • Progression
    4

    "Players accumulate characters, side jobs, and upgrades through experience and currency earned in-game."

  • Relaxation
    2

    "Some players find the game relaxing and rewarding, though it has a learning curve and competitive tension."

  • Sensation
    2

    "Enjoyable art, music, and animations provide sensory stimulation, though not highly intense."

  • Status
    3

    "Ranked modes and leaderboards provide social recognition and status among players."

  • Story
    2

    "Some narrative elements and lore present, but gameplay mostly focuses on mechanics and competition."

  • Strategy
    5

    "Highly strategic gameplay requiring planning, adaptation, and problem solving."

  • Thrill
    3

    "Competitive PvP and risk-reward mechanics create suspense and excitement."

  • Value
    4

    "Players report good value for money with generous unlocks and extensive content."

  • Violence
    1

    "Combat is abstract and card-based with thematic attacks, mild violence but no graphic destruction."

  • Survival
    3

    "Players manage resources and health to avoid defeat in battles; strategic defense and offense important."

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    Last update: 06/03/2026