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I Am The Hero

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4 • 2017

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Quick resume

I Am The Hero is a pixel art, beat 'em up, fighting game that tells the story of a "Hero" with a glorious but mysterious past. Is he the hero he thinks he is or is there a another side to this legendary figure?

Global score

82/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Fighting, Arcade

Pros

  • Rich combo system and skill-based combat
  • Excellent pixel art and animations
  • Humorous and stylish presentation
  • Local and online co-op modes
  • Variety of unlockable characters and moves

Cons

  • Some difficulty spikes and stun-lock issues
  • Short campaign length
  • Online community is small
  • Input and control issues reported
  • Some characters feel underpowered or limited

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, unlock new moves, and create combos with a rich move set, showing control over their actions."

  • Competence
    4

    "The game has a high skill ceiling with complex combos, juggle mechanics, and challenging boss fights requiring mastery."

  • Competition
    1

    "Some online co-op and challenge modes exist but mostly focus on personal skill and progression rather than direct competition."

  • Continuation
    2

    "Players report addictive combat and desire to unlock all characters and moves, though some find the game short and repetitive."

  • Cooperation
    3

    "Supports local and online co-op modes, though online community is small and some technical issues reported."

  • Creativity
    3

    "Players can unlock and switch between multiple characters with unique moves, and create varied combos, encouraging creative play."

  • Domination
    -2

    "No evidence of trash talk or dominance; interactions appear balanced and cooperative."

  • Escapism
    4

    "Players use the game for stress relief and immersive combat experience, escaping real life through fast-paced action."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

  • Experimenting
    4

    "The combo system and character unlocks encourage players to experiment with different moves and strategies."

  • Exploration
    1

    "Some exploration of hidden items and collectibles, but mostly linear level progression."

  • Expression
    2

    "Character customization is limited to unlocking new characters and moves, allowing some self-expression."

  • Fantasy
    3

    "The game features imaginative pixel art characters, exaggerated moves, and humorous story elements."

  • Fellowship
    2

    "Some sense of community through co-op play and shared achievements, though online player base is small."

  • Growth
    3

    "Players develop skills mastering combos and unlock new moves and characters, supporting personal growth."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and precise inputs; not suitable for casual or background play."

  • Intimacy
    1

    "Limited social interaction mostly through co-op; no evidence of close personal relationships."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players unlock new characters, moves, and skills progressively, enhancing gameplay."

  • Relaxation
    1

    "Some players find flow in combat, but others report frustration due to difficulty spikes and stunlocks."

  • Sensation
    4

    "Strong audiovisual feedback, flashy combos, and impactful sound effects provide sensory excitement."

  • Status
    0

    "No strong evidence of social recognition or status seeking in reviews."

  • Story
    1

    "Story is minimal and humorous, serving as light context rather than deep narrative immersion."

  • Strategy
    3

    "Players must plan combos, manage meter, and adapt to enemy patterns, requiring strategic thinking."

  • Thrill
    3

    "High difficulty and challenging boss fights create suspense and excitement."

  • Value
    2

    "Generally considered good value for price, especially on sale, though some find content short."

  • Violence
    4

    "Core gameplay involves combat, combos, and defeating enemies with impactful violence."

  • Survival
    3

    "Players must avoid damage, manage health, and survive waves of enemies and bosses."

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    Last update: 06/03/2026