Infinity Wars: Animated Trading Card Game similar games & best alternatives
Infinity Wars: Animated Trading Card Game
2014
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Quick resume
The critically acclaimed digital card game. Outplay your opponent with simultaneous turns and unique combat zone movement. Use all 1000+ cards in online PvP with zero payment or grinding. Build a deck helmed by 3 commanders across 8 factions, combining the unique strengths of each.
Global score
77/100
Genres
Action, Adventure, Casual, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Innovative simultaneous turn system
- Deep strategic gameplay
- Generous free-to-play model
- Animated card art
- Friendly community and trading system
Cons
- Small player base leading to long matchmaking times
- Some bugs and ui clunkiness
- Steep learning curve for new players
- Limited cooperative gameplay
- Campaign story not highly developed
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to build decks with multiple factions and commanders, and simultaneous turns allow strategic planning and bluffing."
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Competence4
"Game requires skillful deck building, prediction, and tactical decisions; players report high strategic depth and learning curve."
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Competition3
"Includes ranked modes, draft, and PvP with matchmaking; players compete against others and leaderboards exist."
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Continuation3
"Players report addictive gameplay with long sessions and frequent returns; daily rewards encourage habitual play."
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Cooperation1
"Mainly PvP and solo campaigns; some social features like trading and chat, but limited direct cooperative gameplay."
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Creativity4
"Extensive deck building with mixing factions and commanders; players create unique decks and strategies."
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Domination-2
"Community described as friendly and helpful; no evidence of toxic or dominating behavior."
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Escapism3
"Players use game as engaging distraction with deep lore and immersive animated cards."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."
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Experimenting4
"High variety of factions and cards encourages trying new combos and strategies."
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Exploration2
"Campaign and multiple game modes offer some discovery, but mostly structured environments."
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Expression3
"Players can customize decks, avatars, card backs, and battlefields; cosmetic personalization available."
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Fantasy4
"Strong fantasy and sci-fi themes with imaginative factions and lore."
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Fellowship2
"Community is friendly and helpful; social features exist but limited to chat and trading."
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Growth4
"Players develop skills in deck building, strategy, and prediction; learning curve noted."
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Health-4
"Typical sedentary gameplay; no physical activity involved."
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Idle-3
"Requires focused attention and strategic thinking; not a casual or background game."
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Intimacy-3
"Social interactions are mostly surface-level via chat and trading; no close relationship formation described."
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Leadership1
"Players lead their own decks and strategies; no evidence of formal leadership roles."
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Progression4
"Players accumulate cards, boosters, and upgrades; leveling and rewards support progression."
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Relaxation2
"Some players find the game relaxing and enjoyable; others note challenge and occasional frustration."
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Sensation3
"Animated cards and sound effects provide sensory stimulation and visual enjoyment."
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Status2
"Ranked modes and leaderboards provide recognition; community engagement offers social status."
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Story3
"Campaign mode with lore and character interactions; story adds to immersion."
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Strategy5
"Highly strategic gameplay with simultaneous turns, bluffing, and complex deck building."
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Thrill3
"Simultaneous turns and mind games create suspense and excitement."
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Value4
"Free to play with generous rewards; good return on time invested; fair monetization."
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Violence2
"Combat between creatures is central, but stylized and fantasy-themed rather than graphic."
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Survival3
"Players manage resources, health, and morale to avoid defeat; strategic defense important."
Last update: 29/04/2026