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Roguebook similar games & best alternatives

Roguebook

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!

Global score

84/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Puzzle, Tactical, Card & Board Game

Similar games

    Pros

    • Innovative map exploration mechanic
    • Deep deckbuilding with gem customization
    • Two-hero synergy and positioning system
    • Strong meta progression and replayability
    • Beautiful art and immersive fantasy setting

    Cons

    • Long run times and slow animations
    • Some bugs and occasional crashes reported
    • Limited content variety and few heroes
    • High rng impact can frustrate players
    • Minimal social or multiplayer features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have significant control over deck building, character pairing, map exploration, and strategic choices during runs."

    • Competence
      3

      "Game offers skill-based deckbuilding and tactical combat with meaningful feedback, though some runs can be easier or rely on RNG."

    • Competition
      1

      "Includes daily challenges and tournaments with leaderboards, but main gameplay is mostly solo and self-paced."

    • Continuation
      4

      "Many players report long sessions, habitual play, and high replayability with meta progression and multiple runs."

    • Cooperation
      -4

      "Gameplay is focused on solo play controlling two heroes; no multiplayer or cooperative modes mentioned."

    • Creativity
      4

      "Players customize decks, socket gems, choose talents, and explore maps in unique ways, enabling creative strategies."

    • Domination
      -4

      "Interactions are primarily solo and strategic; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Players use the game for stress relief and immersive fantasy experiences with engaging mechanics and art."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      4

      "Game encourages trying new hero combos, deck builds, map exploration strategies, and gem upgrades."

    • Exploration
      4

      "Map exploration with fog of war and resource-limited revealing is a core and praised mechanic."

    • Expression
      3

      "Players customize decks and cards with gems; some cosmetic hero upgrades and character personalization."

    • Fantasy
      4

      "Set in a fantasy universe with heroes, monsters, and magical cards; immersive fictional setting."

    • Fellowship
      -3

      "Minimal social interaction; primarily single-player experience with limited community engagement."

    • Growth
      4

      "Players learn deck synergies, character combos, and strategic map use; meta progression supports development."

    • Health
      -5

      "Typical sedentary gameplay; no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during runs; animations and combat require active engagement."

    • Intimacy
      -4

      "No evidence of forming close relationships; social features are minimal or absent."

    • Leadership
      -4

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression
      4

      "Strong meta progression with unlocking cards, talents, and difficulty tiers; accumulating upgrades is key."

    • Relaxation
      2

      "Some players find the game relaxing and enjoyable, though others note slow animations and occasional frustration."

    • Sensation
      3

      "Enjoyable art, animations, and sound design provide sensory stimulation and emotional engagement."

    • Status
      1

      "Some social recognition possible via leaderboards and tournaments, but mostly individual focus."

    • Story
      2

      "Light narrative and lore elements enhance immersion, but story is not a major focus."

    • Strategy
      4

      "High strategic depth in deckbuilding, positioning, map exploration, and combat tactics."

    • Thrill
      2

      "Some suspense from RNG and difficulty, but overall gameplay is more strategic than adrenaline-driven."

    • Value
      4

      "Players report many hours of gameplay and replayability, making it a good value especially on sale."

    • Violence
      3

      "Combat involves attacking enemies and bosses; fantasy violence is a core gameplay element."

    • Survival
      3

      "Players manage health, resources, and threats to survive runs; permadeath adds challenge."

    Last update: 29/04/2026