Roguebook similar games & best alternatives

Roguebook

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, PlayStation 5, Xbox One, Xbox Series X|S • 2021

Should you play it?

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!

What works
  • Innovative map exploration mechanic
  • Deep deckbuilding with gem customization
  • Two-hero synergy and positioning system
  • Strong meta progression and replayability
  • Beautiful art and immersive fantasy setting
Things to keep in mind
  • Long run times and slow animations
  • Some bugs and occasional crashes reported
  • Limited content variety and few heroes
  • High rng impact can frustrate players
  • Minimal social or multiplayer features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Meteorfall: Krumit's Tale

  • Dungeon Drafters

  • Deepest Chamber: Resurrection

  • Abalon: Roguelike Tactics CCG

  • Monster Train

  • Gordian Quest

  • Tainted Grail: Conquest

  • Slay the Spire

  • DemonCrawl

Hidden Gems

Less popular games with surprisingly high similarity

  • Deepest Chamber: Resurrection

  • Abalon: Roguelike Tactics CCG

  • Siralim 2

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Drop Duchy

  • Continuation

    Sephiria

  • Creativity

    Loop Hero

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Roguebook: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over deck building, tile placement, and strategic decisions during runs, with freedom to experiment and choose different factions and play styles."

    Capsule for Drop Duchy Drop Duchy

    "Players have significant control over deck building, character pairing, map exploration, and strategic choices during runs."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic deck building, skillful combat, and resource management with feedback on performance; some grind and RNG elements present."

    Capsule for Deep Sky Derelicts Deep Sky Derelicts

    "Game offers skill-based deckbuilding and tactical combat with meaningful feedback, though some runs can be easier or rely on RNG."

  • Competition

    Game with the same Competition vibe

    1

    "Includes daily challenges and leaderboards for some player comparison, but main gameplay is largely solo and self-paced."

    Capsule for Isle of Arrows Isle of Arrows

    "Includes daily challenges and tournaments with leaderboards, but main gameplay is mostly solo and self-paced."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long play sessions, habitual runs, and high replayability with meta progression encouraging continued play."

    Capsule for Sephiria Sephiria

    "Many players report long sessions, habitual play, and high replayability with meta progression and multiple runs."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay centers on solo play with a party of heroes controlled by the player; no multiplayer or cooperative modes mentioned."

    Capsule for Words for Evil Words for Evil

    "Gameplay is focused on solo play controlling two heroes; no multiplayer or cooperative modes mentioned."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players creatively build the map and deck, experimenting with tile placement and combinations to influence gameplay."

    Capsule for Loop Hero Loop Hero

    "Players customize decks, socket gems, choose talents, and explore maps in unique ways, enabling creative strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are mostly solo; no evidence of exerting control or superiority over others."

    Capsule for Killer is Dead - Nightmare Edition Killer is Dead - Nightmare Edition

    "Interactions are primarily solo and strategic; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for immersive fantasy experience and stress relief, enjoying the story and art."

    Capsule for The Vagrant The Vagrant

    "Players use the game for stress relief and immersive fantasy experiences with engaging mechanics and art."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    Capsule for Blade and Sorcery Blade and Sorcery

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game encourages trying new abilities, exploring mechanics, and using upgrades creatively."

    Capsule for Shovel Knight: Specter of Torment Shovel Knight: Specter of Torment

    "Game encourages trying new hero combos, deck builds, map exploration strategies, and gem upgrades."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of large maps with fog of war and discovery of resources and enemies is core gameplay."

    Capsule for Heroes of Might & Magic V Heroes of Might & Magic V

    "Map exploration with fog of war and resource-limited revealing is a core and praised mechanic."

  • Expression

    Game with the same Expression vibe

    3

    "Players customize decks and heroes; some cosmetic customization is available through achievements and rewards."

    Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

    "Players customize decks and cards with gems; some cosmetic hero upgrades and character personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with heroes, magic, and monsters, providing an imaginative experience."

    Capsule for Guards Guards

    "Set in a fantasy universe with heroes, monsters, and magical cards; immersive fictional setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; primarily single-player experience with limited community engagement."

    Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

    "Minimal social interaction; primarily single-player experience with limited community engagement."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn boss patterns, and improve builds; meta progression supports personal development."

    Capsule for Cinderia Cinderia

    "Players learn deck synergies, character combos, and strategic map use; meta progression supports development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay; no physical activity or health-related features."

    Capsule for Soulstone Survivors Soulstone Survivors

    "Typical sedentary gameplay; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during runs; gameplay is fast-paced and demands active engagement."

    Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

    "Requires focused attention during runs; animations and combat require active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships; social features are minimal and superficial."

    Capsule for Small Spaces Small Spaces

    "No evidence of forming close relationships; social features are minimal or absent."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

    Capsule for Dyson Sphere Program Dyson Sphere Program

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression

    Game with the same Progression vibe

    4

    "Strong meta-progression with unlockable talents, items, and character upgrades accumulating over runs."

    Capsule for Endless Alice Endless Alice

    "Strong meta progression with unlocking cards, talents, and difficulty tiers; accumulating upgrades is key."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and nostalgic, though slow animations and puzzles can cause frustration."

    Capsule for Coromon Coromon

    "Some players find the game relaxing and enjoyable, though others note slow animations and occasional frustration."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, animations, and sound design provide sensory stimulation and emotional fun."

    Capsule for Arcanium: Rise of Akhan Arcanium: Rise of Akhan

    "Enjoyable art, animations, and sound design provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    1

    "Some social recognition possible through leaderboards and achievements, but mostly individual focus."

    Capsule for Freedom Planet 2 Freedom Planet 2

    "Some social recognition possible via leaderboards and tournaments, but mostly individual focus."

  • Story

    Game with the same Story vibe

    2

    "Contains lore and narrative elements that enhance immersion but story is not the main focus."

    Capsule for DEVOUR DEVOUR

    "Light narrative and lore elements enhance immersion, but story is not a major focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth in deck building, resource management, and in-game tactical decisions."

    Capsule for Shadowverse CCG Shadowverse CCG

    "High strategic depth in deckbuilding, positioning, map exploration, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from survival and RNG, but overall gameplay is moderate in suspense."

    Capsule for Heretic's Fork Heretic's Fork

    "Some suspense from RNG and difficulty, but overall gameplay is more strategic than adrenaline-driven."

  • Value

    Game with the same Value vibe

    4

    "Players report good value especially on sale, with many hours of gameplay and replayability."

    Capsule for Battlevoid: Harbinger Battlevoid: Harbinger

    "Players report many hours of gameplay and replayability, making it a good value especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting monsters and enemies with swords and magic; violence is a gameplay core but within a fantasy context."

    Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

    "Combat involves attacking enemies and bosses; fantasy violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources to avoid death; permadeath adds tension and survival challenge."

    Capsule for Road Redemption Road Redemption

    "Players manage health, resources, and threats to survive runs; permadeath adds challenge."

Last update: 01/06/2026