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Stick It to the Stickman

PC (Microsoft Windows), Linux • 2025

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Quick resume

Stick it to the Stickman is a physics-based brawler where you fight heaps of red stickmen to become the boss. Choose from hundreds of unique moves to construct the perfect combat machine and fight your way to the top of the corporate ladder.

Global score

97/100

Genres

Action, Indie, Early Access, Platform, Fighting, Adventure

Pros

  • Excellent value for price
  • Addictive and satisfying combat
  • Multiple game modes and characters
  • Strong replayability and progression
  • Humorous corporate satire and style

Cons

  • Performance issues and bugs reported
  • Lack of online multiplayer (only local/remote play)
  • Some ui and control frustrations
  • Repetitive elements in main mode
  • Occasional balance and rng frustrations

Motivations

  • Autonomy
    4

    "Players can choose from many characters, moves, and playstyles, and build unique move sets each run, showing high player control and freedom."

  • Competence
    3

    "The game offers skill-based combat with a high skill ceiling and challenges that require mastering combos and builds."

  • Competition
    2

    "Includes competitive elements like the Cage Fight autobattler mode and leaderboards, but much gameplay is solo or co-op without heavy ranking pressure."

  • Continuation
    5

    "Highly addictive with many players reporting long play sessions and strong replay value due to roguelike progression and multiple modes."

  • Cooperation
    3

    "Supports local co-op and Remote Play co-op, encouraging teamwork though much content is playable solo."

  • Creativity
    4

    "Players create custom builds from a large pool of moves and abilities, experimenting with synergies and different playstyles."

  • Domination
    -2

    "Interactions emphasize shared chaotic fun and satire rather than exerting superiority or authority over others."

  • Escapism
    4

    "Players use the game’s absurd humor and chaotic combat to escape real-life stress and monotony, especially workplace satire."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and nostalgia, with no indication of obligation or pressure."

  • Experimenting
    4

    "Strong encouragement to try new builds, characters, and modes with frequent content updates and unlocks."

  • Exploration
    2

    "Some exploration of different game modes, secret characters, and unlockables, though main tower mode is somewhat repetitive."

  • Expression
    2

    "Limited character customization beyond move selection; some self-expression through build choices but no avatar personalization."

  • Fantasy
    3

    "Features exaggerated, absurd stickman violence and satirical corporate fantasy rather than realistic scenarios."

  • Fellowship
    3

    "Community engagement through co-op play and shared humor, though many play solo."

  • Growth
    4

    "Progression through unlocking moves, characters, and upgrades fosters learning and personal development."

  • Health
    -5

    "No physical activity involved; typical sedentary video game experience."

  • Idle
    -3

    "Requires focused attention during combat and progression; not designed for passive or background play."

  • Intimacy
    -3

    "Social interactions are mostly surface-level co-op or casual multiplayer without deep emotional connections."

  • Leadership
    -2

    "Gameplay focuses on individual progression and co-op participation rather than leading or managing others."

  • Progression
    5

    "Strong emphasis on accumulating moves, upgrades, characters, and unlocking new content through progression."

  • Relaxation
    2

    "Offers flow and catharsis through satisfying combat, though some tension exists from challenge and roguelike elements."

  • Sensation
    3

    "Engaging physics-based combat and animations provide sensory stimulation and excitement."

  • Status
    1

    "Some recognition through achievements and leaderboards, but mostly focused on personal enjoyment."

  • Story
    3

    "Contains a humorous corporate satire narrative that complements gameplay, though story depth is moderate."

  • Strategy
    3

    "Players plan builds and tactics to optimize combat effectiveness, though core controls remain simple."

  • Thrill
    3

    "Combat and roguelike unpredictability create suspense and excitement during runs."

  • Value
    5

    "Highly praised for exceptional content and replayability at a very low price point."

  • Violence
    4

    "Enjoyment derived from combat, destruction, and chaotic ragdoll physics."

  • Survival
    3

    "Players must avoid failure and manage resources to progress through challenging roguelike runs."

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    Last update: 06/03/2026