I Can't Believe It's Not Gambling similar games & best alternatives

I Can't Believe It's Not Gambling

PC (Microsoft Windows) • 2017

Should you play it?

Do you love opening loot crates, but hate the tedious gameplay sessions in between? Our marketing department has the game for you! Unbox random items! Get stuff, but not what you really want! Skate legal and ethical lines! Remember kids, its only a video game, so grab your parents credit card!

What works
  • Affordable price
  • Addictive and satisfying gameplay
  • Clever satire of loot box culture
  • Customization of loot boxes
  • Active developer support
Things to keep in mind
  • Repetitive and grind-heavy
  • Minimal narrative or depth
  • Buggy minigame mechanics
  • Lack of cooperative or social features
  • Can be tedious to complete achievements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

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Hidden Gems

Less popular games with surprisingly high similarity

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If you liked…

Recommendations by what you enjoyed most

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  • Value

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  • Continuation

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

I Can't Believe It's Not Gambling: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Idle, Thrill, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore and choose the order of collecting items, with some freedom in puzzle solving."

    Capsule for MechaNika MechaNika

    "Players freely choose which loot boxes to open and which items to keep or sell, with some strategic decisions in the minigame and collection progression."

  • Competence

    Game with the same Competence vibe

    2

    "The game involves discovering item combinations and managing resources, offering some puzzle-solving and skill in experimentation, but overall gameplay is simple and repetitive."

    Capsule for Little Inferno Little Inferno

    "The game involves some skill in the snake minigame and managing resources, but much of the core gameplay is repetitive loot box opening with random outcomes."

  • Competition

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    "Some online multiplayer and leaderboards exist but most play focuses on single-player progression and personal improvement."

    Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

    "There are online leaderboards mentioned, allowing some comparison to others, but the main gameplay is largely single-player and collection-focused."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many reviews mention addictive gameplay, long sessions, and habitual play with a strong desire to keep playing."

    Capsule for Rogue Voltage Rogue Voltage

    "Many reviews mention the addictive nature and long play sessions to collect all items and achievements, indicating strong desire to keep playing."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is focused on single-player monster collection and battles, with no multiplayer or cooperative elements."

    Capsule for Yarimono Yarimono

    "Gameplay is focused on individual collection and progression with no cooperative or team-based elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize with unlockable hats and weapons that affect gameplay, adding some creative expression."

    Capsule for Call of Tomsk-7 Call of Tomsk-7

    "Players can customize the appearance of their loot boxes with unlocked skins and hats, allowing some self-expression."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are mostly individual with no evidence of exerting control or superiority over others."

    Capsule for Bleed Bleed

    "Interactions are mostly individual with no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction or stress relief, enjoying the dopamine reward of pack openings and progression."

    Capsule for Microtransaction Simulator Microtransaction Simulator

    "Players use the game as a stress relief and distraction, enjoying the dopamine rush of loot box openings without real money loss."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and humor appreciation, not out of obligation or external pressure."

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    "Players engage voluntarily out of intrinsic interest and humor appreciation; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with different characters and custom skins, but core gameplay is repetitive and fixed."

    Capsule for Turbo Pug DX Turbo Pug DX

    "Some novelty in unlocking new loot box tiers and trying different skins, but core gameplay is repetitive and routine."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game modes and environments are limited and familiar; no open world or discovery elements."

    Capsule for eBaseball™: PRO SPIRIT eBaseball™: PRO SPIRIT

    "The game is limited to known loot box types and a snake minigame; no open world or discovery elements."

  • Expression

    Game with the same Expression vibe

    3

    "Customization options include hats, skins, and cosmetic items; players enjoy personalizing loadouts and appearances."

    Capsule for Intruder Intruder

    "Customization of loot boxes with various skins and hats allows players to express individuality."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game features stylized, whimsical art but no strong narrative or imaginative fiction elements."

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    "The game is a parody of real-world gaming mechanics and does not focus on imaginative fiction or roleplaying."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; mostly a solo experience without community or group identity focus."

    Capsule for Squirrel with a Gun Squirrel with a Gun

    "Minimal social interaction; mostly a solo experience without community or group identity focus."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn puzzle solutions and gain knowledge about creatures, though skill development is light."

    Capsule for A Book of Beasts and Buddies A Book of Beasts and Buddies

    "Players develop skill in the snake minigame and progress through loot box tiers, gaining knowledge of game mechanics."

  • Health

    Game with the same Health vibe

    -5

    "The game promotes sedentary play with no physical activity or health-related features."

    Capsule for Visage Visage

    "The game encourages sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    4

    "Designed for passive or background play, accumulating clicks over time with minimal active focus."

    Capsule for Bongo Cat Bongo Cat

    "Designed for long sessions of repetitive clicking and idle progression, suitable for background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional sharing; purely gameplay focused."

    Capsule for Project Lazarus Project Lazarus

    "No evidence of forming close relationships or emotional sharing; purely individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    5

    "Core gameplay revolves around accumulating items, upgrading gear, leveling characters, and unlocking content."

    Capsule for Dragon Cliff Dragon Cliff

    "Core gameplay revolves around accumulating items, skins, hats, and in-game currency to unlock higher-tier loot boxes."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and meditative, balancing challenge with low stress."

    Capsule for 18 Wheels of Steel: American Long Haul 18 Wheels of Steel: American Long Haul

    "Many players find the game relaxing and satisfying, balancing challenge and reward in a low-stress environment."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game offers sensory stimulation through colorful graphics, humorous sound effects, and dynamic gameplay."

    Capsule for Rage Wars Rage Wars

    "The game provides sensory stimulation through colorful loot box animations and dopamine-inducing reward feedback."

  • Status

    Game with the same Status vibe

    1

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

    Capsule for WHAT THE GOLF? WHAT THE GOLF?

    "Leaderboards and achievements offer some recognition, but social status is not a major focus."

  • Story

    Game with the same Story vibe

    -4

    "Game lacks narrative immersion; focus is on simulation and collection rather than story."

    Capsule for Supercar Collection Simulator Supercar Collection Simulator

    "The game lacks narrative immersion and focuses on repetitive loot box opening and collection."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some light resource management and planning, but overall straightforward gameplay."

    Capsule for Plantera 2: Golden Acorn Plantera 2: Golden Acorn

    "Some light strategy in resource management and minigame play, but mostly straightforward repetitive actions."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from challenging encounters and loot drops."

    Capsule for Diablo II: Resurrected – Infernal Edition Diablo II: Resurrected – Infernal Edition

    "Players experience suspense and excitement from the randomness and anticipation of loot box openings."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for quality and entertainment relative to low price."

    Capsule for Akane Akane

    "Highly praised for its low cost and perceived high entertainment value relative to price."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus is on exploration and collection."

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    "No combat or destructive gameplay; focus is on collection and cosmetic customization."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival or threat avoidance mechanics; gameplay occurs in stable, low-risk conditions."

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    "No survival or threat avoidance mechanics; gameplay occurs in stable, low-risk conditions."

Last update: 01/06/2026