Roguebook Thumbnail

Roguebook similar games & best alternatives

Roguebook

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2021

Related articles

Quick resume

Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!

Global score

84/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game, Turn-based strategy (TBS), Tactical, Puzzle

Pros

  • Innovative map exploration mechanic
  • Deep deckbuilding with gem customization
  • Two-hero synergy and positioning system
  • Strong meta progression and replayability
  • Beautiful art and immersive fantasy setting

Cons

  • Long run times and slow animations
  • Some bugs and occasional crashes reported
  • Limited content variety and few heroes
  • High rng impact can frustrate players
  • Minimal social or multiplayer features

Motivations

  • Autonomy
    4

    "Players have significant control over deck building, character pairing, map exploration, and strategic choices during runs."

  • Competence
    3

    "Game offers skill-based deckbuilding and tactical combat with meaningful feedback, though some runs can be easier or rely on RNG."

  • Competition
    1

    "Includes daily challenges and tournaments with leaderboards, but main gameplay is mostly solo and self-paced."

  • Continuation
    4

    "Many players report long sessions, habitual play, and high replayability with meta progression and multiple runs."

  • Cooperation
    -4

    "Gameplay is focused on solo play controlling two heroes; no multiplayer or cooperative modes mentioned."

  • Creativity
    4

    "Players customize decks, socket gems, choose talents, and explore maps in unique ways, enabling creative strategies."

  • Domination
    -4

    "Interactions are primarily solo and strategic; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game for stress relief and immersive fantasy experiences with engaging mechanics and art."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Game encourages trying new hero combos, deck builds, map exploration strategies, and gem upgrades."

  • Exploration
    4

    "Map exploration with fog of war and resource-limited revealing is a core and praised mechanic."

  • Expression
    3

    "Players customize decks and cards with gems; some cosmetic hero upgrades and character personalization."

  • Fantasy
    4

    "Set in a fantasy universe with heroes, monsters, and magical cards; immersive fictional setting."

  • Fellowship
    -3

    "Minimal social interaction; primarily single-player experience with limited community engagement."

  • Growth
    4

    "Players learn deck synergies, character combos, and strategic map use; meta progression supports development."

  • Health
    -5

    "Typical sedentary gameplay; no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during runs; animations and combat require active engagement."

  • Intimacy
    -4

    "No evidence of forming close relationships; social features are minimal or absent."

  • Leadership
    -4

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    4

    "Strong meta progression with unlocking cards, talents, and difficulty tiers; accumulating upgrades is key."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable, though others note slow animations and occasional frustration."

  • Sensation
    3

    "Enjoyable art, animations, and sound design provide sensory stimulation and emotional engagement."

  • Status
    1

    "Some social recognition possible via leaderboards and tournaments, but mostly individual focus."

  • Story
    2

    "Light narrative and lore elements enhance immersion, but story is not a major focus."

  • Strategy
    4

    "High strategic depth in deckbuilding, positioning, map exploration, and combat tactics."

  • Thrill
    2

    "Some suspense from RNG and difficulty, but overall gameplay is more strategic than adrenaline-driven."

  • Value
    4

    "Players report many hours of gameplay and replayability, making it a good value especially on sale."

  • Violence
    3

    "Combat involves attacking enemies and bosses; fantasy violence is a core gameplay element."

  • Survival
    3

    "Players manage health, resources, and threats to survive runs; permadeath adds challenge."

Similar games

    Last update: 06/03/2026