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Infinity Wars: Animated Trading Card Game

PC (Microsoft Windows), Mac • 2014

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Quick resume

The critically acclaimed digital card game. Outplay your opponent with simultaneous turns and unique combat zone movement. Use all 1000+ cards in online PvP with zero payment or grinding. Build a deck helmed by 3 commanders across 8 factions, combining the unique strengths of each.

Global score

77/100

Genres

Action, Adventure, Casual, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Free To Play, Card & Board Game, Turn-based strategy (TBS)

Pros

  • Innovative simultaneous turn system
  • Deep strategic gameplay
  • Generous free-to-play model
  • Animated card art
  • Friendly community and trading system

Cons

  • Small player base leading to long matchmaking times
  • Some bugs and ui clunkiness
  • Steep learning curve for new players
  • Limited cooperative gameplay
  • Campaign story not highly developed

Motivations

  • Autonomy
    4

    "Players have freedom to build decks with multiple factions and commanders, and simultaneous turns allow strategic planning and bluffing."

  • Competence
    4

    "Game requires skillful deck building, prediction, and tactical decisions; players report high strategic depth and learning curve."

  • Competition
    3

    "Includes ranked modes, draft, and PvP with matchmaking; players compete against others and leaderboards exist."

  • Continuation
    3

    "Players report addictive gameplay with long sessions and frequent returns; daily rewards encourage habitual play."

  • Cooperation
    1

    "Mainly PvP and solo campaigns; some social features like trading and chat, but limited direct cooperative gameplay."

  • Creativity
    4

    "Extensive deck building with mixing factions and commanders; players create unique decks and strategies."

  • Domination
    -2

    "Community described as friendly and helpful; no evidence of toxic or dominating behavior."

  • Escapism
    3

    "Players use game as engaging distraction with deep lore and immersive animated cards."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    4

    "High variety of factions and cards encourages trying new combos and strategies."

  • Exploration
    2

    "Campaign and multiple game modes offer some discovery, but mostly structured environments."

  • Expression
    3

    "Players can customize decks, avatars, card backs, and battlefields; cosmetic personalization available."

  • Fantasy
    4

    "Strong fantasy and sci-fi themes with imaginative factions and lore."

  • Fellowship
    2

    "Community is friendly and helpful; social features exist but limited to chat and trading."

  • Growth
    4

    "Players develop skills in deck building, strategy, and prediction; learning curve noted."

  • Health
    -4

    "Typical sedentary gameplay; no physical activity involved."

  • Idle
    -3

    "Requires focused attention and strategic thinking; not a casual or background game."

  • Intimacy
    -3

    "Social interactions are mostly surface-level via chat and trading; no close relationship formation described."

  • Leadership
    1

    "Players lead their own decks and strategies; no evidence of formal leadership roles."

  • Progression
    4

    "Players accumulate cards, boosters, and upgrades; leveling and rewards support progression."

  • Relaxation
    2

    "Some players find the game relaxing and enjoyable; others note challenge and occasional frustration."

  • Sensation
    3

    "Animated cards and sound effects provide sensory stimulation and visual enjoyment."

  • Status
    2

    "Ranked modes and leaderboards provide recognition; community engagement offers social status."

  • Story
    3

    "Campaign mode with lore and character interactions; story adds to immersion."

  • Strategy
    5

    "Highly strategic gameplay with simultaneous turns, bluffing, and complex deck building."

  • Thrill
    3

    "Simultaneous turns and mind games create suspense and excitement."

  • Value
    4

    "Free to play with generous rewards; good return on time invested; fair monetization."

  • Violence
    2

    "Combat between creatures is central, but stylized and fantasy-themed rather than graphic."

  • Survival
    3

    "Players manage resources, health, and morale to avoid defeat; strategic defense important."

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    Last update: 06/03/2026